Showing posts with label tale of two gamers. Show all posts
Showing posts with label tale of two gamers. Show all posts

Saturday, 26 May 2012

Ancient Enemies

Instead of the fourth age of man campaign (which seemed to be going down in popularity) this saturday the store was holding a mini gamesday in preperation for the main thing (I have to tell you I have been to the main thing and I would advise you all not to waste your money! Go somewhere free like Milton Keynes Campaign they are far better... oh yeah and the models are the same... but cheaper!). There was a scrap demon challenge and an armies of parade clinic, but myself and A from tale of two gamers arrived after all this for the Big Apocalypse game! I had originally been playing tennis so I had said I wasn't coming but my partner cancelled so we caught the bus to the store with our fully painted eldar units.

The game was a smaller version of their Gamesday game which the store will be hosting.
Here are the lists:

The Wraiths of Iyanden
Yriel of Iyanden
Farseer with 3 warlocks
Farseer with 3 warlocks
10 wraithguard with 1 spiritseer
10 wraithguard with 1 spiritseer
10 wraithguard with 1 spiritseer
10 wraithguard with 1 spiritseer
10 wraithguard with 1 spiritseer
10 wraithguard with 1 spiritseer
6 Harlequins (my unit)
Wraith lord
Wraith lord
Wraith lord
Wraith lord
Wraith lord
Wraith lord
Warp hunter (A's)

I had originally planned to come along and join in with some of the wraith units in the first part of the hour before I left for the bus, but then I realised that I had some Harlequins in my Dark Eldar force so I brought them along.
A brought along his forge world warp hunter with the Doom of Mymera rules (which are written by a lady who looks like she would tell you to be quiet in Sainsburys). Its a very very nasty tank that can do alot of damage... I can't remember if I've faced it before...
The necron force was basically the two staff member's necrons put together with a few detachments from some customers.
The Necrons of the tomb world
Overlord
Overlord
Overlord
Illuminor Szeras
Destroyer lord
C'tan shard of the deciever
Triarch stalker
10 lychguard
10 immortals
10 immortals
10 immortals
10 immortals
10 immortals
15 necron warriors
15 necron warriors
15 necron warriors
12 scarab swarms
Doomsday ark
Annihilation barge
Annihilation barge
Annihilation barge
3 canoptek wraiths
Canoptek spider
Canoptek spider
Canoptek spider
Doomsday cannon
Megolith
The Necron force was gigantic compared to our small army, but we were far more elite and ready to take on anything they threw at us. In the centre of the Necron army was teh huge Megolith! It followed all the normal rules for a monolith except that it had three structure points and allot more nasty stuff. We had two hours to play. Our objective was to destroy five of the eight pillars that were feeding power to the megolith (each pillar counted as an armour twelve vehicle... and to make it worse... they all got we'll be back!) whilst still leaving at least one model on the field.
As our wraith hordes advanced we felt confident of an easy victory. Turn one had seen us blast down a pillar which had not returned, and the D cannon on the warp hunter had opened up killing two lychguard and wrecking the Triarch stalker... in turn one! However the necron barage was more damaging than expected and the Doomsday cannon (firing an apocalypse template) blasted apart swathes of the wraith guard. We suddenly began to feel allot less confident...
The Necron forces began to close on us with the scarabs, Lychguard and canoptek spiders taking the lead along with the three overlords. My small gun line of six wraith guard and a spirit seer sood firm and true with the Harlequins dashing out along their right flank and my wraith lord firing from behind the wraiths.
I then sent my harlequins in for the charge, they dashed in to combat taking out nine scarab swarms before being annihilated by a rear charge from the lychguard.
Our thin yellow line was holding back the swarm of necrons whilst our wraith lords opened fire on the last pillars (we had already destroyed three pillars and kneeded just two more to win) with a barage of bright lance fire.
With the monolith spawned from the megolith and our line crumbling away fast, we quickly opened fire on the last pillars with all our bright lances blazing! My wraith lord took down one pillar and one of the others took down another. However this was the last turn and there was still a chance that one of them or both of them may pass their we'll be back tests. So we decided to take down another with the Warp hunter's D cannon... but we were told by one of the staff that it could not fire this turn as we had contested one of the rules. Now I may get a bit side tracked here as we all know that bending the rules to suit a better reality is much approved if not encouraged, but this sort of rule bending could be described as competitive in the extreme! However rant aside it made no difference and both of the pillars failed their we'll be back roles. With twenty minutes left we concluded that our policy of holding the dire avengers back on the very far boad edge secured us victory, though a narrow one.
In the spirit of the gamesday ocassion there was a raffle at the end. For every ten pounds you had spent you got two tickets. I had decided not to enter as my money is reserved for Rupert's royalist cavalry force and if I were to get anything mad by Games workshop then Wayland games or Wargames emporium sell it for much cheaper (do not fear Games workshop will not go out of business if we stop buying, they make a 76% gross margin so they can easily cut their prices to get us interested in it again). But as our side had won the game we all got two free tickets, and as my tale of two gamers partner had bought a hobby drill and got two tickets from it we decided to stay.

