Wednesday, 1 February 2012

THE BATTLE FOR OSGILIATH
This months battle report is part of the studio lord of the rings campaign.

GAME STATISTICS
Points match: 1630
Scenario: obliteration
Location: Osgiliath, Gondor
Story: a large raiding party of uruk-hai and goblins has attacked Osgiliath which is defended by a handful of Gondorians, mean while Khamul the easterling has used this attack to his advantage, while the battle in the city is going on he has bombarded the defences and broken in. The Gondorians and Uruk-hai, though not united, still have to fight for survival against this new and more deadly threat.
Evil
(from left to right)
21 orc warriors
Assorted weapons                126pts
1 mordor troll
                                            105pts
Khamul the easterling
                                            120pts
6 khandish mercenaries
with two handed axes         42pts
1 khandish chieftain
with bow                              55pts
Kiseimu (khandish king)
With bow, in chariot           120pts
Monke (khandish chieftain)
With bow, in chariot           85pts
2 khandish warriors
With bows                            14pts
Temke (khandish chieftain)
 With bow, on horse                          65pts
5 morgul knights
                                                          100pts
6 warg riders
With spears and shields (1banner)   90pts
6 khandish horsemen
                                                          66pts
16 easterlings
With bows and camouflage              288pts
Draco (easterling captain)
With bow and camouflage                65pts
10 easterling warriors
With shields                                      80pts
8 easterling warriors
With spears and shields (1banner)  160pts

Good
Gimli
                                                                      90pts
Frodo
With sting, mithril coat and elven cloack     110pts
Legolas
With armour                                                 95pts
Sam
With elven cloack                                         60pts
Gandalf the grey
                                                                      170pts
Aragorn
With bow, elven cloack and Anduril            265pts
Pipin
With elven cloack                                         20pts
Merry
With elven cloack                                        20pts
8 warriors of minas tirith
With bows                                                     64pts
4 riders of rohan
                                                                      130pts
2 riders of rohan
with throwing spears                                    30pts
Manhir of the red shield (captain of gondor)
With shield                                                    55pts
1 cave troll
With troll chain                                             85pts
8 warriors of minas tirith
With shield and spear                                   80pts
7 warriors of minas tirith
With shield                                                   56pts
7 uruk-hai scouts
With bows                                                     63pts
7 uruk-hai scouts
                                                                      56pts
5 uruk-hai scouts
With shields                                                  45pts
Boromir
With Elven cloack                                       115pts
8 goblins
With shields                                                40pts
8 goblins
With bows                                                   40pts
7 goblins   
with spears                                                  35pts
Good move 1
The good  side won priority, but Draco useed one point of might to call his easterling’s forward (below)
Draco: To me, to me easterlings!
The goblins swarm out of the gate along the causeway heading for the powerful morgul knights And the fellowship retreat behind the men of minas tirith.
The archers in the north tower jump out of their position into a better area for shooting, surprisingly none fail to make the leap.
Evil move 1
Khamul and his orcs move towards the north tower withtheir troll
Kiseimu and Monke spur their chariots along the causeway where them and their passengers have a good shooting position and are in a handy area for helping out the suspected fight along the causeway with the odd might point hear or there.
The morgul knights followed by their warg riders, ride up the causeway to meet the goblins.
Good shoot1
Legolas shoots the khandish king with an arrow, shaving an uruk-hai’s armpit in the process (below)

Good move 2
The good side wins priority again (!!)
To the north Khamul the easterling expends a point of might to call the orcs and mordor troll with him towards the northern tower.
Khamul: you shall taste man flesh yet!
The brave Manhir fills the gate to the causeway with a shield wall of his hardy warriors.
The uruk-hai push aside the puny goblins to get at the terrifying morgul knights.
The riders of rohan ride round to protect the flanks from attack.
Evil move 2
The morgul knights charge into the fool hardy uruk-hai scouts and knock them to the ground, to be butchered later on. (below)
Manhir: stand fast men of gondor! Stand fast men of Rohan!
The cohort of easterling warriors advances on Manhir’s archers in the south while the khandish chariots ride towards the ones in the north.
Good shoot 2
We start lunch.
Legolas slays the morgul knight horror, who lead the charge up the causeway, with one epic shot.
The men of gondor and rohan, in the north, unleash their arrows but only manage to kill one of khamul’s orcs.
The uruk-hai and goblins fire a hail of arrows at Kiseimu (at point blank range) and slay him, but the khandish chieftain riding in the chariot with him takes the rains.
Evil shoot 2
Seven uruk-hai fall to the rain of khandish arrows, while Draco’s krak archers fail to kill anyone.
 A goblin falls to his cousin orc’s crude throwing spear.
Combat 2
The morgul knights only succeed in butchering 1 goblin out of all their trapped foes.

