Showing posts with label skaven. Show all posts
Showing posts with label skaven. Show all posts

Sunday, 6 May 2012

The Grand Expedition to Lustria

A long time in the planning, the grand expedition of Lustria was a multi player game hosted by myself. The eight of us played from 10:30 till 3:30, raiding and battling our way through the jungles of deepest Lustria in our quest for gold!
We had set out the giant table scape with loads of jungle scenery scavenged from every where, and these scattered bits of scenery were divided into separate terrain pieces. Any Lord, Hero, unit champion or marksman could search one of these terrain pieces for gold. This was done by taking a leadership test to find the treasure and then taking an initiative test to avoid anything nasty and reptilian lurking in the undergrowth. If both these tests were passed the searcher added D3 pieces of Gold to his equipment. If he was killed by another model that could search than that model took his gold. The army with the most gold being carried by its models at the end won.
It was an all for all game with vague alliances being made by different players along the way.

I'm also going to point out that the photos are all taken on my new Fujifilm, however even though they are a better quality picture (the main attraction is the battery life, which has risen form five minutes to several days) this was its first outing so there are a few that are not quite perfect yet, but on the whole they are very good.

Before we start with the game I will talk through the armylists, their back grounds and composition.

This is my Estalian force above. Having used up a great deal of money in defeating the Bretonnians in the short Hardenburger war of succession and securing the safe return of the Marines from Sylvania (not to mention the disastrous loss of the siege guns in the border princes) Hardenburg was in need of a great deal of gold (especially as it had just recently paid out a large some of money it did not have purchasing the gigantic griffon Fokker for Vyshnevtksy II's son).
Vyshnevtsky, Prince regent and son of Vyshnevtsky II, had been planning the mission in depth and had secured the help of a mad knight (by name of Don Quixote) who was the master of the Knights of the black bear's head quarters in Estalia and a famed knight Errant. With the influence of Hardenburg's Estalian Inquisitors and this mad knight, a force of Conquistadors and unemployed Estalian Marines was hired with the promise of gold if they did their duty. This was the force that arrived in Lustria, under the banner of Hardenburg and the leadership of the maddest knight in the old world! 
  • Don Quixote (Marius Leitdorf)
  • Bernard Sanchez de Magritta warrior priest with armour of meteoric Iron
  • Sacerdos Barbarossa witch hunter with brace of pistols
  • The knights of the Black bear 7 knights
  • The Black watch 20 halberdiers with shields and two detachments of 10 free companies
  • The Conquistador Dragoons 6 outriders with bardings
No one knows the true identity of this individual, whether he is a noble or a commoner. He rides the countryside of Estalia seeking glory and to right wrongs and evil to slay. Not that this would be that uncommon in the World, except for the fact that Don Quixote tends to see evil monster everywhere he goes, especially when it comes to windmills. Don Quixote is just that. He suffers from mad delusions and is quite insane. He fancies himself as a great knight of Bretonnian decent, roaming the countryside seeking wrongs to right and monsters to slay in the proper chivalric tradition. Don Quixote’s attire can best be described as comical. He wears a miss-mash of rusted and beat up armour all taken from different suits that he has presumably scavenged from battles. His attire is so absurd that he even has his own coat of arms on his ratty tabard and lance pennon. The Don Quixote’s hold on reality is tenuous at best. He lives in a dream world of his own making, one where he is King of a mythic land and he slays giants, dragons other foul creatures. Since he is so far gone the “real world” of the Old and New Worlds hold no terror!
Bernard Sanchez de Magritta, Inquisitor of Hardenburg is the silent leader of this expedition. The Mad knight is no leader but Bernard is. He knows the mission and he will lead the conquistadors to glory over the heathen serpent men of this land.
 
Then there is Sacerdos Barbarossa. Though Tilean by Parentage he is Estalian in training. He has been dispatched on this mission, not as an inspiring leader but as a silent assassin hell bent on stopping any plan the Vampire Raspartine could have to foil Hardnburg's chances of success.
This was the other tale of two gamers army, the Marauders of vampire coast. Raspartine's spies had easily found out about the Hardenburger's plan and Raspartine had dispatched his pet Cockatrice to the Von Wulfstein, one of the vampire captain's of the vampire coast in Lustria. Hearing of this fresh flesh, un-toughened by the Lustrian environment and threatening the vampire homeland he set sail for the coast of Lustria and personally lead ashore a force of his zombie crew and skeletal guards. He was soon joined by the

  • Captain Von Wulfstein Vampire lord (level 1 wizard) with heavy armour, the Giant Blade, and the Flying Horror, Dread Knight, and Quickblood Vampiric Powers.

