Showing posts with label high elves. Show all posts
Showing posts with label high elves. Show all posts

Sunday, 6 May 2012

The Grand Expedition to Lustria

A long time in the planning, the grand expedition of Lustria was a multi player game hosted by myself. The eight of us played from 10:30 till 3:30, raiding and battling our way through the jungles of deepest Lustria in our quest for gold!
We had set out the giant table scape with loads of jungle scenery scavenged from every where, and these scattered bits of scenery were divided into separate terrain pieces. Any Lord, Hero, unit champion or marksman could search one of these terrain pieces for gold. This was done by taking a leadership test to find the treasure and then taking an initiative test to avoid anything nasty and reptilian lurking in the undergrowth. If both these tests were passed the searcher added D3 pieces of Gold to his equipment. If he was killed by another model that could search than that model took his gold. The army with the most gold being carried by its models at the end won.
It was an all for all game with vague alliances being made by different players along the way.

I'm also going to point out that the photos are all taken on my new Fujifilm, however even though they are a better quality picture (the main attraction is the battery life, which has risen form five minutes to several days) this was its first outing so there are a few that are not quite perfect yet, but on the whole they are very good.

Before we start with the game I will talk through the armylists, their back grounds and composition.

This is my Estalian force above. Having used up a great deal of money in defeating the Bretonnians in the short Hardenburger war of succession and securing the safe return of the Marines from Sylvania (not to mention the disastrous loss of the siege guns in the border princes) Hardenburg was in need of a great deal of gold (especially as it had just recently paid out a large some of money it did not have purchasing the gigantic griffon Fokker for Vyshnevtksy II's son).
Vyshnevtsky, Prince regent and son of Vyshnevtsky II, had been planning the mission in depth and had secured the help of a mad knight (by name of Don Quixote) who was the master of the Knights of the black bear's head quarters in Estalia and a famed knight Errant. With the influence of Hardenburg's Estalian Inquisitors and this mad knight, a force of Conquistadors and unemployed Estalian Marines was hired with the promise of gold if they did their duty. This was the force that arrived in Lustria, under the banner of Hardenburg and the leadership of the maddest knight in the old world! 
  • Don Quixote (Marius Leitdorf)
  • Bernard Sanchez de Magritta warrior priest with armour of meteoric Iron
  • Sacerdos Barbarossa witch hunter with brace of pistols
  • The knights of the Black bear 7 knights
  • The Black watch 20 halberdiers with shields and two detachments of 10 free companies
  • The Conquistador Dragoons 6 outriders with bardings
No one knows the true identity of this individual, whether he is a noble or a commoner. He rides the countryside of Estalia seeking glory and to right wrongs and evil to slay. Not that this would be that uncommon in the World, except for the fact that Don Quixote tends to see evil monster everywhere he goes, especially when it comes to windmills. Don Quixote is just that. He suffers from mad delusions and is quite insane. He fancies himself as a great knight of Bretonnian decent, roaming the countryside seeking wrongs to right and monsters to slay in the proper chivalric tradition. Don Quixote’s attire can best be described as comical. He wears a miss-mash of rusted and beat up armour all taken from different suits that he has presumably scavenged from battles. His attire is so absurd that he even has his own coat of arms on his ratty tabard and lance pennon. The Don Quixote’s hold on reality is tenuous at best. He lives in a dream world of his own making, one where he is King of a mythic land and he slays giants, dragons other foul creatures. Since he is so far gone the “real world” of the Old and New Worlds hold no terror!
Bernard Sanchez de Magritta, Inquisitor of Hardenburg is the silent leader of this expedition. The Mad knight is no leader but Bernard is. He knows the mission and he will lead the conquistadors to glory over the heathen serpent men of this land.
 
Then there is Sacerdos Barbarossa. Though Tilean by Parentage he is Estalian in training. He has been dispatched on this mission, not as an inspiring leader but as a silent assassin hell bent on stopping any plan the Vampire Raspartine could have to foil Hardnburg's chances of success.
This was the other tale of two gamers army, the Marauders of vampire coast. Raspartine's spies had easily found out about the Hardenburger's plan and Raspartine had dispatched his pet Cockatrice to the Von Wulfstein, one of the vampire captain's of the vampire coast in Lustria. Hearing of this fresh flesh, un-toughened by the Lustrian environment and threatening the vampire homeland he set sail for the coast of Lustria and personally lead ashore a force of his zombie crew and skeletal guards. He was soon joined by the

  • Captain Von Wulfstein Vampire lord (level 1 wizard) with heavy armour, the Giant Blade, and the Flying Horror, Dread Knight, and Quickblood Vampiric Powers.