Up for grabs was five mystery bags (later revealed as a unit of savage orcs, a drednought, a tau skimmer, five lychguard and something else), a fully painted copy of dread fleet, a large bag of eldar and the necron terrain set (basically the necrony pieces of terrain from todays game, plus the megolith and Doomsday cannon).
In the draw I was some how called out?! and the five lychguard were mine. I'm not quite sure how this happened... and I don't think the chap with sixty tickets who didn't get a think was either...

Anyway a good game that you are never likely to play again (we worked out that the entire eldar army would cost you around £700).




Saturday, 19 May 2012

Battle of the south undeep

Having had reported to them that a host of orcs and evil men were crossing the river at the south undeep, Theoden Thengel-son gathered the Eoreds of the riddermark and rode for the Anduin ford. Along side him rode Eomer Eomund's son, marshal of the riddermark and Guthlaf, warden of the king's halls. Whilst crossing the entwash they were joined by the dwarven host of Feldunost and their King; Dwalin. Then Whilst overnighting in the east Emnet, Marshal Elfhelm and his Eored arrived to the king's standard, from running the gauntlet along the gap of Rohan, along with two elves from the grey havens. With the host of riders and warriors now assembled they made for the south Undeep to find that the host of Udun which had forded the Anduin was constructing a fleet of flat bottomed ships, to float down the river to Osgiliath.
Remembering the ancient alliance with Gondor and outraged that the hosts of the dark one were in his lands, Theoden rallied his host and lead the attack.

The game was a wipe out with 1000pts aside. The armylists were as follows:

Army of Udun
Knight of Umbar
Mouth of Sauron
Spider Queen
Orc captain
Black numenorean marshal
5 morgul knights
15 black numenoreans
12 orc spearmen
4 orcs with two handed weapons
8 orc trackers
1 mordor siege bow
1 mordor troll


Host of the Emnet
Theoden thengel son
Eomer eomund son
Marshal Elfhelm
Dwalin, Captain
Thorin Oakenshield, captain
Murin and Drar
Guthlaf, royal guard
15 riders of rohan
8 dwarf archers
2 dwarf shield bearers
6 dwarf warriors
6 dwarf warriors with two handed axes
2 elf archers

The opening moves saw Theoden and his host of riders fall back from what had appeared to be a central charge for the morgul knights and the troll (I am known for my Rohirrim charges towards the most deadly opponent, ride to ruin and all that). Instead the Dwarves under Murin, Drar and Dwalin threw up a wall in front of the riders.

 Lead by the inspirational arrows of the two elves and Drar, the rest of the dwarf bowmen open fire into the charging morgul knights, killing one outright and throwing another from his mount. With another round of shooting this would be enough to completely blunt the knight's charge.

 However the ambassador of Sauron and the crusading ringwraith redirected their knights for the flank away from the archers, but were quickly halted by Dwalin and his dwarves, who ran up and hacked down yet another of the knights as he galloped.

Thorin Oakenshield and his band of dwarves struck out from the bushes at the weighty forces on the left flank. Thorin and Bombur both running in and splitting apart a black numenorean.

With the Knight's charge blunted in two turns by the dwarves, Theoden now let slip his cavalry on the Right flank. Dwalin and his dwarves held up the remaining knights and their leaders whilst Murin, Elfhelm, Guthlaf, Eomer, Theoden and two dwarves surrounded the Troll, and hacked it down under a bitter number of blows. With the morgul knights all but nullified and the troll slain to not a single casualty on our part yet, Theoden's tactic of holding back seemed to be paying off. However he had now committed his riders to the right flank and they would have to break the black numenoren line and hope Dwalin held the rinwraith off their flanks till then.


