Showing posts with label lizardmen. Show all posts
Showing posts with label lizardmen. Show all posts

Sunday, 6 May 2012

The Grand Expedition to Lustria

A long time in the planning, the grand expedition of Lustria was a multi player game hosted by myself. The eight of us played from 10:30 till 3:30, raiding and battling our way through the jungles of deepest Lustria in our quest for gold!
We had set out the giant table scape with loads of jungle scenery scavenged from every where, and these scattered bits of scenery were divided into separate terrain pieces. Any Lord, Hero, unit champion or marksman could search one of these terrain pieces for gold. This was done by taking a leadership test to find the treasure and then taking an initiative test to avoid anything nasty and reptilian lurking in the undergrowth. If both these tests were passed the searcher added D3 pieces of Gold to his equipment. If he was killed by another model that could search than that model took his gold. The army with the most gold being carried by its models at the end won.
It was an all for all game with vague alliances being made by different players along the way.

I'm also going to point out that the photos are all taken on my new Fujifilm, however even though they are a better quality picture (the main attraction is the battery life, which has risen form five minutes to several days) this was its first outing so there are a few that are not quite perfect yet, but on the whole they are very good.

Before we start with the game I will talk through the armylists, their back grounds and composition.

This is my Estalian force above. Having used up a great deal of money in defeating the Bretonnians in the short Hardenburger war of succession and securing the safe return of the Marines from Sylvania (not to mention the disastrous loss of the siege guns in the border princes) Hardenburg was in need of a great deal of gold (especially as it had just recently paid out a large some of money it did not have purchasing the gigantic griffon Fokker for Vyshnevtksy II's son).
Vyshnevtsky, Prince regent and son of Vyshnevtsky II, had been planning the mission in depth and had secured the help of a mad knight (by name of Don Quixote) who was the master of the Knights of the black bear's head quarters in Estalia and a famed knight Errant. With the influence of Hardenburg's Estalian Inquisitors and this mad knight, a force of Conquistadors and unemployed Estalian Marines was hired with the promise of gold if they did their duty. This was the force that arrived in Lustria, under the banner of Hardenburg and the leadership of the maddest knight in the old world! 
  • Don Quixote (Marius Leitdorf)
  • Bernard Sanchez de Magritta warrior priest with armour of meteoric Iron
  • Sacerdos Barbarossa witch hunter with brace of pistols
  • The knights of the Black bear 7 knights
  • The Black watch 20 halberdiers with shields and two detachments of 10 free companies
  • The Conquistador Dragoons 6 outriders with bardings
No one knows the true identity of this individual, whether he is a noble or a commoner. He rides the countryside of Estalia seeking glory and to right wrongs and evil to slay. Not that this would be that uncommon in the World, except for the fact that Don Quixote tends to see evil monster everywhere he goes, especially when it comes to windmills. Don Quixote is just that. He suffers from mad delusions and is quite insane. He fancies himself as a great knight of Bretonnian decent, roaming the countryside seeking wrongs to right and monsters to slay in the proper chivalric tradition. Don Quixote’s attire can best be described as comical. He wears a miss-mash of rusted and beat up armour all taken from different suits that he has presumably scavenged from battles. His attire is so absurd that he even has his own coat of arms on his ratty tabard and lance pennon. The Don Quixote’s hold on reality is tenuous at best. He lives in a dream world of his own making, one where he is King of a mythic land and he slays giants, dragons other foul creatures. Since he is so far gone the “real world” of the Old and New Worlds hold no terror!
Bernard Sanchez de Magritta, Inquisitor of Hardenburg is the silent leader of this expedition. The Mad knight is no leader but Bernard is. He knows the mission and he will lead the conquistadors to glory over the heathen serpent men of this land.
 
Then there is Sacerdos Barbarossa. Though Tilean by Parentage he is Estalian in training. He has been dispatched on this mission, not as an inspiring leader but as a silent assassin hell bent on stopping any plan the Vampire Raspartine could have to foil Hardnburg's chances of success.
This was the other tale of two gamers army, the Marauders of vampire coast. Raspartine's spies had easily found out about the Hardenburger's plan and Raspartine had dispatched his pet Cockatrice to the Von Wulfstein, one of the vampire captain's of the vampire coast in Lustria. Hearing of this fresh flesh, un-toughened by the Lustrian environment and threatening the vampire homeland he set sail for the coast of Lustria and personally lead ashore a force of his zombie crew and skeletal guards. He was soon joined by the

  • Captain Von Wulfstein Vampire lord (level 1 wizard) with heavy armour, the Giant Blade, and the Flying Horror, Dread Knight, and Quickblood Vampiric Powers.

