Tuesday 21 September 2010

RULES: CHAOS SPAWN




M
WS
BS
S
T
W
I
A
LD
Chaos spawn
2D6
3
0
4
5
3
2
1D6+1
10

Points/each: 55         2 spawn count as one rare choice
Special rules: fear, unbreakable,
Lurching Horror: has D6+1 attacks, roll for this each turn,
Flailing Appendages: moves 2D6 inches, (this is a compulsory move) roll for this each turn.
Options:
Mark of nurgle (all models in base contact -1 weapon skill and -1 to hit by shooting)
Mark of tzeentch (6+ ward save)
Mark of khorne (frenzy, blows count as strength 5)
Mark of slaanesh (always strikes first, immune to panic, fear and break) 20pts

Armies that contain spawn
Empire: spawn of hochland may not have a mark
Dark elves: spawn of the cult have the mark of slaanesh
Chaos: chaos spawn see above
Cathay: spawn of wizards have the mark of tzeentch

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