Good move 3
Manhir’s men rush valiantly out towards the terrifying morgul knights (below)
Manhir: die foul dwimmerlaik, lord of carrion!
The cave troll swings up into the keep to help defend against the easterlings and the fellowship advance towards the stairs.
Evil move 3
The easterlings close with the men to the south pinning one man against a wall with four warriors.
Khamul runs to the north tower and attempts but fails to climb into it.
In vengeance the charioteer chieftain  charges the rider of rohan who killed his king and driver.
Good shoot 3
Legolas shoot’s Manhir’s adversary a morgul knight, leaving Manhir free to mount the dark steed of his fallen foe
All the men and uruk-hai in the south fire on the easterlings but again fail to penetrate their armour with mere arrows.
Khamul the easterling is shot as he attempts to climb into the north tower, the archer was a rider of rohan (my suspicions are that the rider was actually a woman like Eowyn). Gandalf blasts apart the nearest chariot with sorcerer’s blast.
Evil shoot 3
We end lunch
Draco’s krak archers hit loads of men of minas tirith but only kill one spearman.
All other shooting is uneventful
Combat 3
The morgul knights kill four of their trapped goblin opponents
But the easterlings fail to kill the archer in the south even with a total of six attacks!

Evil move 4
Finally the evil side wins priority
The chieftain in the north (whose chariot Gandalf had destroyed) calls a heroic charge against the men in the north. The troll charges the female rider who shot his master and a few orcs move in around the others.
The easterlings surround the defenders of the south tower.
Manhir is charged by a morgul knight.
The orcs fling themselves into the frey inside the north tower.
Good move 4
The fellowship breacks in two directions: the hobbits (not including Frodo) move off with Gandalf towards the orcs in the north and the stronger heroes (Aragorn, boromir, gimli and Legolas) move towards the more threatening easterlings.
Evil shoot 4
Draco calls a round of heroic shooting for his cohort of archers. They hit fourteen men of minas tirith but only kill one. The plucky khandish bowmen do just as well with only ten bows.
Good shoot 4
Legolas shoots the chieftsin in the north who tries to use his fate to dodge the arrow but fails, he lives but is wounded.
Gandalf immobilises the mordor troll.
Combat 4
The morgul knights dismiss nearly all their opponents after Monke calls a heroic combat.
The orcs suffer defeat but only one of them is killed and their troll wounded by the female rider of rohan.
In the south the easterlings defeat all their opponents except the cave troll who kills one of them. (below)
Draco: (sarcastic) they have a cave troll!
Evil move 5
A few easterlings surround Legolas and the rest in-circle the cave troll with shields and pikes.
The troll shakes off gandalf’s spell and leaps back into combat.
The morgul knights ride right up to the gate.
Manhir: flee from the gates of the citadel that you were never destined to enter!
Good move 5
The bowmen of minas tirith, lead by Aragorn take aim at the easterling banner bearer who is standing on top of a fallen statue encouraging and cheering the easterling warriors.
Gimli and Frodo rush to help Legolas by drawing the easterlings off.
Evil shoot 5
The good army was almost at breaking point as the casualties rose and rose
Good shoot 5
Aragorn uses all his heroism to keep his arrow on target as the bowmen of minas tirith jostle him about but he kills the easterling banner bearer anyway.
Combat 5
The easterlings wound the cave troll and defeat gimli with only one warrior.
Manhir calls two heroic combat to monke’s one meaning that he and his men defeat the morgul knights!
The good force suddenly breacks as the orcs rampage through the north tower.

Tuesday, 17 January 2012

Death in Tequesta

1800. The war of the second coalition. In the April of that year Edwin Adamson (MP for the pocket borough of Sowerbridge) had been appointed Governor  of the recently established British fort in Spanish Florida; Tequesta. Earlier that year the 37th foot, a battalion of French emigres and the sailors and Marines of two 4th rates had captured the coastal town of Tequesta from the Spanish Garrison. However on the 20th of June three Spanish 1st rates had assaulted the harbour, destroying one of the British 4th rates and sending the other into flight. Then the 52nd Spanish foot and 4th lancers had arrived and assaulted from the landward side forcing Adamson to flee to his summer house in the hills over looking the bay. He and Major Howard of the 37th foot fled to his summer house with a group of redcoats, emigres and a small cannon.
Today, 26th of September 1800, Jimmy boy (a powder monkey from one of the 4th rates) spotted, moving through the woods, a large force of Spanish Militiamen, privateers and other irregular troops armed with an assortment of pistols and muskets. He had been running back through the grave yard to alert Major Howard to the presence of a large rowing boat, washed up on the shore.
Soon Major Howard and Govenor Adamson had turned out their force and wer making for the small boat...