  • Kruegar the Wicked Vampire (level 2 wizard) with heavy armour, and the Rod of Flaming Death.

  • The Gory Pawns 20 Zombies with full Standard bearer.

  • The Death Eaters 10 Crypt Ghouls with Ghast.

  • The Saprotrophs 10 Crypt Ghouls with Ghast.

  • The Grimswords 10 Grave Guard with full command


  • Captain Von Wulfstein
     
    Us two form tale of two gamers, I am the one on the right and my vampiric opponent on the left

    As the vampires were early and everyone else was late we decided to have a 500pt warm up game. my force of Bernard (arch lector), Sacerdos (witch hunter) Inoculant grand Canon of Hardenburg (light wizard) and 20 halbediers with two detachments of ten free companies faced off against Captain von Wulfstein (vampire), 45 zombies and two units of 10 crypt ghouls. The battle opened up with a slow advance towards each other.

    However, having picked Von Wulfstein as his target Sacredos spearheaded out towards the vampire captain. He let off two sniping shots with his pistols at the vampire in his block of zombies, but then the vampire lept through the air diving through the undergrowth and out of his unit towards Sacredos. The witch hunter did not flinch and let off two pistol shots at the charging vampire while he was in mid air (both shots re-rolling to hit, re-rolling to wound and killing blow). Both shots struck and before the vampire even made contact with Sacerdos he had turned into a bat and fled for the shore.
    After this the units all began to crumble and the Vampires admitted defeat without a single casualty on the Conquistador's part.

    Now back on with the main game

    The Lizardmen force had arrived to protect the resident skinks and stop the gold leaving Lustria!
    • Saurus old blood on Carnosaur
    • 25 saurus warriors with shields
    • 25 saurus warriors with shields and halberds 
     
    Then there were the high elf resistance fighters of Saphiry. They had come to take gold back to Ulthuan to perhaps secure the ransom of Teclis and then raise an army with their new gold to ever throw the Hardenburger rulers. They could also not afford to let the conquistadors get their hands on gold for Vyshnevtsky as this would lead to re-doubled attacks on their Chracian allies.

    • Noble
    • Mage lvl 2 lore of shadows
    • 11 swordmasters
    • 20 lotheren sea guard
    • 5 shadow warriors
    • 5 ellyrian reavers
     
    Clan Wensleydale had also arrived across the seas to join in the plundering of the forests! Warlord Kevin with Warlock engineer bob, the abomination lucky and their new hired assassin were ready to march their slave hordes through the undergrowth to the sound of banjo playing.
     
    We join the battle one turn into the game and having pushed forwards in all direction (but forgeting all about the gold objective) the Estalian are joined by an allied force of Knights Kathar (Lord on griffon, warrior priest, 20 halbediers, 9 inner circle knights and 10 huntsmen) all the way from Bretonnia, commanded by Count Charles De Vergy! With this new boost we would re-double our efforts to secure the forest and scour it for gold!
     
    Don Quixote was also pushing forward with teh knights of the black bear, however as they charged for the elven ranks he suddenly accused the knight next to him of being a changling and claimed that "he alone had seen him change for that last split second" before running him through.
    The elves had now been joined by a force of warriors of chaos from the skegii colony numbering a champion, 12 warriors, 10 forsaken, 5 horsemen and a chaos giant.
     
    As Sacerdos marched through one of the clearings, hot on the trail of Captain Wulfstein with the Outriders riding behind him, a unit of twenty zombies burst out from the undergrowth, charging straight for him! The witch hunter levelled his two pistols and fired, taking down two of the zombies before whipping out his greatsword for the fight that was coming. The outriders then let loose their repeater handguns at a group of ghouls who had charged for them, they took down three and haulted thir charge before it hit however they were going to be charged next turn if they didn't deal with them.
     
