Tuesday, 4 October 2011

day 4- 40k rogues and mercenaries, new and updated

Rogues & Mercenaries Army list part 1

The Rogues & Mercenaries Army list is split into 3 categories: Single model units, Multi-model units and Vehicles and Artillery. Up to a quarter of the battle’s point limit may be taken by rogues and Mercenaries.


Multi-Model units

Plague Zombies         5 pts/ per model
<><><><><><><><>
ZombieWSBSSTWIALdSv
20221112-



Squad: 5-20 Plague Zombies.

Unit Type: Infantry.

Wargear: A single close-combat weapon.

Special Rules: Fearless, Feel no pain, poisoned weapons (4+)
              Slow and purposeful, The Plague, unstable, Rage.

The Plague:
When a Plague Zombie killed an enemy model roll a D6: on a 1 – 4 the victim is unaffected by the plague but on a roll of a 5 or 6 a new Plague Zombie immediately is added to the unit and are now under the Plague Zombie players control. Note that a model killed and then re risen by the plague will still count towards combat resolution.

Unstable:
To represent the unstableness of having the plague at the beginning every game turn roll a D6 for every plague zombie on the field. On a roll of 2, 3, 4, 5, 6 none of the zombies’ fall, but if any roll a 1, one zombie equal to the amount of 1’s rolled are removed as casualties’.

Mutants                       20 pts/model
<><><><><><><><>
WSBSSTWIALdSv
Mutant33543327+6
Dominaant43543338+5


                    
Squad: 3-10 Mutants.  

Unit Type: Infantry.                             

Wargear: Reaper Stubber.

Special Rules: Stubborn, Relentless, Feel no Pain, Rage.

Options: One model may be upgraded to a Dominaant at +12 points.
        Up to two (four at full strength) models may
        exchange their Reaper Stubber for a Heavy bolter
        At +10 pts, a Assault Cannon at +15 pts or a
        Reaper Autocannon at +15 pts

Dominaant: The Dominaant may take a Concrete club at +10pts.
          Also, a squad containing a Dominaant gains the Furious
          Charge rule including the Dominaant himself.

Concrete Club: The Concrete Club will double the models strength in
              Combat but he suffers from -1 initiative.       
             


Human Traitors               6 pts/model                 
<><><><><><><><>
WSBSSTWIALdSv
H. Traitor33331316+5
H. Sergeant33331327+4



Squad: 5-20 human traitors.

Unit Type: Infantry.

Wargear: Lasgun, Laspistol, Flak armour, Carapace armour (sergeant          
        Only)

Options: One model in the unit may be upgraded to a sergeant at   
        +9 pts. Any model unit may be upgraded with close combat
        Weapon at +1 pts. The unit may gain the Stubborn special rule
        For +25 pts. Up to two models (four at full strength) may
        Replace their Laspistol for a Bolter at +5 pts, a Flamer at
        +5 pts, a Plasma gun at +10 pts, or a Grenade launcher at
        +10 pts.
        
Sergeant: if a sergeant is in included in the squad the whole unit    
         (including the sergeant himself) gains the Furious Charge
         Special rule. He also, when the unit is in close combat,
         Sacrifice one of the squad members to add plus one to their
         Sides’ combat resolution. Please note: when a model is
         Sacrificed, they are removed as a casualty. Options: the
         Sergeant may take a power weapon at +10 points. He may also
         Replace his Laspistol with a Bolt Pistol at +5 pts, or a
         Hand Flamer at +5 pts.
         
         





     












Space Marine Traitors           15 pts/model
<><><><><><><><>
WSBSSTWIALdSv
M. Traitor44441417+3
M. Sergeant44441428+3



Squad: 5-15 Space Marine Traitors

Unit Type: Infantry.

Wargear: Bolter, Bolt pistol, Power armour, Meltabombs (Sergeant
        Only)

Options: One model in the unit may be upgraded to a sergeant at   
        +9 pts. Any model unit may be upgraded with close combat
        Weapon at +2 pts. The unit may get the Stubborn special rule
        For +26 pts. Up to two models (fore at full strength) may
        Replace their Bolt pistol for a Heavy bolter at +10 pts, a
        Heavy flamer at +10, a Plasma cannon at +15, or a Missile
        Launcher at +15 pts.
        
      



Sergeant: if a sergeant is in included in the squad the whole unit    
         (including the sergeant himself) gains the Furious Charge
         Special rule. He also, when the unit is in close combat,
         Sacrifice one of the squad members to add plus one to their
         Sides’ combat resolution. Please note: when a model is
         Sacrificed, they are removed as a casualty. Options: the
         Sergeant may take a power weapon at +10 points, or a Power    
         Fist at +20 pts. He may also Replace his Bolt pistol with a
         Plasma pistol at +10 pts, a hand flamer for free, or a
         Inferno pistol at +15 pts.