  • Kruegar the Wicked Vampire (level 2 wizard) with heavy armour, and the Rod of Flaming Death.

  • The Gory Pawns 20 Zombies with full Standard bearer.

  • The Death Eaters 10 Crypt Ghouls with Ghast.

  • The Saprotrophs 10 Crypt Ghouls with Ghast.

  • The Grimswords 10 Grave Guard with full command


  • Captain Von Wulfstein
     
    Us two form tale of two gamers, I am the one on the right and my vampiric opponent on the left

    As the vampires were early and everyone else was late we decided to have a 500pt warm up game. my force of Bernard (arch lector), Sacerdos (witch hunter) Inoculant grand Canon of Hardenburg (light wizard) and 20 halbediers with two detachments of ten free companies faced off against Captain von Wulfstein (vampire), 45 zombies and two units of 10 crypt ghouls. The battle opened up with a slow advance towards each other.

    However, having picked Von Wulfstein as his target Sacredos spearheaded out towards the vampire captain. He let off two sniping shots with his pistols at the vampire in his block of zombies, but then the vampire lept through the air diving through the undergrowth and out of his unit towards Sacredos. The witch hunter did not flinch and let off two pistol shots at the charging vampire while he was in mid air (both shots re-rolling to hit, re-rolling to wound and killing blow). Both shots struck and before the vampire even made contact with Sacerdos he had turned into a bat and fled for the shore.
    After this the units all began to crumble and the Vampires admitted defeat without a single casualty on the Conquistador's part.

    Now back on with the main game

    The Lizardmen force had arrived to protect the resident skinks and stop the gold leaving Lustria!
    • Saurus old blood on Carnosaur
    • 25 saurus warriors with shields
    • 25 saurus warriors with shields and halberds 
     
    Then there were the high elf resistance fighters of Saphiry. They had come to take gold back to Ulthuan to perhaps secure the ransom of Teclis and then raise an army with their new gold to ever throw the Hardenburger rulers. They could also not afford to let the conquistadors get their hands on gold for Vyshnevtsky as this would lead to re-doubled attacks on their Chracian allies.

    • Noble
    • Mage lvl 2 lore of shadows
    • 11 swordmasters
    • 20 lotheren sea guard
    • 5 shadow warriors
    • 5 ellyrian reavers
     
    Clan Wensleydale had also arrived across the seas to join in the plundering of the forests! Warlord Kevin with Warlock engineer bob, the abomination lucky and their new hired assassin were ready to march their slave hordes through the undergrowth to the sound of banjo playing.
     
    We join the battle one turn into the game and having pushed forwards in all direction (but forgeting all about the gold objective) the Estalian are joined by an allied force of Knights Kathar (Lord on griffon, warrior priest, 20 halbediers, 9 inner circle knights and 10 huntsmen) all the way from Bretonnia, commanded by Count Charles De Vergy! With this new boost we would re-double our efforts to secure the forest and scour it for gold!
     
    Don Quixote was also pushing forward with teh knights of the black bear, however as they charged for the elven ranks he suddenly accused the knight next to him of being a changling and claimed that "he alone had seen him change for that last split second" before running him through.
    The elves had now been joined by a force of warriors of chaos from the skegii colony numbering a champion, 12 warriors, 10 forsaken, 5 horsemen and a chaos giant.
     
    As Sacerdos marched through one of the clearings, hot on the trail of Captain Wulfstein with the Outriders riding behind him, a unit of twenty zombies burst out from the undergrowth, charging straight for him! The witch hunter levelled his two pistols and fired, taking down two of the zombies before whipping out his greatsword for the fight that was coming. The outriders then let loose their repeater handguns at a group of ghouls who had charged for them, they took down three and haulted thir charge before it hit however they were going to be charged next turn if they didn't deal with them.
     
    The rest of the Conquistadors and Bretonnians began to push through the undergrowth towards the region dominated by the skaven. It was also where Wulfstein was lurking in relative safety until he realised that a force of warriors of chaos (this time a daemon prince tzeentch, 20 forsaken, 5 marauder horsemen and 5 warhounds) from Amazon island had appeared.
    The gallant De Vergy, determined to show his men the courage of their leader flew through the wind and into the Hell pit abomination, his Lance shattering with magical energies and swelling to reveal a great giant blade. However the cowardly skaven decided they would not have a fair duel and they charged in 20 clanrats and their assassin to aid the hell pit abomination.
     
