In part 1 the British landed near Viachata, and stormed the village, throwing the French from the village and back along the coastal road to Mousata.
In part 2, the French were thrown out of Peratata, again with heavy losses, and were forced to fall back on the depot and headquarters in the port town of Argostolion, the largest town in the isles, where the majority of the French forces on the south side of the island were now gathered.
Meanwhile, the British fleet had dispatched several boats of marines and sailors in a night attack on the main French fort-battery guarding the harbour of Argostolion. The battery defended the approach to the harbour and the fleet in the harbour, preventing a British attack on the town. It was a key position, and it was thought that an attack from ships boats under cover of night, with marines and sailors armed with grapnels, would be enough to overpower it in a classic daring British naval raid.
We used our own home grown Napoleonic skirmish rules as with all these other games. This time R (known as our usual Skaven and Wood elf player) took command of the French, M remained the British and I (B) umpired.
The game started with some French groups set along predetermined, but secret, patrol routes. It was night time and so they didn't have knowledge of the British presence, while everyone's line of sight was severely restricted. Should a musket go off however, it would alert nearby troops.
As Umpire I am also controlling some unknown entities - local Greek rebels and villagers, and Turkish sympathisers.
The Greek villagers start fortifying the village around the French commander. The local Bishop goes with a French ADC, under the General's direct orders to get more reinforcements from local rebels.
British victory - though at great cost!