    The rest of the Conquistadors and Bretonnians began to push through the undergrowth towards the region dominated by the skaven. It was also where Wulfstein was lurking in relative safety until he realised that a force of warriors of chaos (this time a daemon prince tzeentch, 20 forsaken, 5 marauder horsemen and 5 warhounds) from Amazon island had appeared.
    The gallant De Vergy, determined to show his men the courage of their leader flew through the wind and into the Hell pit abomination, his Lance shattering with magical energies and swelling to reveal a great giant blade. However the cowardly skaven decided they would not have a fair duel and they charged in 20 clanrats and their assassin to aid the hell pit abomination.
     
    The lizradmen were having a rough time getting their hands on the gold after both their units had failed their initiative tests and been ambushed by a carnosaur and stegadon respectively. However they had persuaded these beasts that they were freinds and told them to leave and had then set about attacking the high elves, with the old blood (with blade of realities) charging into the swordmasters upon his carnosaur, whilst the saurus warriors did a flank manouvere on them.

    The daemon prince had turned on the vampires and set fire to one of the zombie units, however he also managed to set fire to Sacerdos Barbarossa, and the witch hunter had to retire the field out battle much scared by Tzeentch's flame.
     
    The Halbediers of the Estalian and Breton forces now lined up to form a strong barricade against the amazon tribes and skaven clans, whilst their leaders and champions searched the nearby undergrowth for gold, recovering quite a bit for the works of Morr.
     
     After striking down the Assassin and wounding the hell pit, De Vergy was smashed aside and the Abomination went crashing into the huntsmen who let off a volley of arrows at the creature, but it ignored them diving straight into the unit and flailing around at it.

    Having struck down the High elf mage and sent his Lotheren sea guard running, Don Quixote now turned his knights to face the duel between the chaos champion and the old blood on his carnosaur. The winner of the duel would be laden down with seven pieces of gold! All for Don's taking when he fell upon the victor with his cavalry!

     Having chomped its way through the huntsmen the hell pit now turned upon the flanks of the halbediers who were pushing out across the board with their rear guarded by the Bretons. The abomination charged the flanks, smashing straight into their free company flank guards. 

    In the duel the chaos champion to everyone's suprise, struck down the old blood taking all seven pieces of gold for himself! But the Carnosaur, in swallowed the chaos champion whole leaving the gold lying on the ground. With a vampire on a flying thing hovering about behind behind the carnosaur it looked unlikely Don Quixote (who had spent the duel finding two more pieces of gold in the nearby rock) would get it first.

     The Hell pit easily smashed apart the free company on the flank, but not before they had struck out at it with all their hatred, two hand weapon, hammer of sigmar attacks! They managed to reduce it right down to two wounds, considerably increasing its chances of survival against the halberdiers.

     From left to right.
    The outriders battle hard against the zombies, having killed about twenty to only three casualties, whilst the shadow warriors flee from the newly summoned hordes of zombies with their stash of nine gold. Having beaten off the marauder horsemen the seven ghouls now turn to face the advancing block of Halbediers lead by st. domonic. The hell pit abomination crashes into the Halberdiers as Bernard prays hammer of sigmar upon them all. And the Forsaken and Daemon prince have a smash up with the skaven clanrats and warlord kevin!
    Meanwhile Captain Wulfstein creeps through the undergrowth with a large horde of gold, larger than any held by another army.

     Don Quixote hurls himself and his knights at the carnosaur, standing over the pile of gold.

    The Hell pit smashes against the halbedier block, as Bernard pushes his way through to confront it!

    Don Quixote, draws his battered and rusty blade to strike down the mighty carnosaur as his knights are flank charged by the Saurus warriors.

    The Skaven slaves hurtle into the Halbediers front to support the hellpits flank attacks, only to be counter charged in the flank by the free companies! In the comencing battle the halbediers and free companies cut down fourteen slaves and Bernard manages to strike down the hell pit, and it falls slumped to the ground. However with a roll of a double 6 it re animates and the remaining 12 halbediers, 6 free companies and Bernard all flee from the rat men!

    The carnosaur, though brought down three wounds by the mad knight, tears its way through the knights and sending Don Quixote packing, declaring that his oldest enemy was the other side of those trees. The gold pile was now increased to nine pieces of gold!!!
    The rest of his knights stood to the last but were all cut down by the lizardmen, though they did their part in damaging them as well.