    The lizradmen were having a rough time getting their hands on the gold after both their units had failed their initiative tests and been ambushed by a carnosaur and stegadon respectively. However they had persuaded these beasts that they were freinds and told them to leave and had then set about attacking the high elves, with the old blood (with blade of realities) charging into the swordmasters upon his carnosaur, whilst the saurus warriors did a flank manouvere on them.

    The daemon prince had turned on the vampires and set fire to one of the zombie units, however he also managed to set fire to Sacerdos Barbarossa, and the witch hunter had to retire the field out battle much scared by Tzeentch's flame.
     
    The Halbediers of the Estalian and Breton forces now lined up to form a strong barricade against the amazon tribes and skaven clans, whilst their leaders and champions searched the nearby undergrowth for gold, recovering quite a bit for the works of Morr.
     
     After striking down the Assassin and wounding the hell pit, De Vergy was smashed aside and the Abomination went crashing into the huntsmen who let off a volley of arrows at the creature, but it ignored them diving straight into the unit and flailing around at it.

    Having struck down the High elf mage and sent his Lotheren sea guard running, Don Quixote now turned his knights to face the duel between the chaos champion and the old blood on his carnosaur. The winner of the duel would be laden down with seven pieces of gold! All for Don's taking when he fell upon the victor with his cavalry!

     Having chomped its way through the huntsmen the hell pit now turned upon the flanks of the halbediers who were pushing out across the board with their rear guarded by the Bretons. The abomination charged the flanks, smashing straight into their free company flank guards. 

    In the duel the chaos champion to everyone's suprise, struck down the old blood taking all seven pieces of gold for himself! But the Carnosaur, in swallowed the chaos champion whole leaving the gold lying on the ground. With a vampire on a flying thing hovering about behind behind the carnosaur it looked unlikely Don Quixote (who had spent the duel finding two more pieces of gold in the nearby rock) would get it first.

     The Hell pit easily smashed apart the free company on the flank, but not before they had struck out at it with all their hatred, two hand weapon, hammer of sigmar attacks! They managed to reduce it right down to two wounds, considerably increasing its chances of survival against the halberdiers.

     From left to right.
    The outriders battle hard against the zombies, having killed about twenty to only three casualties, whilst the shadow warriors flee from the newly summoned hordes of zombies with their stash of nine gold. Having beaten off the marauder horsemen the seven ghouls now turn to face the advancing block of Halbediers lead by st. domonic. The hell pit abomination crashes into the Halberdiers as Bernard prays hammer of sigmar upon them all. And the Forsaken and Daemon prince have a smash up with the skaven clanrats and warlord kevin!
    Meanwhile Captain Wulfstein creeps through the undergrowth with a large horde of gold, larger than any held by another army.

     Don Quixote hurls himself and his knights at the carnosaur, standing over the pile of gold.

    The Hell pit smashes against the halbedier block, as Bernard pushes his way through to confront it!

    Don Quixote, draws his battered and rusty blade to strike down the mighty carnosaur as his knights are flank charged by the Saurus warriors.

    The Skaven slaves hurtle into the Halbediers front to support the hellpits flank attacks, only to be counter charged in the flank by the free companies! In the comencing battle the halbediers and free companies cut down fourteen slaves and Bernard manages to strike down the hell pit, and it falls slumped to the ground. However with a roll of a double 6 it re animates and the remaining 12 halbediers, 6 free companies and Bernard all flee from the rat men!

    The carnosaur, though brought down three wounds by the mad knight, tears its way through the knights and sending Don Quixote packing, declaring that his oldest enemy was the other side of those trees. The gold pile was now increased to nine pieces of gold!!!
    The rest of his knights stood to the last but were all cut down by the lizardmen, though they did their part in damaging them as well.

    With the Halbediers having fled the field and the knights massacred by the natives the last Estalian, an outrider marksman, fought on alone against 15 zombies.

    But then, just as the vampires were raising back many many zombies to crush him, st.Domonic arrived with the Bretonnians to rescue the last Estalian from the zombie hordes.

    However the battle was over, the forces were spent and retiring and one person was victor... having butchered Von Wulfstein last turn the "Daemon prince", who had arrived late and was leading a borrowed army of mine, finished the game with a bundle of 14 gold pieces. Alone he had more than any other army and so the Amazon's Daemon was declared victorious.

     Estalia and the knight Kathar on the other hand fled Lustria with but four pieces of gold for the coffers of the knights. The Estalians had failed, Don Quixote had made himself scarce and the Hardenburgers would have to think up some way of explaining their debht to the imperial zoo...