  • Kruegar the Wicked Vampire (level 2 wizard) with heavy armour, and the Rod of Flaming Death.

  • The Gory Pawns 20 Zombies with full Standard bearer.

  • The Death Eaters 10 Crypt Ghouls with Ghast.

  • The Saprotrophs 10 Crypt Ghouls with Ghast.

  • The Grimswords 10 Grave Guard with full command


  • Captain Von Wulfstein
     
    Us two form tale of two gamers, I am the one on the right and my vampiric opponent on the left

    As the vampires were early and everyone else was late we decided to have a 500pt warm up game. my force of Bernard (arch lector), Sacerdos (witch hunter) Inoculant grand Canon of Hardenburg (light wizard) and 20 halbediers with two detachments of ten free companies faced off against Captain von Wulfstein (vampire), 45 zombies and two units of 10 crypt ghouls. The battle opened up with a slow advance towards each other.

    However, having picked Von Wulfstein as his target Sacredos spearheaded out towards the vampire captain. He let off two sniping shots with his pistols at the vampire in his block of zombies, but then the vampire lept through the air diving through the undergrowth and out of his unit towards Sacredos. The witch hunter did not flinch and let off two pistol shots at the charging vampire while he was in mid air (both shots re-rolling to hit, re-rolling to wound and killing blow). Both shots struck and before the vampire even made contact with Sacerdos he had turned into a bat and fled for the shore.
    After this the units all began to crumble and the Vampires admitted defeat without a single casualty on the Conquistador's part.

    Now back on with the main game

    The Lizardmen force had arrived to protect the resident skinks and stop the gold leaving Lustria!
    • Saurus old blood on Carnosaur
    • 25 saurus warriors with shields
    • 25 saurus warriors with shields and halberds 
     
    Then there were the high elf resistance fighters of Saphiry. They had come to take gold back to Ulthuan to perhaps secure the ransom of Teclis and then raise an army with their new gold to ever throw the Hardenburger rulers. They could also not afford to let the conquistadors get their hands on gold for Vyshnevtsky as this would lead to re-doubled attacks on their Chracian allies.

    • Noble
    • Mage lvl 2 lore of shadows
    • 11 swordmasters
    • 20 lotheren sea guard
    • 5 shadow warriors
    • 5 ellyrian reavers
     
    Clan Wensleydale had also arrived across the seas to join in the plundering of the forests! Warlord Kevin with Warlock engineer bob, the abomination lucky and their new hired assassin were ready to march their slave hordes through the undergrowth to the sound of banjo playing.
     
    We join the battle one turn into the game and having pushed forwards in all direction (but forgeting all about the gold objective) the Estalian are joined by an allied force of Knights Kathar (Lord on griffon, warrior priest, 20 halbediers, 9 inner circle knights and 10 huntsmen) all the way from Bretonnia, commanded by Count Charles De Vergy! With this new boost we would re-double our efforts to secure the forest and scour it for gold!
     
    Don Quixote was also pushing forward with teh knights of the black bear, however as they charged for the elven ranks he suddenly accused the knight next to him of being a changling and claimed that "he alone had seen him change for that last split second" before running him through.
    The elves had now been joined by a force of warriors of chaos from the skegii colony numbering a champion, 12 warriors, 10 forsaken, 5 horsemen and a chaos giant.
     
    As Sacerdos marched through one of the clearings, hot on the trail of Captain Wulfstein with the Outriders riding behind him, a unit of twenty zombies burst out from the undergrowth, charging straight for him! The witch hunter levelled his two pistols and fired, taking down two of the zombies before whipping out his greatsword for the fight that was coming. The outriders then let loose their repeater handguns at a group of ghouls who had charged for them, they took down three and haulted thir charge before it hit however they were going to be charged next turn if they didn't deal with them.
     
    The rest of the Conquistadors and Bretonnians began to push through the undergrowth towards the region dominated by the skaven. It was also where Wulfstein was lurking in relative safety until he realised that a force of warriors of chaos (this time a daemon prince tzeentch, 20 forsaken, 5 marauder horsemen and 5 warhounds) from Amazon island had appeared.
    The gallant De Vergy, determined to show his men the courage of their leader flew through the wind and into the Hell pit abomination, his Lance shattering with magical energies and swelling to reveal a great giant blade. However the cowardly skaven decided they would not have a fair duel and they charged in 20 clanrats and their assassin to aid the hell pit abomination.
     