    With the Halbediers having fled the field and the knights massacred by the natives the last Estalian, an outrider marksman, fought on alone against 15 zombies.

    But then, just as the vampires were raising back many many zombies to crush him, st.Domonic arrived with the Bretonnians to rescue the last Estalian from the zombie hordes.

    However the battle was over, the forces were spent and retiring and one person was victor... having butchered Von Wulfstein last turn the "Daemon prince", who had arrived late and was leading a borrowed army of mine, finished the game with a bundle of 14 gold pieces. Alone he had more than any other army and so the Amazon's Daemon was declared victorious.

     Estalia and the knight Kathar on the other hand fled Lustria with but four pieces of gold for the coffers of the knights. The Estalians had failed, Don Quixote had made himself scarce and the Hardenburgers would have to think up some way of explaining their debht to the imperial zoo...

     And here are the gamers! from left to right:
    Ninja (tale of two gamers Vampire player), Teuton (lizardmen), Assassin (skaven), father christmas dragon slayer (high elves), Highlander (myself), the mysterious S.A.M (warriors of chaos and victor), Templar (Bretonnians) and finally Tintin (warriors of chaos)

    A great time was had by all and with teh departure of the lizardmen the rest of the board broke down into lots of fighting and mess with my four witch hunters and poodle chasing a vampire, who kept summoning zombies, right through the action

    Tuesday, 27 March 2012

    War in Hempburg: 3rd battle of Hemshire Hempburg

    The last part of war in Hempburg was the deciding battle between the skaven and Vampire counts. As you can probably tell I wasn't playing (the lack of terrain and small ammount of photographs, plus the dice and other equipment littered untidely across the table), as I had opted to play a small game with another freind (who plays 15mm wars of the roeses) and our 20mm black napoleonic black powder game will be on soon!
    The armylists were the normal 750pts changed slightly, here they are.


    Clan Wensleydale
    Warlord Kevin
    Warlock engineer Bob
    30 stormvermin with command, shields, ratling gun
    30 clanrats with command, shields, warpfire thrower
    warp lightning cannon

    Host of Amzel Von Dietrich
    Amzel Von Dietrich Level 2 Necromancer
    Wraith
    30 zombies with banner and musician
    30 zombies with banner and musician
    10 Grave guard with full command and shields
    10 crypt ghouls
    Flitch the evercrazed, Varghulf


    Here are the battle lines with the two big units on each side facing each other. The warp lightning cannon then faced off against flitch and the grave guard and ghouls appeared on the flank. 

    When I popped back it was fairly evident allot had changed (the appauling state of the table hadn't, all those dice and templates are very disgraceful!), the varghulf had destroyed the warp cannon which seemed to have done little all campaign. The clanrats and Bob had also clashed with the zombies and the clanrats had taken it worse losing one casualty. The other zombies seemed to have lost seven men from the ratling gun and warpfire thrower. 

     With a flank charge from the other zombies and charges against Kevin's stormvermin from the ghouls and grave guard things were hotting up (the table seemed to be going downhill, the dice were increasing and a sports pass and ruler had appeared. Sadly they did not have a tape measure). The ratling gun had reduced Flitch to two wounds.
    Over with the zombie combat the clanrats had taken another casualty, but the zombies had taken seventeen casualties on the first unit and eleven more casualties had been taken on the other one. The Clanrats and Bob very quickly overpowered both units, reforming to face Flitch.
    The stromvermin had taken four casualties from the undead while only four ghouls and three grave guard had fallen.

    With that it was over, with just one more ghoul and two grave guard dead the undead overpowered kevin and his stormvermin. They had to end there, I was hurying them on as I had finished some time ago and needed my camera. (apolagies again for this disgraceful table).
    It turned out that the vampire counts had killed more vps than the skaven but would that be enough added on to the victory points so far...

    Obsidian Guard 1010
    Hardenburg 935
    Clan wenleydale 1155

    This meant that the skaven had won, the vampire counts had come 2nd and my Hardenburgers had come 3rd (last), we all had a great time in this campaign and it was a deserved win for the Skaven.