     And here are the gamers! from left to right:
    Ninja (tale of two gamers Vampire player), Teuton (lizardmen), Assassin (skaven), father christmas dragon slayer (high elves), Highlander (myself), the mysterious S.A.M (warriors of chaos and victor), Templar (Bretonnians) and finally Tintin (warriors of chaos)

    A great time was had by all and with teh departure of the lizardmen the rest of the board broke down into lots of fighting and mess with my four witch hunters and poodle chasing a vampire, who kept summoning zombies, right through the action

    Saturday, 10 March 2012

    War in Wattonford: Battle of the river Bloodhorn

    After the Siege of mount bloodhorn we cleared the table and I challenged Kotem's force to a rematch after my last defeat at his hands (http://warformiddleearth.blogspot.com/2012/02/war-in-wattonford-campaign-battle-of_18.html). We were using 750pts again and played using the same board as siege of mount bloodhorn, I let the lizardmen player set up in the river to make the most of his skink's aquatic special rule.

    Marshal Lenk's huscarlsExalted hero Surtha Lenk
    5 Marauder horse
    5 Marauder horse
    5 chaos knights
    warshrine

    Kotem's Watband
    Kotem
    12 skinks
    12 skinks
    25 skinks
    10 temple guard
    The game opened up with my two maruader horsemen units charging a unit of skink blowpipers who had come dangerously close, however one of the horseman units was obliterated by the skink's stand and shoot, but the other unit killed six skinks and sent the rest fleeing before overrunning into the block of 24 skinks.

     However in the lizardmen's turn the Temple guard led by Old blood Kotem flanked the marauders. In the ensuing combat one temple guard and 2 skinks were slain but all the marauder horse were annihilated. The skinks then rallied and it was looking bad for the WCs.

     But then, I overheard his battle plan to flank my knights when they charged his skinks, so just to annoy him I charged the knights into the temple guard. The champion was killed in a challenge with Kotem but brought him down to 1 wound from three, and the rest of the knights hacked up the temple guard, taking but one casualty. The knights then ran down the temple guard and Kotem before overrunning into the skink blowpipers. Whom the knights beat, and chased off the board.

     The skinks then opened frie on my general killing him before rushing down on my warshrine. I killed four skinkss before being run down by the skinkys. I had forgotten to use its giver of glory rule throughout the entire game!

     Then my knights were surrounded by all his skinks! It was the do or die 25 against 2, who would win? In the end it was a no brainer as the knights killed tons of the skinks over two turns before running them all down.
    REVENGE was Slaanesh's, we had completly oblitarated them and I had thought that this was to be a war of attriton with the skinks sniping at me form the river, ah well two chaos knights kill 25 skinks, good odds.
    And another tile is added to my empire on the campaign map, is that 4000pts now?

    Saturday, 18 February 2012

    War in Wattonford campaign: Battle of Harlequin Hill

    Today was the challenging day where we could bring our 750pt armies in store and challenge opponents to one on one games. Fortunatly there were enough of us to go round the two tables and we decided that you could challenge someone that wasn't bordering your territory (a good thing as none of my borderers turned up!). I challenged the lizardman force lead by Kotem whom I had already faced twice before, lost against once and won against once.

    Marshal Lenk's huscarls
    Exalted hero Surtha Lenk
    5 Marauder horse
    5 Marauder horse
    5 chaos knights
    warshrine

    Kotem's Watband
    Kotem
    12 skinks
    12 skinks
    25 skinks
    10 temple guard
     We played the dawn attack scenario with the knights and Temple guard appearing miles away from the actual battle. I vanguarded my Marauder horse straight towards the skinks on the hill.
    The marauder horse then suffered a round of skink fire which killed three. Then the horsemen charged the skinks, wiping them out and  overrunning straight past the next unit.

     The skinks with shields and spears then charged my Marauder horse while the other skinks took down the remainder of the other unit with blow pipes. In th combat with the skinks I killed two before being run down by them. This left me outnumbered almost eight to one. I slowly inched my Knights, warshrine and General towards the temple guard, giving them a range of targets to charge and an almost certain flank the turn after.

     My Knights champion the challenged Kotem to a duel. Soon Kotem had decapitated him.

     But it quickly went down hill for the lizards when the warshrine and Surtha Lenk charged it in the flank. Surtha duelled the unit champion, killing him with a strength eight killing blow. Then the remaining knight and the warshrine butchered up two lizards, sending the unit and Kotem fleeing they ran them down. It was looking up for the Warriors of chaos

    But then the skinks opened up with blowpipe fire on the knight behind them, killing him. Meanwhile the Skinks with shields charged the Warshrine killing it and overrunning. The skinks on the hill then opened up on Surtha with blowpipes killing the hero.