The Rohirric advance was beginning o take hold and the trackers now found themselves at the horsemen's mercy. The three troll slaying heroes of Rohan now directed their attacks of the knight of Umbar, but they were thrown back by the spectre as he showed them his steel. The black numenorean shield wall was also proving equally difficult for the rohirrim to break, and they burst around its flanks.

On the left flank the dwarven attacks had descended into naught but a brawl with the spider queen and the marshal's warriors fighting an all out skirmish with the dwarves and their archers, lead by Thorin, Murin and Drar. However the spider had been wounded by the Dwarves but Thorin had met his match in the Black numenorean marshal.

Thorin Oakenshield and Fili battle hard against the wicked Marshal and his fellow warrior, supported by the cowardly orc lackeys! But the Dwarves threw them off time and time again!

With rather a turn of events the Rohirrim swept aside the orc trackers, to fall upon the shield wall's flanks and roll it up with their enfilading charge. But despite the carnage of the rohirrim's charge, just as much carnage was caused by the orcs who let rip their bolt thrower into the combats slaying two dwarves and Theoden's horse. However the right flank was clearly won, with just a ringwraith and one orc to protest.

But the left brawl was going on just as firecily. It was complete chaos as the dwarves battled with teh Black numenoreans and the spider queen fought off all assailants. However, with the carnage of the right flank the evil forces had lost their spirit and were well and truely broken, the bolt thrower crew sneaking off to the ford.

The Rohirrim now continued the charge on the left flank, riding down the evil men and orcs alike and dispersing the combats.

 The ringwraith, falling back and blasting off darts and immobilising spells for all he was worth, suddenly found two rohirrim atop of him. With but one will left they defeated him in combat and he disolved into nothingness before their blows fell.

The ringwraith was banished, but the Rohirrim and dwarves were now broken and a few of the more mean dwarves fled the field of carnage, to leave Thorin and Dwalin battling the warrios of teh spider queen.

From what had looked like a succesful victory the warriors of the Emnet quickly fell. Dwalin was cut down, as was Thorin and so too was elfhelm. Kili battled on against the tide of evil and teh last elf continued to let off his arrows at the Umbaric Marshal.

The last three riders and the lone elf stood beside their king in the face of the superior forces. The Marshal brought Theoden to his knees, dragging him off for the high ransom the Rohirrim would pay for his safe return, whilst the other riders were slain and the elf died at the hands of the spider queen in a self sacrificing last stand to save the king.

But in the end the servants of Sauron stood tiumphant, though numbering but three men, an orc and the spider queen they could not pursue their voyage down stream. But Sauron's coffers were richly filled with the money earned for the king's ransom along with the horses and arms of the fallen warriors.

Saturday, 12 May 2012

Battle of Peking: 1912

Having watched the holywood epic "55 days at Peking" starring Charlton Heston and Ava Gardener for most of the evening us two at tale of two gamers then went on to a two day-er game set in Peking during our 1912 campaign between the Japanese and the French over Chinese possesions. The story went that the French, anticipating growing agression from the native Chinese population, were moving in the 2e regiment of Tirailleurs to garisson their Legations in Peking and prevent a repeat of the siege 12 years earlier. Unfortunatly as they marched up legation street they were confronted by a large force of Japanese stationed in the Japanese legation. Scattering into the surrounding housing the French and Japanese forces would now be involved in a bitter fight across the Russo-American legations.

We used the black powder rules with some alterations for the use of biplanes and to represent cavalry of the period better. We gained one point for each enemy unit we broke as well as one point for the US legations, the Russian legations, the Japanese legations, the housing, the canal (the junk basically) and the rail road. When a unit was broken (unless it was a commander or an exceptionally rare unit) it would be regenerated form our board edge.

I deployed a brigade either side of the canal with Lieutenant Balliard and Major Louis Ney taking two Sections of Tirailleurs and the Bleriot Biplane along the left flank and Captain Charles Ney taking one section of Tirailleurs, the Machine gun and the Spahis up the right flank.

The Japanese Deployed their entire force behind the Railway and the ridge line with the Ashigaru taking the centre and the other units holding back. They started off in control of both the railway and the Japanese Legations where as the French would have to detach men to hold the Canal or the Houses.

 The Railway could be held by positioning troops within 6" of the centre of the pass. The village was held by having more huts occupied than the opposing player. The legations also worked in a similar way with the Russian one being made up of a courtyard and three huts which could all be occupied. The American legation was made up of a store house, a compound and a tower with a gun (representing "Betsy" or "the International") which could be captured and turned on the enemy (smoothbore artillery with 1-2 shots).