    Thursday, 15 March 2012

    War in Hempburg: 2nd battle of Hemshire Hempburg

    This week the vampire counts player had to go early so I decided to open up the campaign and invited one of the other gamers (who plays skaven, some of you may recognise clan wensleydale) to participate. We would do an all fight all and have this part of the campaign finished by the end of easter.
    I might take this oppurtunity now to explain more about this weekly game we have on a tuesday. Every Tuesday myself and allot of other people go up to the local sports centre. Myself and a couple of others then have our hour and a half fencing lesson (in which we fight with sabres). Then we go on to sports (in which any sport can happen). Over our Hour lunch brake a rather large collection of wargamers (doing anything from 10mmm wars of the roses to 30mm malifaux) gather round a particular table and I have taken to hosting a wargame on it (recently this only now happens every fortnight as we all play an RPG in every other week). Every one of course plays warhammer (all 40k allot fantasy and some lotr).
    Our 750pt lists today were

    Clan Wensleydale
    Warlord Kevin
    Warlock engineer Bob
    20 clanrats with command, shields, ratling gun
    20 clanrats with command, shields, warpfire thrower
    20 slaves
    20 slaves
    warp lightning cannon
    Artillery Train of Hardenburg
    Yann the bold, Warrior priest with armour of meteoric iron
    30 Free companies with standard and champion
    10 handgunners with marksman with repeater handgun
    5 outriders with marksman and bardings
    5 outriders with marksman and bardings
    Hellblaster volley gun
    This was the line up withe my right flank outriders vanguarding fowards.
    Empire turn 1
    Movement consisted of my peasants (all metal models that I got off old glory minatures for £24, consider that 30 plastic ones from GW would cost me £30... metal any day lol) marching towards kevin's clanrats. Magic then consisted of my priest casting hammer of sigmar (re-roll to wound) on the volley gun.

    On the right flank I let off all my fire power from both the volley gun and outriders straight at the skaven slaves in front of us. After the smoke cleared only 5 were left out of 20.
    On the other flank however the lack of the volley gun showed and my outriders and handgunners let off against the clanrats killing 9 of them, the great thing about this all was I roll a 4+ then a 3+ then no armour save so that many dead!
    Skaven turn 1
    Then it was the skaven turn. With a horrible blast of krak's call that made me wish I had hit him in the stomach with all the volley gun shots, Bob blasted apart the volley gun, taking an outrider as well.
    The 5 slaves then declared a charge and were stood and shot at as they failed it, leaving just two standing. The rest of the force just advanced.
    It was the shooting phase that was really nasty as the ratling gun with superb accuracy took down four outrider and the cannon took another four handgunners.
    Empire turn 2
    In the charging phase Yann lead the peasantry into a charge against kevin's clarats. The Priest then challenged kevin to a duel before sellfishly praying for a 5+ ward save rather than the wiser move of hammer of sigmar on his men (partly because I forgot he could only pray once).
    Heed less to say we killed two skaven to a multitude of our own men and the warrior priest drew the duel (failing both armour saves and passing both ward saves). They were all run down.
    At the end of that turn then 6 more clarats lay dead on the left while on the right a pitiful 4 slaves had fallen and the crew men had failed their charge on the last two rats. Things were looking down for the empire.
    Skaven turn 2
    On the left the clarats charged the last outrider who stood and shot, missing with all of them. On the right however none of the skaven moved towards the outriders. In the centre Kevin advanced with his clanrats. The shooting phase was uneventful with the ratling gun spinning madly and the cannon missing.
    The combat however saw my last outrider fall to 5 clanrats.

    Empire turn 3
    In my turn I let lose with my outriders at the large unit of slaves. We killed seven and the they started running for the board edge. Over on the left my handgunners then took revenge on the  clanrats, killing all five.

    Skaven turn 3
    Kevin and his clarats charged the handgunner who stood and shot killing three, while the two slaves charged the outriders and were stood and shot at, completly obliterating them. In the combat it goes without saying that the handgunner fled off the board and was pursued.
    Empire turn 4
    It was the last turn as the skaven were now to far away to catch my men. The last outriders let off their guns at bob and the engineer was naught but a fur ball riddled with bullets. However I had lost. And the skaven stood victorious.

    Obsidian Guard 535
    Hardenburg 935
    Clan wenleydale 685