Monday, 7 March 2011

Rogues & Mercenaries Army list part 1

The Rogues & Mercenaries Army list is split into 3 categories: Single model units, Multi-model units and Vehicles and Artillery. Up to a quarter of the battle’s point limit may be taken by rogues and Mercenaries.


Multi-Model units

Plague Zombies         5 pts/ per model

Zombie
WS
BS
S
T
W
I
A
Ld
Sv

2
0
2
2
1
1
1
2
-


Squad: 5-20 Plague Zombies.

Unit Type: Infantry.

Wargear: A single close-combat weapon.

Special Rules: Fearless, Feel no pain, poisoned weapons (4+)
               Slow and purposeful, The Plague, unstable.

The Plague:
Any unsaved wounds caused by a plague zombie unit the zombie player must immediately roll a D6. on a roll of 1 – 5 the models are unaffected by the plague, but on a roll of 6, one model equal to the amount of 6’s rolled ( chosen by the opponent) are taken by the plague and are added to the plague zombie unit and are now under control of the plague zombie unit.

Unstable:
To represent the unstableness of having the plague at the beginning every game turn roll a D6 for every plague zombie on the field. On a roll of 2, 3, 4, 5, 6 none of the zombies’ fall, but if any roll a 1, one zombie equal to the amount of 1’s rolled are removed as casualties’.

Mutants                       20 pts/model


WS
BS
S
T
W
I
A
Ld
Sv
Mutant
3
3
5
4
3
3
2
7
+6
Dominaant
4
3
5
4
3
3
3
8
+5

                    
Squad: 3-10 Mutants.  

Unit Type: Infantry.                            

Wargear: Reaper Stubber.

Special Rules: Stubborn, Relentless, Feel no Pain, Rage.

Options: One model may be upgraded to a Dominaant at +12 points.
         Up to two (four at full strength) models may
         exchange their Reaper Stubber for a Heavy bolter
         at +10 pts, a Assault Cannon at +15 pts or a
         Reaper Autocannon

Dominaant: The Dominaant may take a Concrete club at +10pts.
           Also, a squad containing a Dominaant gains the Furious
           Charge rule including the Dominaant himself.

Concrete Club: The Concrete Club will double the models strength in
               Combat but he suffers from -1 initiative.      
             


Human Traitors               6 pts/model                


WS
BS
S
T
W
I
A
Ld
Sv
H. Traitor
3
3
3
3
1
3
1
6
+5
H. Sergeant
3
3
3
3
1
3
2
7
+4


Squad: 5-20 human traitors.

Unit Type: Infantry.

Wargear: Lasgun, Laspistol, Flak armour, Carapace armour (sergeant         
         Only)

Options: One model in the unit may be upgraded to a sergeant at  
         +9 pts. Any model unit may be upgraded with close combat
         Weapon at +1 pts. The unit may gain the Stubborn special rule
         For +25 pts. Up to two models (four at full strength) may
         Replace their Laspistol for a Bolter at +5 pts, a Flamer at
         +5 pts, a Plasma gun at +10 pts, or a Grenade launcher at
         +10 pts.
        
Sergeant: if a sergeant is in included in the squad the whole unit    
          (including the sergeant himself) gains the Furious Charge
          Special rule. He also, when the unit is in close combat,
          Sacrifice one of the squad members to add plus one to their
          Sides’ combat resolution. Please note: when a model is
          Sacrificed, they are removed as a casualty. Options: the
          Sergeant may take a power weapon at +10 points. He may also
          Replace his Laspistol with a Bolt Pistol at +5 pts, or a
          Hand Flamer at +5 pts.
         
         

Space Marine Traitors           15 pts/model


WS
BS
S
T
W
I
A
Ld
Sv
M. Traitor
4
4
4
4
1
4
1
7
+3
M. Sergeant
4
4
4
4
1
4
2
8
+3


Squad: 5-15 Space Marine Traitors

Unit Type: Infantry.

Wargear: Bolter, Bolt pistol, Power armour, Meltabombs (Sergeant
         Only)

Options: One model in the unit may be upgraded to a sergeant at  
         +9 pts. Any model unit may be upgraded with close combat
         Weapon at +2 pts. The unit may get the Stubborn special rule
         For +26 pts. Up to two models (fore at full strength) may
         Replace their Bolt pistol for a Heavy bolter at +10 pts, a
         Heavy flamer at +10, a Plasma cannon at +15, or a Missile
         Launcher at +15 pts.
        
      



Sergeant: if a sergeant is in included in the squad the whole unit   
          (including the sergeant himself) gains the Furious Charge
          Special rule. He also, when the unit is in close combat,
          Sacrifice one of the squad members to add plus one to their
          Sides’ combat resolution. Please note: when a model is
          Sacrificed, they are removed as a casualty. Options: the
          Sergeant may take a power weapon at +10 points, or a Power   
          Fist at +20 pts. He may also Replace his Bolt pistol with a
          Plasma pistol at +10 pts, a hand flamer for free, or a
          Inferno pistol at +15 pts.




Ranged Weapon Speculation:


Name
Range
Strength
AP
Type
Boltgun
 24”
   4
5
Rapid Fire
Bolt Pistol
 12”
   4
5
Pistol
Flamer
Template
   4
5
Assault 1
Grenade Launcher




Frag
 24”
   3
6
Assault 1, Blast
Krak
 24”
   6
4
Assault 1
Hand Flamer
Template
   3
6
Pistol
Heavy Bolter
 36”
   5
4
Heavy 3
Heavy Flamer
Template
   5
4
Assault 1
Inferno Pistol
 6”
   8
2
Pistol
Lasgun
 24”
   3
-
Rapid Fire
Laspistol
 12”
   3
-
Pistol
Missile Launcher

  


Frag
 48”
   4
6
Heavy 1, Blast




Krak
 48”
   8
3   
Heavy 1
Plasma Cannon
 36”
   7
2
Heavy 1, Blast Gets hot!
Plasma Gun
 24”
   7
2
Rapid fire
Plasma Pistol
 12”
   7
2
Pistol, Gets hot!
Reaper Stubber
 30”
   6
5
Heavy 2, twin-linked