    The lizradmen were having a rough time getting their hands on the gold after both their units had failed their initiative tests and been ambushed by a carnosaur and stegadon respectively. However they had persuaded these beasts that they were freinds and told them to leave and had then set about attacking the high elves, with the old blood (with blade of realities) charging into the swordmasters upon his carnosaur, whilst the saurus warriors did a flank manouvere on them.

    The daemon prince had turned on the vampires and set fire to one of the zombie units, however he also managed to set fire to Sacerdos Barbarossa, and the witch hunter had to retire the field out battle much scared by Tzeentch's flame.
     
    The Halbediers of the Estalian and Breton forces now lined up to form a strong barricade against the amazon tribes and skaven clans, whilst their leaders and champions searched the nearby undergrowth for gold, recovering quite a bit for the works of Morr.
     
     After striking down the Assassin and wounding the hell pit, De Vergy was smashed aside and the Abomination went crashing into the huntsmen who let off a volley of arrows at the creature, but it ignored them diving straight into the unit and flailing around at it.

    Having struck down the High elf mage and sent his Lotheren sea guard running, Don Quixote now turned his knights to face the duel between the chaos champion and the old blood on his carnosaur. The winner of the duel would be laden down with seven pieces of gold! All for Don's taking when he fell upon the victor with his cavalry!

     Having chomped its way through the huntsmen the hell pit now turned upon the flanks of the halbediers who were pushing out across the board with their rear guarded by the Bretons. The abomination charged the flanks, smashing straight into their free company flank guards. 

    In the duel the chaos champion to everyone's suprise, struck down the old blood taking all seven pieces of gold for himself! But the Carnosaur, in swallowed the chaos champion whole leaving the gold lying on the ground. With a vampire on a flying thing hovering about behind behind the carnosaur it looked unlikely Don Quixote (who had spent the duel finding two more pieces of gold in the nearby rock) would get it first.

     The Hell pit easily smashed apart the free company on the flank, but not before they had struck out at it with all their hatred, two hand weapon, hammer of sigmar attacks! They managed to reduce it right down to two wounds, considerably increasing its chances of survival against the halberdiers.

     From left to right.
    The outriders battle hard against the zombies, having killed about twenty to only three casualties, whilst the shadow warriors flee from the newly summoned hordes of zombies with their stash of nine gold. Having beaten off the marauder horsemen the seven ghouls now turn to face the advancing block of Halbediers lead by st. domonic. The hell pit abomination crashes into the Halberdiers as Bernard prays hammer of sigmar upon them all. And the Forsaken and Daemon prince have a smash up with the skaven clanrats and warlord kevin!
    Meanwhile Captain Wulfstein creeps through the undergrowth with a large horde of gold, larger than any held by another army.

     Don Quixote hurls himself and his knights at the carnosaur, standing over the pile of gold.

    The Hell pit smashes against the halbedier block, as Bernard pushes his way through to confront it!

    Don Quixote, draws his battered and rusty blade to strike down the mighty carnosaur as his knights are flank charged by the Saurus warriors.

    The Skaven slaves hurtle into the Halbediers front to support the hellpits flank attacks, only to be counter charged in the flank by the free companies! In the comencing battle the halbediers and free companies cut down fourteen slaves and Bernard manages to strike down the hell pit, and it falls slumped to the ground. However with a roll of a double 6 it re animates and the remaining 12 halbediers, 6 free companies and Bernard all flee from the rat men!

    The carnosaur, though brought down three wounds by the mad knight, tears its way through the knights and sending Don Quixote packing, declaring that his oldest enemy was the other side of those trees. The gold pile was now increased to nine pieces of gold!!!
    The rest of his knights stood to the last but were all cut down by the lizardmen, though they did their part in damaging them as well.

    With the Halbediers having fled the field and the knights massacred by the natives the last Estalian, an outrider marksman, fought on alone against 15 zombies.

    But then, just as the vampires were raising back many many zombies to crush him, st.Domonic arrived with the Bretonnians to rescue the last Estalian from the zombie hordes.

    However the battle was over, the forces were spent and retiring and one person was victor... having butchered Von Wulfstein last turn the "Daemon prince", who had arrived late and was leading a borrowed army of mine, finished the game with a bundle of 14 gold pieces. Alone he had more than any other army and so the Amazon's Daemon was declared victorious.