Govenor's men
Govenor Edwin Adamson
Major Howard
Govenor's Mrs (Nurse)
Blind man (a Ben Gun kind of character)
Jimmy Boy
9 Redcoats of the 37th foot
10 Emigres (all count as officers)
Carronade with 2 crew

Spaniards
several dozen pirates
around a dozen officers


This is one of our monthly battles fought at my local modelling club. There are normally only three of us, but one of our members couldn't make it till much later (no doubht "Eril Flyn" had another force up his sleeves that would be arriving later...). Luckily there was a new comer so the two of them took the pirates and I took the Govenor's mob!

I started in the compound around the govenor's "mansion" and lined the 37th foot up for the breackout...
I had three routes open to me: A. West, charge the pirates head on and hope my superior combat would tiumph over their numbers, B. East, hug the strategically good hill and wall and make my way slowly to the small boat or C. North, advance as the crow flies across open ground straight for the boat!...
I went for C. Adopting a square with the 37th around the Major, Govenor, Nurse, Blindman and Jimmy boy with the Emigres taking B route and the cannon covering the square's advance.
This set of rules (I can't remember what they were called i'm afraid) uses random selction turns. After each phase we roll a D6 to see what comes next. 1.One side takes a morale check (1-3 sideA, 4-6 sideB), 2. Both sides stand and shoot at the same time, 3. Side A moves, 4. Side B moves, 5. Side A shoots and 6. side B shoots. We rolled several threes to start with so my Square made good progress... but then Disatster!
We rolled several 4s after this and not a single 3.... soon they were in range of our guns and of their gund...
I just managed to roll another 3 before we rolled about four 2s on the dice...
The Pirates moved up a musket line while leaving a group of skirmishers in the graveyard... after 3 turns this was what was left of my square, though i had much damaged his firing line.
In the next round of Shooting I managed to destroy his firng line, but the last of the 37th foot and Major Howard were shot down. I also forced his pistoliers in the graveyard to take two morale checks sending them bolting over the back of the graveyard.
Soon the Emigres were in position to hold off the pirates till they could make a break for the small boat, with the cannon covering their rear. Unluckily the Govenor, Blindman and Nurse were captured by 3 pirates while Jimmy boy watched on, but the Emigres were on hand with three charging in to the rescue!
Soon our forces were looked in a bad way with two pirates heading for the emigres behind the wall and four more pirates charging towards the cannon. In the fighting the Emigres captured back the govenor and prepared to rescue his Mrs.
Last turn before I handed over to Eryl this is what the field looked like. I had graped the pirates. The govenor and his mrs were safe but the blindman was still to be recaptured by the last Emigre, duelling two pirates! The Emigres behind the wall had stood strong and hended off the pirates near them, but the small boat was in the pirates hands. In the end it was a draw. The Govenor was in a stong position and i could pull it together and get to the boat, but the blindman and boat were still in spanish hands, however the Govenor and his mrs were safe.
I really enjoyed this game and my experience of the Black powder battlefield put me in Major Howards shoes pefectly, underestimating the requirements of this particular situation and doing what all redcoat officers do... When in doubht form a square! This plan would have worked well against grenadiers or dragoons but not pirates...

Next time at the club 1200pts medievel WAB

Monday, 16 January 2012

2e Regiment de Tirailleurs

For Christmas this year I received two boxes of perry miniatures ACW (American civil war) Zouaves, one box of perry miniatures ACW cavalry, a french HMG from Gallipoli (made by Gripping beast) and an Airfix allied Biplane (I also got 30 wallachian peasants and they'll be up soon with the rest of Sveneslav's horde). Those of you who have been concentrating will probably have realised that I am really not interested in wargaming ACW (its all those dull blues and grey, even interspersed with the odd fez it gets monotonous) so I thought about what to do with these models and I remembered the studio campaign coming up. If you've seen it yet you will know that our "men fight for what they lack" campaign (taken from a french retort to an englishman) has its own blog (but all the battle reports will also be on Renegade or tale of two gamers) and is based in 1912 China. As the British and Japanese were taken I had volunteered to be French and these models suited themselves pefectly to the army. I created the 2e Regiment de Tirailleurs (see Unifoms below)
 They're regiment was founded during the French conquest of Algeria (1830/40s) and soon I had assembled 72 Tirailleurs (divided into 6 sections of 12), 12 Spahi (French/Algerian cavalry based on Turkish uniforms), a French biplane with machine gun, a hotchkiss machine gun with Tirailleurs crew, 8 casualty markers (for black powder) and 3 commanders. I have included the pictures below...