The French made a speedy advance down Legation street, with two sections of Tirailleurs closing in on the American Legations (one of them misunderstanding Captain Ney's blundered order and charging full out for the American legations, bayonets fixed) while the Spahi and one more section of Tirailleurs brought up a line behind. The Biplane also shot forwards across the village with machine gun at the ready.

The Japanese forces quickly surged over the railway and out of the pass towards the Legations, whilst a section of Tirailleurs occupied the American tower turning Betsy upon the Japanese. The Spahi had also occupied the American compound and the Bleriot was heading straight for the railway.

The French began a rapid bombardment of the Ashigaru pikemen from the American legations and compound, with Betsy opening up with her German shells and the Bleriots Machine gun rattling over head.

But the Japanese kept on coming. However the Spahi performed perfectly, charging out from the compound to intercept a Japanese charge. The force of their charge broke the Japanese and they followed up their charge straight into the Ninjas who managed to beat them back and send them retreating into the compound.

Having occupied the compound of the Russian legations, the Japanese now found themselves fighting off a fierce assault over the wall by the French Tirailleurs who were personally lead in the assault by Lieutenant Balliard himself, the heroic frenchman leaping down into the compound and fighting off many Japanese warriors. However the Japanese held out, but they did not quite beat off the French assault and the melee continued.

The Japanese Ninjas quickly assaulted the artillery position in the US legations, blowing off a powder store and sending the rest of the Tirailleurs garrisoned there packing! However the Japanese did not quite manage to take advantage of their flight and could not press the attack to capture Betsy and turn her on the French.


As 9:30 struck the troops settled down for the night and we left the game for the morrow. The positions were strong for the Japanese. They had ninjas ready to secure the artillery piece, they had just moved up their cavalry to strengthen the Russian legations, the spahi were surrounded beyond the railway, the French had made three bad blunders which had now sent the Bleriot flying for home and the Tirailleurs line facing the wrong direction, but on another side the Machine gun was fast approaching the disordered Ninjas, and could probably clear them in a good round of shooting.

The morning dawned over Peking but orders were not ready to be issued till around 1:30 in the afternoon so the men settled down in their respective camps, the French getting the rough side of their commander's tongues.

"The Japanese General surveys the positions from the lofty position of the Japanese legation's roof top, as he receives news of the latest French movements."

As Dawn brakes and the Tirailleurs renew their assault on the Russian legations, Balliard leaping over the wall into the frey. It turns out that but three horsemen now defend the compound, the Japanese infantry having broken at the renewed assault.

With the ninjas failing to receive their General's orders to secure the artillery, it proves too late as the French machine guns from the ground and the Bleriot open renewed fire upon them sending them packing for their own lines and cutting them down to a man.

With Betsy and the American legations now in french hands and the machine gun moved up to the compound, the Bleriot surges forward to bring its guns to bare on the Japanese lines from directly above them.