    A miserable defeat for the Warriors of chaos, earning them 900 victory points. However i had killed their general and so got some points for that.

    Friday, 17 February 2012

    War in Wattonford campaign: The mad mage of Wattonford down

    This was the third battle I fought in the campaign, and this week it was storm of magic. We were aloud 250pts of SOM stuff plus our 750pts. We could also exchange our army general for a sorcerer if they wern't already. We played the mad mage of Drakwald down on two seperate tables with four players in two teams on each one (Skaven and Ogres vs Lizardmen and empire and Warriors of chaos and warriors of chaos vs Lizardmen and Vampires), but of course as only one player could win and there was only one fulcrum allies could fight each other for dominance of it once the mad old mage (played by the manager) was killed.

    Host of Slaanesh and Nurgle
    Sorcerer Sigwalda
    Sorcerer Derrick
    12 warriors of chaos
    5 marauder horse
    5 marauder horse
    5 Chaos knights
    5 Chaos knights
    Chaos warshrine
    4 cold ones
    ancient stegadon
    manticore
    The Relic hunters
    Kotem
    Vampire ghoul king
    Necromancer lord
    18 skeletons
    5 cairn wraiths
    12 skinks
    12 skinks
    20 skinks
    10 temple guard
    stegadon

    Our battle line consisted of Derrick and Sigwalda directly opposite the fulcrum, flanked by two units of knights with the monsters on either side of them. In turn one Sigwalda suceeded in casting rot glorious rot, killing one temple guard, one wraith, eight skinks and two skeletons, then Derrick cast magnificent buboes at the Lizardmen's stegadon, wounding it. However the after effects were terrible! Derrick lost control of the spell casting with irresistable force, the power ripping him into the warp and taking 4 knights, 3 marauder horsemen and part of Sigwalda and the manticore with him. This meant that my ally had no chance of winning, but on a lighter note it meant that there would be no infighting.
    The Ghoul king then challenged the mad mage, wounding him twice but not killing him. This meant he stepped down letting my Kinght champion have a crack at the Mad old man, but he proved to be an angry old man who knew a thing or to about Chaos himself, blasting apart the knight with the power of Tzeentch.
    In the next turn the Chaos warriors and lizardmen began to close in upon each other on the left flank while the cold ones and stegadon on the right failed both their charges. Then the ghoul king challenged the mad old mage...
    ...And defied him, ripping apart his body with his long claws and climbing atop the altar of madness for himself! It was the end of turn four and victory for the vampires seemed certain. Also the wraiths charged in to the stegadon, precticaly putting it out of action for the game.
    Then my Warshrine lead by the sacrificial cattle of Slaanesh mounted the Fulcrum to challenge the Ghoul king in mortal combat. The shrine did suprisingly well, but did not kill the vampire however it didn't take a single wound.
    Then alot of stuff happened at once. The Vampire cast doom and despair with irresistable force letting the power rip through his mind and robbing him of his magical casting ability which meant that he tumbled from his fulcrum. This looked good for us but then the power of his spell caused the altar of madness to displace its elf to the other side of the board. On a smaller note the marauder horse and cold ones charged the wraiths putting their numbers down to two, but losing a cold one. The warshrine got charged by the skeletons and the warriors of chaos killed thirteen skinks, wounded the stegadon, killed a temple guard, sent the temple guard and kotem running along with another skink (the last remnants of one of the units) only taking six casualties.
    It was the begining of turn seven and the whole game hinged on one spell. Could Sigwalda cast transportation (a special SOM spell that sends you to a fulcrum) on herself and not roll a double six? but still roll enough dice to stop the necromancer lord dispelling?
    In the end I rolled twelve dice... five of them were sixes. She transported herself onto the fulcrum but the magical energys of desperation burst out of her, but fortunatly they did not affect her. However then came the fulcrum miscast... and it just displaced itself to the back of the lizardmen's board edge, just to add insult to injury! Victory was Slannesh's and all the lizardmen and vampires could do was sit and watch as Sigwalda stood triumphant on the altar of madness!
    On the right flank by now all the cold ones were dead, but only two wraiths remined!
    My sorceeress Sigwalda the fiery. If anything this battle has to be the closest i've ever fought (but then I always say that about SOM, it is just so unpreedictable and everything is constantly changing!) and it put me on the map with 3 Hexagons and 3000 campaign pts.
    Keep your eyes peeled for the next report... this time reverting back to our 750pts.