 I use this model as either Colonel Charles Ney the elder or Major Louis Ney wether i'm playing before or after the Boxer rebellion. Either way this model is always my army general. I converted the model to be holding a cane rather than a sword and i painted a monocle in the eye (click to have a closer look.)

I use this model as Captain Charles Ney the younger (with his Sergeant), he is one of my brigadiers. The pistol arm is a conversion using the same left arm as the Colonel, with a simple hand swap using one of the cavalry pistols.

I use this model as Lieutenant Balliard (with his lackey). In my background history Lieutenant Balliard is the Colonels adopted son (his father was killed by Bulgarians before the crimean war, defending the colonel and his wife). I did a similar hand swap for him as well but using a different arm. His sword and his lackey's pistol are directly taken from the cavalry.

 This is my Hotchkiss MG. It came without any heads for the crew so i simply game them fez heads to tie them in with the rest of the army. I am one of those generals who would fall under captain Square rather than captain Mainwering (that is to say cavalry over HMGs), but the temptation to have one ratteling away was to great.
 This is my Spahi detachment, there are infact twelve of them making this unit my only "Large" unit when playing blackpowder. I simply used the ACW cavaly and did a head swap (the phorography is rather bad i'm afraid). The Spahis never saw much action after the Crimean war upuntil the 1st word war but today they are still in teh french army.
This is a stndard section in my army and it is made up of six of these. When playing blackpowder I give all the units tough fighters (the tirailleurs are reputed to always have fought to the last and to have been the best combat troops in the french army) and, if they have a standard, Stubborn
 Here are my casualty markers in all their gory glory. The Zoauve kit is fairly easy to convert such markers out of and they look very effective.
 Tirailleurs actually means skirmishers, so when playing black powder my first order is always "Form Skirmish and advance". However once within danger range I form attack colum, advance and form square.
 The blood effect is done with citadl paints. First mechrite red around the owund, then blood red on the actual wound, then a heavy wash of baal red which runs off the wound and finally gloss varnish on the blood red.
 This is my most gory marker and depicts a standard bearer who has either had a shell through his head or a volley at eye level. Either way he has lost the top of his head!
 Here the machine gun mows down the unruley algerians/turks
This is my Biplane. The model is actually a RE8 but i'm using it as a Bleriot for the campaign.
 The model was one of the better kits that airfix makes and was quite easy to assemble in a morning
 It will only feature in games after 1912, but as the Tirailleurs uniform was used from 1830-1918 it will appear frequently.
We've created our own rules for Biplanes and based them on the rules for Artillery, with the exception that they can only be shot down and have stamina 4
 With the ability to fly behind enemy lines and pepper their artillery or damaged units with MG fire biplanes are lethal
 The 2e Compagnie de 2e Regiment de Tirailleurs de Indochinois "Turcos"

Saturday, 14 January 2012

High elves vs Warriors of chaos

With the knowledge that their homeland had been consumed into the so called "New Ulthuanic kingdom", ruled over by King Vyshnevtsky, the tower guards of Saphiry (now releaved of their position with Teclis imprisoned) had sailed north to Norsca in the hope of finding a long lost and most powerful elven item to destroy the invaders... But Valmir aesling, still smarting over his and Sigvald's recent defeat at the hands of the elves and men set out to crush the invaders. His entire tribe had mounted up and ridden out to destroy them...   

The Aesing Vanguard
  •  Valmir aesling on juggernaut
  • aelfric cyenwulf on disc of tzeentch
  • 5 units of 5 marauder horsemen
  • 8 marauder horsemen
  • 5 knights
  • 5knights
  • chaos chariot
  • 2 warshrines
  • ancient stegadon
The Tower guard of Saphiry
  • Lord on Griffon
  • Mage on horse
  • Mage
  • Mage 
  • 49 lotheren sea guard
  • 18 archers
  • 5 shadow warriors
  • 5 silver helms
  • 5 ellyrian reavers
  • 10 sword masters
  • 2 tiranoc chariots
  • 2 repeater bolt throwers
The two armies arrayed themselves with the high elves bracing themselves and readying their bows for the inevitable cavalry charge