Ranged Weapon Speculation:

<><><><><><><><>
NameRangeStrengthAPType
Boltgun24”  45Rapid Fire
Bolt Pistol12”  45Pistol
FlamerTemplate  45Assault 1
Grenade Launcher
Frag24”  36Assault 1, Blast
Krak 24”  64Assault 1
Hand FlamerTemplate  36Pistol
Heavy Bolter36”  54Heavy 3
Heavy FlamerTemplate  54Assault 1
Inferno Pistol6”  82Pistol
Lasgun 24”  3-Rapid Fire
Laspistol12”  3-Pistol
Missile Launcher  
Frag48”  46Heavy 1, Blast




<><><><><><><><>
Krak 48”  83    Heavy 1
Plasma Cannon 36”  72Heavy 1, Blast Gets hot!
Plasma Gun24”  72Rapid fire
Plasma Pistol12”  72Pistol, Gets hot!
Reaper Stubber30”  6 5Heavy 2, twin-linked



Monday, 3 October 2011

day 3 - 40k mercenaries: Loxatl


Loxatl a race of sinuous, non-humanoid quadrupeds evolved from amphibian forms. They are commonly found as mercenaries in service of Blood Pact armies. Their natural environment is under water - outside of water, their vision, hearing and sense of smell are dulled, and they rely on their powerful senses of taste and vibration to hunt and corner prey. In appearance they resemble a slimy-skinned scaleless Komodo Dragon, with a broad toothy head and pupiles red eyes.
They are slightly larger than humans and extremely swift and dexterous, and use large dew-claws to give them purchase on any surface, allowing them to run up walls and across ceilings. Their presence is often given away by the nauseating smell of a mix of rancid milk and crushed mint.
The Loxatl use unique weapons known as
flechette blasters, carried along with ammunition bandoleers on their torsos, and mounted on mechanical armatures that fire the weapons through a mind impulse device. This leaves a Loxatl's limbs free for climbing. The blasters fire deadly shot-bursts filled with millions of razor-sharp filaments that shred armour and cause grievous wounds in their target's flesh.
Loxatl are believed to operate in small, 'brood groups' of related kin, communicating by vibration and subsonic calls, usually led by a single Matriarch. Loxatl are normally grey skinned - when in close proximity with brood kin they communicate through­ iridescent patterning that they are able to flash and move across their skins.
The word 'Loxatl' is almost certainly a reference to the Axolotl, a species of Mexican mole salamander (a close relative to the Tiger salamander) that stays within its larval form thought its life-cycle, and is common in captivity.
They are also known to serve as mercenaries, and are present for the
Skull Harvests on New Badab

A good conversion can be made from a cold one with an imperial guard grenade launceher strapped round its neck


Loxatl Mercenary Broodpack           35 pts/model
<><><><><><><><><><><><><><><><><><><><>
WSBSSTWIALdSv
Loxatl443425294+
Loxatl Spec.443425294+
Loxatl Hunter443425394+
Loxatl Matriarch5444363104+


Unit Composition: 1 – 10 Loxatl

Unit Type: Beasts

Wargear: Flechette Blaster, Dew-Claws (count as a single close combat weapon).

Special Rules: Stealth, Stubborn, Move through Cover, Hero Hunter (Loxatl Hunter only).

Options: up to two Loxatl may be upgraded to a Loxatl Specialist replacing his Flechette Blaster with one of the following weapons:
  • Flechette Cannon +10 pts
  • Caltrop Grenade Launcher +10 pts
  • Pulse Lance +15 pts
  • Flechette Arc Projector +6 pts


One Loxatl may be upgraded to a Loxatl Hunter at +18 pts replacing his Flechette Blaster with a Harpoon Rifle. He may also take Hunting Traps at an additional 6 pts.

One Loxatl may be upgraded to a Loxatl Matriarch at +17 pts and he may replace his Close Combat Weapon with 2 of the following weapons:
  • Loxatl Long-Sword +20 pts
  • Venom Bolt Pistol +5 pts
  • Power Weapon +10 pts
  • Phase Trident +20 pts
  • Shattersoul Pistol +10 pts





Special Rules

Hero Hunter: Loxatl Hunters are extremely keen-eyed, able to pick out a famed warrior in the thick of battle, to represent this; a Loxatl Hunter may always target an independent character when shooting, even if the character has joined a unit.