But even through the intense French artillery bombardment the Japanese natives still managed to get men within the walls of the US compound, though they did not quite make it to an assault which may cost them as they had already taken heavy casualties and were almost at breaking point another round of shots from a machine gun and Betsy may finish them off.
Having lost the first detachment of Spahis to the natives once they crossed the rails, Major Louis Ney now saw fit to bring on another detachment. They were to make for the Russian compound, defended by the three horsemen who had cut down Lieutenant Balliard and many Tirailleurs before sending that section packing!
The Native spearmen some how managed to stay in the compound and assail the artillery emplacements, even under fire from two Machine guns and a 6pdr pop gun!
The Biplane had also taken some damage as the natives (who appeared to have gotten hold of some old American civil war rifles) shot off a piece of the engine!
With Captain Charles bringing up a fresh section of Tirailleurs and the Spahi riding towards the Japanese cavalry who had sallied out of the Russian embassy to meet them in a counter charge, the Artillery and machine guns opened up on the Japanese in the US compound slaughtering them all!
The US legations were once again safe in French hands and the Natives were finding it hard to recover their loss of ground, especially with the Bleriot flying around their lines.
However they soon brought their act together and managed to cross the railway with some of their warriors, who instantly found themselves with an attack column of Tirailleurs in the front, firing off volleys at close range. The Spahi had also taken down their opposing cavalry and were riding on the Russian legations, but the Japanese had been too quick and had already moved some of their warriors into the legations.
And with the arrival of more Japanese cavalry to support them it would take all the skill, enthusiasm and courage of the Algerian horse to defeat them.
So instead of turning our fast cavalry to the job of building to building fighting at close and densely packed quarters we sent them to aid the Tirailleurs in breaking through the Japanese lines and crossing the railway. By now the Bleriot had also been forced to land as it had taken unexpected damage from the natives who had found rifles, something not expected by Major Ney. He was unwilling to commit such an expensive piece of equipment to a mission that could prove dangerous for it.
With the French troops holding off the native waves in their dense formations, and awaiting the order to form a line so as to completly hold the enemy off the US legations, the artillery began a bombardment of the spearmen crossing the rails, sending a few shells into them.
Captain Charles Ney, whilst advancing with his Sergeant and Askari lackeys along the flank found a and of Japanese natives rushing straight for them! They all took flight for the machine gunners ducking down and diving behind it as it sprayed bullets into the japanese before they began to make their (supposed last) stand in the US compound.
But suprisingly with naught but Charles' pistol and sabre, a bayonet and three rifles and a machine gun (all used as clubs) the French and Somalian Askari beat off the Japanese warriors.
This had given the Tirailleurs advancing on the rails enough time to form a line and open fire at close range, supported by the artillery piece.
The spahi on the left flank however engaged in a bitter cavalry clash with their Japanese counterparts, sabres flashing and cutting through the native's bamboo armour.
"The Tirailleurs section forms a line in front of the Japanese troops, opening fire and inflicting much loss on the native bowmen, whilst the Japanese commanders watch on"
Now stationed in the American legation's store house, the machine gun crew is in a perfect place to rattle out bullets at any natives trying to cross the ridge or execute a flank manouvere.
As Major Louis Ney watched on from behind the US compound, he could see his men performing perfectly. True they had lost yet another detachment of Spahis from the field, but they had  beaten off most of the enemy cavalry. Two of the sections of Tirailleurs had formed their lines up either side of the US legations and were supported by fire from the remaining section's artillery piece and the 2nd company's machine gun in the central building.
As the line advanced it fired its volley off at the archers, before moving up a 2nd line which in turn fired on the native spearmen defending the ridge.

It certainly seemed that the French forces would soon be wrapping up the Japanese line and advancing over the rails and on to the Japanese legation, hopefully to capture their General, before advancing on their own French legation.
But unfortunatly the native resistance was tougher than expected on our part and as one of our Tirailleurs sections fled the field the other made a move to roll up the Japanese flank, but it was confronte by a wall of archers joined by both their commanders in the melee which the French did not get the advantage of. The store house of the US legations had also fallen with the Native spearmen taking out the machine gun and settling down with the windows bristling with spears!
The Line was now completly broken and the French had lossed all the ground up to their artillery position. However with the arrival of more Spahi and a march column of Tirailleurs, plus a new machine gun things could be changed. But the Japanese wern't without their reinforcements either, and the Russian legations could soon be supported by more cavalry.
But as the cavalry made for the Yamen houses the warriors in the Russian legation who had been counting on support found themselves beset by a section of Tirailleurs and a detachment of Spahi, which they pluckily fought off!
Legation street was now thick with the dead and dying from both armies where countless clashes had taken place between the Russo-US legations. Who could have imagined twelve years before that such firm freinds as they were then would spill each other's blood on the site of their greatest victory!
The Battle ended with the troops exhausted and the spirit of all broken. The Japanese held their legations, the rails and the Russian Legations whilst the French were in control of but the US legations however much blood had been spilt and as the casualties were totted up by the Aide de camps and orderlies the Ney's settled down for a glass of Wine ine the US compound.
But in the end with twelve Japanese units broken to the French eight the Japanese gained no advantage from their two extra positions held. They were swept aside by the French advance and they scattered out of Peking.
As a "necissary measure" Major Louis Ney, with the French Ambassador's permission, put the city of Peking under French marshal law.

Victory for the French, but scraped by just two points over the Japanese. A great game. Black powder lends itself well to Colonial games of the 1900-1914 periods though I would never even try to play a game of WW1 with it or another such type between european armies of this period.

If you wish to know what rules we use for our Biplane these are them (written by myself
Its gun uses the machine gun rules from the advanced rules section in the rulesbook. It can move 12" and can only be harmed by shooting attacks (meaning it can neverbe engaged in close combat).
We designated it at 26pts but in games where the enemy's total shooting adds up to three or less I would suggest 40pts.
Unit
type
armament
Hand to hand
shooting
morale
stamina
special
Bleriot
Biplane
Machine Gun
-
special
4+
4
maruaders