     Estalia and the knight Kathar on the other hand fled Lustria with but four pieces of gold for the coffers of the knights. The Estalians had failed, Don Quixote had made himself scarce and the Hardenburgers would have to think up some way of explaining their debht to the imperial zoo...

     And here are the gamers! from left to right:
    Ninja (tale of two gamers Vampire player), Teuton (lizardmen), Assassin (skaven), father christmas dragon slayer (high elves), Highlander (myself), the mysterious S.A.M (warriors of chaos and victor), Templar (Bretonnians) and finally Tintin (warriors of chaos)

    A great time was had by all and with teh departure of the lizardmen the rest of the board broke down into lots of fighting and mess with my four witch hunters and poodle chasing a vampire, who kept summoning zombies, right through the action

    Wednesday, 4 April 2012

    War in Wattonford: battle of the Scrolls of binding

    This was one of those very special games where strange things happen and naught is as it seems. Each player was allowed up to one wizard and three monsters (from their own or the storm of magic rulesbook), in the end it turned out that there were two teams of two wizards and four monsters each guarding an arcane fulcrum. Half way through the game the Daemons (lead by Kairos) entered play from the throne of skulls in the corner.
    Having been working the projector and monitors at my church for the easter holiday club all week I was in a bit of a rush to get the bus to my local Games workshop and stupidly forgot my camera (for those of you who have read http://warformiddleearth.blogspot.co.uk/2012/03/1912-chinese-campaign-29th-jan-1912.html you will understand why I could not use my phone...), this was a terrible shame as it was an amazingly pretty battle and would have looked great on camera but some pictures of the models we used as wizard generals and some others from previous games with detailed commentory on the battle will have to do (photos from Games Workshop).

    The armies were as follows:

    From the North they come
    Aelfric Cyenwulf, Lvl 4 Chaos Sorcerer lord on disc of tzeentch with channeling staff, power familiar and warrior familiar.
    Yoda, Lvl 4 Goblin great shaman with dispel scroll.
    Ancient Stegadon
    Chaos Giant
    Frost dragon
    Cygor

    The old pact is renewed
    Melchior star gazer, Lvl 4 Arch mage
    Lvl 4 Liche high priest with dispel scroll
    Hell pit abomination
    Griffon
    Giant
    Tomb scorpion

    For the glory of Tzeentch
    Kairos fate weaver
    blood crusher of khorne
    blood crusher of khorne
    Turn one went to the forces of chaos with Aelfric and the dragon spearheading the attack on the enemy fulcrum from the left while the Giant and Cygor took the right. The Stegadon and Gobbo held back to guard the fulcrum. The magic phase saw the greenskins summon a unit of fifteen "imaginary" orc boyz in the centre facing the skeletal priest on his fulcrum. Aelfric then tried to cast pandemonium (characters may never confer their LD, additionaly any roll of a double automatically miscasts) but the High priest threw up his dispel scroll to parry it, a slightly wasteful use of a dispel scroll so early on especially as it was only cast on an 8+ so could easily be dispelled next turn. Aelfric then cast flickring fire of tzeentch on the hell pit and took it down to two wounds, aslo setting it on fire in the process.


    It was then the froces of order's first turn and it started off with the hell pit charging straight into the dragon. Melchior then lept upon the high priest's fulcrum, swapping places with him. The griffon flew round the flanks of the orc boyz and stegadon and the giant (disguised as father christmas) made a strike out for the chaos giant and cygor. In the magic phase they were rather buisy and created an extra fulcrum for the high priest before trying to nulify ours, which brought our greenish dispel scroll.
    In the combat the frost dragon accidentaly caught fire from the hell pit and smashed the ratty thing up, such was the ball of flame that it was dead and there was no coming back, the dragon meanwhile took a wound.