Wargear

Ranged Weapons:

Flechette Blaster: The Loxatl use unique weapons known as Flechette Blasters, carried along with ammunition bandoleers on their torsos, and mounted on mechanical armatures which fire the weapons through a mind impulse device. The blasters fire deadly short-bursts filled with millions of razor-sharp filaments that shred armour and cause grievous wounds on their targets flesh.
NameRSAPType
Flechette
Launcher
18”44Assault 3,
Rending






Flechette Cannon: The heavier version of the Flechette Blaster, the Flechette Cannon adds more range and a higher rate of fire than the Flechette Blaster, capable of felling whole squad with one shot.
NameRSAPType
Flechette
Cannon
24”44Assault 6,
Rending


Caltrop Grenade Launcher: A Caltrop Grenade launcher is a unique weapon, usually worn on the back of a Loxatl rather than the usual under slung position. When fired, a Caltrop Grenade Launcher shoots a small bomb up into the air, a small charge surrounded by three-sided metal spikes. When it lands, the charge in the centre explodes showering foes with a lethal rain of razor-sharp spikes
NameRSAPType
Caltrop
Grenade
Launcher
24”33Assault 1,
Blast, Rending,
Barrage



Pulse Lance: A Pulse Lance is a powerful, medium range, lance weapon, the laser created by the users own heart pulse amplified a thousand times over, capable of searing holes straight through tanks and turning a man to close to nothing.
NameRSAPType
Pulse Lance24”82Assault 1, Lance



Flechette Arc Projector: A Flechette Arc Projector is similar to a Flechette Blaster, but houses a much wider barrel and uses a lot of ammunition. Though it lacks in range, it is capable of unleashing a potentially devastating storm of blades.
NameRSAPType
Flechette
Arc Projector
Template44Assault 1,
Rending



Harpoon Rifle: The favoured weapon of Loxatl Hunters, the Harpoon Rifle fires a long, vicious-shaped Harpoon spear with a length of barbed rope attached to the end which raps around the target when the Harpoon hits. Any person who survives the initial blow will soon die struggling to free himself.
NameRSAPType
Harpoon
Rifle
18”62Assault 1

Any model wounded but not slain must take a toughness test at the beginning of their next turn or suffer a wound with no armour saves allowed.


Matriarch Pistols: Loxatl Matriarchs, leaders of a Broodpack, will often carry a pistol in addition to their Flechette Blasters. One of these pistols is a Venom Bolt pistol. The Venom Bolt Pistol fires a single dart coated in venom taken directly from the Loxatl sensor glands, capable of killing a man instantly. Another pistol armament of the Loxatl Matriarch the Shattersoul Pistol fires a single perfectly cut crystal which would scythe through any armour easily. On contact with flesh, the crystal will dig deep into the victims mind before literally shattering his soul, leaving a stiff corpse bearing a horror stricken face. Unlike the Flechette Blaster, the pistols which a matriarch wields do have triggers, as well as specially adapted handles so that the Loxatl can hold it. The pistol will also have a holster mounted on the Matriarchs waist so that he can carry it easily when crawling.
A Loxatl Matriarch with a Pistol may fire it as well as his Flechette Blaster in the shooting phase.
NameRSAPType
Venom Bolt
Pistol
12”X4Pistol, Rending,
Poisoned (3+)


NameRSAPType
Shattersoul
Pistol
12”92Pistol

When rolling to wound with a Shattersoul Pistol, wound against the enemies leadership instead of toughness.


Close combat Weapons:

Loxatl Long-Sword: Loxatl Long-swords are the signature close combat armament of the Loxatl Matriarchs. Carved from a mono-crystalline rock, not only will it cut through armour with ease, but is also capable of passing straight through energy fields and banishing Daemons back to the Warp. Loxatl Long-Swords can also easily be slid into a scabbard the Matriarch wears on his back, allowing him to move freely. Loxatl Long-Swords are Power weapons. In addition, they ignore invulnerable saves as well as armour saves.
Phase Trident: Phase Tridents are cursed weapons. Said to be forged in the bowling blood of men and fitted with stolen Eldar Spiritstones. So powerful are these weapons, that a single cut would drain the life from a normal man with ease, and leave any mighty warrior limping. A Phase Trident is a power weapon. In addition, when rolling to wound, wound against the models current wounds value instead of toughness.


Other



Hunting Traps: Hunting Traps are both assault and defensive grenades. In addition, at the end combat, before combat resolution is resolved, any unit in combat with some one with Hunting Traps immediately take D3 Strength 4 at AP -, these hits DO count towards combat resolution.