By Turn 1 the speed of the cavalry became aparant with the aeslings covering half the board in one canter, bringing themselves in charge range...
...Then they charged. Aelfric blasted off a spell at the horde of sea guard (all imbued with okkam's mind razor) which made them attack each other, it goes without saying that the results were devastating with half the sea guard torn apart by the enchanted mind power of their battle brothers, leaving less than twenty five standing. Having lost the left flank marauders to the ellyrian reavers and chariots, the orcy knights on the left and the ancient stegadon flank charge the elves, smashing to bits the chariots and sending the reavers running towards the knights.
Being viewed eye to eye by the mage that my opponent said had "a very nasty suprise in store", Valmir and the kraka drak veteran horsemen charge into the wizard who stands and fights revealing his "nasty suprise"! He was wearing a magic cloack that prevented him being harmed by non-magical attacks, unluckily for him he hadn't noticed the sword of Rending at Valmir's side and the elf ended flat on the floor.
Unfortunatly my opponent had also revealed that his prince on the griffon "wasn't ment to figh...." i took that to mean fight and so the next turn my chariot and 5 horsemen went crashing into him. soon the griffon had been skewered on the side of the chariot and hacked up by the warriors on board.
The prince also died soon after...
The Chariot then went charging into the archers and the horsemen into one of the bolt throwers.
One of my 5 marauder horse units had also charged into the archers and owing to being heavily outnumbered they were butchered.
Finally the right flank knights went smashing into his famous shadow warriors and chopping them all up before over running into the silver helms.
so far going well for the aeslings. 
In the next turnValmir, the ancient stegadon and 5 marauders for good measure plunged into the sword masters. Valmir challenged the champion who accepted and got his head smashed in for the arrogance of accepting a challenge against the destroyer of kraka drak! After that his unit was completly destroyed by the stegadon and horsemen.
The chariot smashed up the archers a bit before pursuing them off the field followed shotly by two units of marauder horsemen who had just finished smashing up the repeater bolt throwers.
And the chaos knights proved themslves better than any elf by completly annihilating the silver helms and mounted mage in their path. However, unfortunatly the ellyrian reavers dodged all charges directed against them.
By the end of turn three it was pretty obvious the high elves would have to get their act together and prepare for a fighting retreat if they stood a chance of rescuing Teclis from the Hardenburgers.
The remaining spearmen lead by the last remaining mage formed  a defensive square enabaling every man to fight and braced themselves for whatever the aeslings could throw at them, hoping against hope that perhaps somewhere on the battlefield was a remaing unit to aid their withdrawel to the beech, their ships and on to ulthuan.
Aesling turn 4 and Valmir ordered the charge, by now he was intent on annihilation for these upstart elves! He charged into their square followed by the stegadon, the savage knights and nine marauder horsemen, including all five of the veterans of kraka drak!
...While over in the west 4 horsemen charged the 4 reavers to determine whether man or elf was better once and for all... it was hardly fir however, as the warshrine bestowed the blessings of slaanesh on the marauder horse causing them to sprout all manor of terryfying odities and causing the reavers to flee the field for their ships.
Soon came the time to declare challenges and Valmir challenged the sea guard champion, readying his axe for yet another elven officer's neck!
Then the savage knight champion found himself challenged by the mage and forced to accept this unworthy opponent.
But in the end the elves lay strewn dead upon the field, Valmir had taken no chances and all 25 plus the mage lay slaughtered, however it had cost him a unit of knights, but this was a small price to pay for annihilation.....

In the end the battle was a victory for the slaaneshi horde and the remaining elven archers and reavers sailed back to chrace (the last free state of Ulthuan) empty handed

Thursday, 15 December 2011

Deal wargames club

The main reason we didn't finish the Blog a day in October was because i was on holiday in Kent. While there i found out that a kent wargames club met at the end of my Grandparents road. So we visited...

Chairman, Adrian White (see one of the models designed by him below)
 ttp://www.frontlinewargaming.co.uk/20veh.html, put on a WWII game that they had recently staged at one of the shows (and had reported in one of the mags), just for us! It involved our forces (British/Gurkha) making an amphibious landing across a river in Burma. We won if we managed to take the Japanese headquaters in the Burmese temple on the ridge.
They had really pulled out all stops, creating splash markers (for those japanese shots tht missed our boats), landing craft and wading models (cut a model in half and stick to see through plasticard)
the Gurkha landings went well with only a few boats sunk and a few men from those making it ashore.
With the Gurkha landings complete this was our force and soon we had cleared out all the Japanese from the low ground on the right wing and were engaged with those in trenches on the left. Our bombardments of the ridge also went well, with two mortars and some soldiers taken out by the blasts (and a good deal of crater markers where we missed)

at the end we had not yet captured the ridge, but we were making good progress and had just landed our British wave. so we can take it as a draw, we were on track to win but had not done yet.