    Our next turn soon came round and we started drastic action! The frost dragon charged Melchior while the cygor charged into the father christmas giant. The orcs then turned to face the griffon and Aelfric decided to sit in between the opposing fulcrums. In the magic phase we cast pandemonium, and this time no ammount of dispelling could stop it. The rest of my spells were dispelled but the gobbo imbued his stegadon with as many powers as he could. The frost dragon breathed on Melchior and wounded him before failing to wound the dragon, but forstie was forced to step down as he had failed to squish the elf. The cygor then wounded the giant twice, taking but one wound, however it was an eadbutt and he was stunned for a while.
    The forces of order then reacted to our assualt, th griffon assailed the chaos giant in the rear while the giant continued to pound the cygor. The magic phase went terribly, forgeting about pandemonium Melchior decided to summon something big (300pts size) but failed to cast and in the process also triggered the pandemonium miscast. The elf suddenly turned into a lvl 3 wizard before his fulcrum sent out a wave of magic turning all four wizards into frogs (the "imaginary" orcs chuckled to themselves that they couldn't tell the differnece in the case of their wizard). This spell apeared to have rather back fired on Tzeentch's sorcerer lord but it drew the magic phase to a swift close.
    The christmas giant then smashed a wound off the cygor that was just standing there dazed. The chaos giant then swung his club at the griffon which had wounded him twice, but the griffon dodged it.
    Our turn then came round again. The dragon charged back into combat with Melchior while the boyz all went headlong into the rear of the elven griffon as the giant was turning to face it. Aelfric failed his roll and remained a frog on a disc of tzeentch with two puzzeled familiars while the Gobbo managed to change back. So the orcs did a few orcy spells and all was over for that magic phase. The fighting saw the cygor-giant battle continue, while the griffon caused another wound to the giant before it yelled and balled. The griffon fled and the boyz and the chaos giant ran it down, almost hitting the fighting father christmas giant. Next turn the Chaos giant lept into the giant mash up and over two turns managed to smash up the giant, however the cygor was also taken down in the frey. The frost dragon had by now assualted Melchior three or more times and the mage was only on one wound,  but the high priest was in combat with the chaos giant and had just been wounded. However then the Elf cast unbind on my dragon and rolled a 5... This not Dragon's home, dragon go home... oh dear I had lost my dragon. Meanwhile Aelfric had turned back into a "real boy", But before anymore could happen the Daemons arrived.
    Kairos fateweaver stepped down from the throne of skulls to cries of "look they are winning help us" from the high priest and "We are all one under Tzeentch" from Aelfric, but the lord of change lost no time in blasting off his spells at everyone, reducing the chaos giant to one wound (from five as he had eaten a bit of the other giant) and the orc boyz to five men. Our turn then came round and we tried to work out how we could counter this. We started with Pandemonium, which cast, before going on to cast infernal gateway at the fate weaver... in away we were so go back the way you came, but we did inflict two wounds on him. The dragon the bit off Melchior's head, however this looked like it might have back fired as Kairos could easily fly onto the pinacle of power and we would all be drawing.

    It was then the tomb king's turn and they made quick of triggering pandemonium as the high priest cast the seven sigils of summoning. Gaspar, a lvl 2 high elf mage suddenly appeared on the un occupied fulcrum. The high priest then sent off his miscast, wounding himself and Aelfric before triggering his fulcrum which again leeched power (probably of a long dead bretonnnian maiden) which turned all the wizards (including kairos) into frogs again. The tomb scorpion then appeared next to the greenskin fulcrum.
    The game was rapidly coming to an end, but in storm of magic this is the most rapid and exciting part of the game as everyone flings all they have at the fulcrums.
    Everyone but the goblin then changed back into themselves and the blood crushers went haring into the remaining orcs and giant who they both slew. The tomb scorpion assualted the goblin mage (or should I say frog) atop our fulcrum not damaging him atall, before the ancient stegadon rear charged it and slew it. Now the elf and the high priest were left without a single servant... so they played dirty. Gaspar managed to nulify our fulcrum putting them 2-0 ahead of everyone. It was then the daemons turn and as always it was pretty nasty... Kairos blasted off a spell at Gaspar and the poor eleven mage threw all three of his dispel dice at the spell (us nasties held onto our four and refused to let them use them). The little elf was balsted into smitherines by the spell before Kairos then tried to cast transgar's transportation (you move to the nearestun occupied fulcrum) on himself but we dispelled it.
    One of the blood crushers then squished the High liche priest flat before we put in our master stroke.


    It was the last turn, there was little anyone could do to stop us. The goblin was now standing on a working fulcrum while Aelfric  flew up to the orginal elven one upon his disc of Tzeentch, where he pronounced victory in the name of tzeentch and teh Aeslings.

    Wow, an incredibly fun game of storm of magic. These  "special" games that the stores hold are always great, and I do encourage everyone to go on Facebook and search their local store's events to see what is on. This also give me an extra 1000 campaign point (I have no idea whether this puts me joint first place with the ogres (who's general was commanding daemons today) or just below), the last storm of magic game was just like this, with myself winning the fulcrum with just seconds to go... but in storm of magic anything can happen and troops really make little difference... so why not go without as we did.

