Showing posts with label War in Hempburg. Show all posts
Showing posts with label War in Hempburg. Show all posts

Tuesday, 27 March 2012

War in Hempburg: 3rd battle of Hemshire Hempburg

The last part of war in Hempburg was the deciding battle between the skaven and Vampire counts. As you can probably tell I wasn't playing (the lack of terrain and small ammount of photographs, plus the dice and other equipment littered untidely across the table), as I had opted to play a small game with another freind (who plays 15mm wars of the roeses) and our 20mm black napoleonic black powder game will be on soon!
The armylists were the normal 750pts changed slightly, here they are.


Clan Wensleydale
Warlord Kevin
Warlock engineer Bob
30 stormvermin with command, shields, ratling gun
30 clanrats with command, shields, warpfire thrower
warp lightning cannon

Host of Amzel Von Dietrich
Amzel Von Dietrich Level 2 Necromancer
Wraith
30 zombies with banner and musician
30 zombies with banner and musician
10 Grave guard with full command and shields
10 crypt ghouls
Flitch the evercrazed, Varghulf


Here are the battle lines with the two big units on each side facing each other. The warp lightning cannon then faced off against flitch and the grave guard and ghouls appeared on the flank. 

When I popped back it was fairly evident allot had changed (the appauling state of the table hadn't, all those dice and templates are very disgraceful!), the varghulf had destroyed the warp cannon which seemed to have done little all campaign. The clanrats and Bob had also clashed with the zombies and the clanrats had taken it worse losing one casualty. The other zombies seemed to have lost seven men from the ratling gun and warpfire thrower. 

 With a flank charge from the other zombies and charges against Kevin's stormvermin from the ghouls and grave guard things were hotting up (the table seemed to be going downhill, the dice were increasing and a sports pass and ruler had appeared. Sadly they did not have a tape measure). The ratling gun had reduced Flitch to two wounds.
Over with the zombie combat the clanrats had taken another casualty, but the zombies had taken seventeen casualties on the first unit and eleven more casualties had been taken on the other one. The Clanrats and Bob very quickly overpowered both units, reforming to face Flitch.
The stromvermin had taken four casualties from the undead while only four ghouls and three grave guard had fallen.

With that it was over, with just one more ghoul and two grave guard dead the undead overpowered kevin and his stormvermin. They had to end there, I was hurying them on as I had finished some time ago and needed my camera. (apolagies again for this disgraceful table).
It turned out that the vampire counts had killed more vps than the skaven but would that be enough added on to the victory points so far...

Obsidian Guard 1010
Hardenburg 935
Clan wenleydale 1155

This meant that the skaven had won, the vampire counts had come 2nd and my Hardenburgers had come 3rd (last), we all had a great time in this campaign and it was a deserved win for the Skaven.

Thursday, 15 March 2012

War in Hempburg: 2nd battle of Hemshire Hempburg

This week the vampire counts player had to go early so I decided to open up the campaign and invited one of the other gamers (who plays skaven, some of you may recognise clan wensleydale) to participate. We would do an all fight all and have this part of the campaign finished by the end of easter.
I might take this oppurtunity now to explain more about this weekly game we have on a tuesday. Every Tuesday myself and allot of other people go up to the local sports centre. Myself and a couple of others then have our hour and a half fencing lesson (in which we fight with sabres). Then we go on to sports (in which any sport can happen). Over our Hour lunch brake a rather large collection of wargamers (doing anything from 10mmm wars of the roses to 30mm malifaux) gather round a particular table and I have taken to hosting a wargame on it (recently this only now happens every fortnight as we all play an RPG in every other week). Every one of course plays warhammer (all 40k allot fantasy and some lotr).
Our 750pt lists today were

Clan Wensleydale
Warlord Kevin
Warlock engineer Bob
20 clanrats with command, shields, ratling gun
20 clanrats with command, shields, warpfire thrower
20 slaves
20 slaves
warp lightning cannon
Artillery Train of Hardenburg
Yann the bold, Warrior priest with armour of meteoric iron
30 Free companies with standard and champion
10 handgunners with marksman with repeater handgun
5 outriders with marksman and bardings
5 outriders with marksman and bardings
Hellblaster volley gun
This was the line up withe my right flank outriders vanguarding fowards.
Empire turn 1
Movement consisted of my peasants (all metal models that I got off old glory minatures for £24, consider that 30 plastic ones from GW would cost me £30... metal any day lol) marching towards kevin's clanrats. Magic then consisted of my priest casting hammer of sigmar (re-roll to wound) on the volley gun.

On the right flank I let off all my fire power from both the volley gun and outriders straight at the skaven slaves in front of us. After the smoke cleared only 5 were left out of 20.
On the other flank however the lack of the volley gun showed and my outriders and handgunners let off against the clanrats killing 9 of them, the great thing about this all was I roll a 4+ then a 3+ then no armour save so that many dead!
Skaven turn 1
Then it was the skaven turn. With a horrible blast of krak's call that made me wish I had hit him in the stomach with all the volley gun shots, Bob blasted apart the volley gun, taking an outrider as well.
The 5 slaves then declared a charge and were stood and shot at as they failed it, leaving just two standing. The rest of the force just advanced.
It was the shooting phase that was really nasty as the ratling gun with superb accuracy took down four outrider and the cannon took another four handgunners.
Empire turn 2
In the charging phase Yann lead the peasantry into a charge against kevin's clarats. The Priest then challenged kevin to a duel before sellfishly praying for a 5+ ward save rather than the wiser move of hammer of sigmar on his men (partly because I forgot he could only pray once).
Heed less to say we killed two skaven to a multitude of our own men and the warrior priest drew the duel (failing both armour saves and passing both ward saves). They were all run down.
At the end of that turn then 6 more clarats lay dead on the left while on the right a pitiful 4 slaves had fallen and the crew men had failed their charge on the last two rats. Things were looking down for the empire.
Skaven turn 2
On the left the clarats charged the last outrider who stood and shot, missing with all of them. On the right however none of the skaven moved towards the outriders. In the centre Kevin advanced with his clanrats. The shooting phase was uneventful with the ratling gun spinning madly and the cannon missing.
The combat however saw my last outrider fall to 5 clanrats.

Empire turn 3
In my turn I let lose with my outriders at the large unit of slaves. We killed seven and the they started running for the board edge. Over on the left my handgunners then took revenge on the  clanrats, killing all five.

Skaven turn 3
Kevin and his clarats charged the handgunner who stood and shot killing three, while the two slaves charged the outriders and were stood and shot at, completly obliterating them. In the combat it goes without saying that the handgunner fled off the board and was pursued.
Empire turn 4
It was the last turn as the skaven were now to far away to catch my men. The last outriders let off their guns at bob and the engineer was naught but a fur ball riddled with bullets. However I had lost. And the skaven stood victorious.

Obsidian Guard 535
Hardenburg 935
Clan wenleydale 685

Tuesday, 28 February 2012

War in Hempburg: 1st Battle of Hemshire Hempburg

Myself and one of the other gamers in the studio have started our own campaign (based on war in wattonford) called war in Hempburg. Each week we bring along a 750pt armylist and fight out one of the border fights between the Obsidian guard of Raspartine and the Hardenbuger army of Prince Vyshnevtsky over the border between Sylvania and Hardenburger territory.













































Finally the Greatswords won out against the zombies and skeletons, wiping out both units and capturing Amzel Von Dietrich for execution in the local town as a warning to other necromancers. However they did take one more casualty.
With this I had to leave the game to play cricket (the sport of the colonial general), so with exactly 535pts killed by each of us we called the battle a draw.


Obsidian Guard 535-535 Hardenburg