Tuesday 4 October 2011

day 4- 40k rogues and mercenaries, new and updated

Rogues & Mercenaries Army list part 1

The Rogues & Mercenaries Army list is split into 3 categories: Single model units, Multi-model units and Vehicles and Artillery. Up to a quarter of the battle’s point limit may be taken by rogues and Mercenaries.


Multi-Model units

Plague Zombies         5 pts/ per model
<><><><><><><><>
ZombieWSBSSTWIALdSv
20221112-



Squad: 5-20 Plague Zombies.

Unit Type: Infantry.

Wargear: A single close-combat weapon.

Special Rules: Fearless, Feel no pain, poisoned weapons (4+)
              Slow and purposeful, The Plague, unstable, Rage.

The Plague:
When a Plague Zombie killed an enemy model roll a D6: on a 1 – 4 the victim is unaffected by the plague but on a roll of a 5 or 6 a new Plague Zombie immediately is added to the unit and are now under the Plague Zombie players control. Note that a model killed and then re risen by the plague will still count towards combat resolution.

Unstable:
To represent the unstableness of having the plague at the beginning every game turn roll a D6 for every plague zombie on the field. On a roll of 2, 3, 4, 5, 6 none of the zombies’ fall, but if any roll a 1, one zombie equal to the amount of 1’s rolled are removed as casualties’.

Mutants                       20 pts/model
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WSBSSTWIALdSv
Mutant33543327+6
Dominaant43543338+5


                    
Squad: 3-10 Mutants.  

Unit Type: Infantry.                             

Wargear: Reaper Stubber.

Special Rules: Stubborn, Relentless, Feel no Pain, Rage.

Options: One model may be upgraded to a Dominaant at +12 points.
        Up to two (four at full strength) models may
        exchange their Reaper Stubber for a Heavy bolter
        At +10 pts, a Assault Cannon at +15 pts or a
        Reaper Autocannon at +15 pts

Dominaant: The Dominaant may take a Concrete club at +10pts.
          Also, a squad containing a Dominaant gains the Furious
          Charge rule including the Dominaant himself.

Concrete Club: The Concrete Club will double the models strength in
              Combat but he suffers from -1 initiative.       
             


Human Traitors               6 pts/model                 
<><><><><><><><>
WSBSSTWIALdSv
H. Traitor33331316+5
H. Sergeant33331327+4



Squad: 5-20 human traitors.

Unit Type: Infantry.

Wargear: Lasgun, Laspistol, Flak armour, Carapace armour (sergeant          
        Only)

Options: One model in the unit may be upgraded to a sergeant at   
        +9 pts. Any model unit may be upgraded with close combat
        Weapon at +1 pts. The unit may gain the Stubborn special rule
        For +25 pts. Up to two models (four at full strength) may
        Replace their Laspistol for a Bolter at +5 pts, a Flamer at
        +5 pts, a Plasma gun at +10 pts, or a Grenade launcher at
        +10 pts.
        
Sergeant: if a sergeant is in included in the squad the whole unit    
         (including the sergeant himself) gains the Furious Charge
         Special rule. He also, when the unit is in close combat,
         Sacrifice one of the squad members to add plus one to their
         Sides’ combat resolution. Please note: when a model is
         Sacrificed, they are removed as a casualty. Options: the
         Sergeant may take a power weapon at +10 points. He may also
         Replace his Laspistol with a Bolt Pistol at +5 pts, or a
         Hand Flamer at +5 pts.
         
         





     












Space Marine Traitors           15 pts/model
<><><><><><><><>
WSBSSTWIALdSv
M. Traitor44441417+3
M. Sergeant44441428+3



Squad: 5-15 Space Marine Traitors

Unit Type: Infantry.

Wargear: Bolter, Bolt pistol, Power armour, Meltabombs (Sergeant
        Only)

Options: One model in the unit may be upgraded to a sergeant at   
        +9 pts. Any model unit may be upgraded with close combat
        Weapon at +2 pts. The unit may get the Stubborn special rule
        For +26 pts. Up to two models (fore at full strength) may
        Replace their Bolt pistol for a Heavy bolter at +10 pts, a
        Heavy flamer at +10, a Plasma cannon at +15, or a Missile
        Launcher at +15 pts.
        
      



Sergeant: if a sergeant is in included in the squad the whole unit    
         (including the sergeant himself) gains the Furious Charge
         Special rule. He also, when the unit is in close combat,
         Sacrifice one of the squad members to add plus one to their
         Sides’ combat resolution. Please note: when a model is
         Sacrificed, they are removed as a casualty. Options: the
         Sergeant may take a power weapon at +10 points, or a Power    
         Fist at +20 pts. He may also Replace his Bolt pistol with a
         Plasma pistol at +10 pts, a hand flamer for free, or a
         Inferno pistol at +15 pts.




Ranged Weapon Speculation:

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NameRangeStrengthAPType
Boltgun24”  45Rapid Fire
Bolt Pistol12”  45Pistol
FlamerTemplate  45Assault 1
Grenade Launcher
Frag24”  36Assault 1, Blast
Krak 24”  64Assault 1
Hand FlamerTemplate  36Pistol
Heavy Bolter36”  54Heavy 3
Heavy FlamerTemplate  54Assault 1
Inferno Pistol6”  82Pistol
Lasgun 24”  3-Rapid Fire
Laspistol12”  3-Pistol
Missile Launcher  
Frag48”  46Heavy 1, Blast




<><><><><><><><>
Krak 48”  83    Heavy 1
Plasma Cannon 36”  72Heavy 1, Blast Gets hot!
Plasma Gun24”  72Rapid fire
Plasma Pistol12”  72Pistol, Gets hot!
Reaper Stubber30”  6 5Heavy 2, twin-linked



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