    Monday, 2 April 2012

    Storm in the north

    So today (as well as advance ordering the new empire army book) I played storm of magic with my orcs against my freind's skaven at his place (on his mat with my fulcrums) it was 1000pts with 250pts of storm of magic (one monster each). It was meant to be fought between the scone hunters and clan nord in the wastes of norsca.
    I'm afraid it was rather a last minute afair so apologies for the lack of commentary etc.
    The lists were as follows

    Clan Nord
    Warlord
    Warlock warp lock pistol
    Warlock doom fire rocket
    Warlock
    19 stormvermin with poisoned wind mortar
    40 skaven slaves
    6 giant rats with master
    ancient stegadon

    Da scone hunters
    Nigel da squig farmer, savage orc great shaman
    Gelada, goblin shaman
    Black orc big boss
    10 black orcs
    5 wolf riders
    5 savage orc boar boy big uns
    mangler squig
    doom diver catapult
    Carnosoar

    The set up was at so with the fulcrums unfortunatly out of reach of each other. The orcs positioned the fulcrums behind the mysterious shrine and the black orcs. While the skaven just placed their two main units bang in front of their fulcrums.

    With a catastrophic ammount of irresistable forces and fulcrum disaster the clock began to channel its power into Nigel and he summoned a great green hand to pick up both the mangler squigs and the black orcs and smack them down in front of the skaven slaves ready for the slaughter!

     With the awful miscasts in turn one the skaven player had managed to blow up two of his warlock engineers (one was killed by the doom wheel) and move my two destructive units right up close and personal, he had managed to summon up a bemused high elf mage from some where but had run out of power dice to negate my fulcrums with.

    It was then my turn and I flung the mangler squigs through the stegadon and slaves, it put the stegadon down to one wound and killed five of the skaven.
    My Shamans were so much more sucessful. I managed to summon a Storm Dragon in the magic phase, but otherwise it was uneventful and all got dispelled.
    In the shooting phase the storm dragon let loose its lightning bolt and killed the ancient stegadon while the doom diver landed on the newly summoned high elf wizard, crushing him and two storm vermin flat. What a suprise for the elf!

     The black orcs then smashed up seven of the skaven slaves but took two casualties in return. The skaven then passed their ld2 test, something I have never seen done before!

    The giant rats then proceeded to kill three wolf riders to only one casualty but both sides still held. But these minor combats would have little effect on the out cme of the game. It was the wizards who would decide that.

    The skaven turn then saw the last remaining warlock engineer summon onto the battlefield another one of his class to try and take the other fulcrum, everything else was dispelled. The doom wheel then crashed into the savage orcs and systematically blew them all up. The poisoned wind mortar then misfired for the second time this time scattering into the slaves and killing four.

     With my big expensive unit of boar riders blown to smitherines it was looking bad but, on the fulcrum front I still stood dominant.

     The Black orcs then smashed up the skaven slaves some more and they fled the field of battle. The warlock enginner then opened fire with his pistol on the mangler squigs and wouded them.

     My turn was very mixed. The dragon attacked the doom wheel and failed to do anthing to it however I summoned an even more bemused high elf mage who promptly blew up the Fulcrum directly in front of him. Now the skaven had no Fulcrums. The elf then summoned up an arachnarok spider. My black orc big boss then ran at the Warlock who had just fallen from his fulcrum and crushed him. The doom diver then hit the last warlock and wounded him once, but not enough to stop him summoning a freind. My carnosaur then charged the storm vermin, attacked the warlord, failed to wound him, took two wounds and fled.

    If this was a proper battle i would be badly losing but as it was storm of magic, Nigel was standing triumhant with his pet monkey and Elven recruit at his side.

    Next turn went rather badly. The storm dragon wounded the doom wheel once, and it almost fled but unfortunatly didn't.  The slaves and giant rats then fled the field
    The storm vermin then went charging on after the carnosaur, and it fled further sending the arachnarok spider into panic. All the summoned monsters were fleeing (except the dragon which was in a deadlock) and the shamans were looking on in horror.
    And with that it was turn three and the Orcs had won. With one last spell the high elf mage had destroyed the remaining fulcrum. The Orcs had three wizards two of whom were standing atop high pinacles of magic while there was just one warlock remaining with no fulcrum within reach. The carnosaur had rallied and the doom wheel was seriously damaged. Two - nill victory to the Orcs of Scone, now they could fruitlessly search Norsca for the stone of scones (which soem orcs blieve preduces endless scones while others believe it will give endless power) before returning to their home on the Isles of Ona, Linda's Farm and Floor off northern Albion to plan their next search...