Monday, 23 November 2015

Clash outside Grenzsdat - Warhammer Fantasy

This was an 800pt test game of Warhammer Fantasy (M's first proper game), which we were using to get some practice in for the big Battle of Grenzsdat which will be fought this week.

If you remember, at the Battle of Pfungzig, the Averlander force of Baron Kastor Leitdorf (that old pretender according to Prince Vyshnevtsky of Hardenburg) was beaten by the Hardenburg Marines (the prince's guard and Hardenburg and local levies, with a contingent of Black Bear Knights) under the command of Seneschal Pietr, grand master of the Black Bears. The Hardenburg Marines thus took the town of Pfungzig. Meanwhile the Grand Army of Hardenburg was heading south towards Grenzsdat, the home of Pietr's Black Bear knights and the key to the Old Dwarf Road through Black Fire Pass, while Kastor's cousin was marching to meet him. This clash represented an insignificant engagement between detachments from the two forces.

Averland
Captain
Bright Wizard
40 halbediers
11 swordsmen
20 Tilean handgunners
Great cannon

Hardenburg
Captain
Black Bears chaplain (lore of beasts wizard)
5 knights
14 halbediers
10 handgunners
14 greatswords
hellblaster


the battle opened with some damaging magic from the averlanders - a fireball crashing into the greatswords

The cannon also opened fire but missed.

the Hardenburgers began their advance

The chaplain attempted a spell, but accidentally blew the forest around him to shreds.

The hellblaster opened fire causing a few casualties amongst the halbediers

The Chaplain's curse assailed the halbediers with nebulous tree spirits

the bright wizard and swordsmen invested the coaching inn,  the wizard setting fire to the men's swords and sending a fireball crashing into the greatswords' flank

the cannon again overshot, but the professional tilean handgunners took out nearly half of their Hardenburg opposites

The Knights charged into the halbediers, while the chaplain miscast again, turning himself into a mule, however he did manage to morf the knights and their horses into demi-bears

The hellblaster opened fire on the bright wizard and filled him with shot.

The Hardenburg levy handgunners opened on the swordsmen only taking one down.

The knights ploughed through the halbediers in the ensuing combat...

... taking but one casualty, breaking them and running them and their captain down, and capturing their standard.

The handgunners and great cannon again opened fire.

the great cannon again missed, but the handgunners annihilated the handgunners.

The hellblaster opened fire on the swordsmen shredding seven of them

The handgunners again fired on the advancing halbediers and they quit the field.

The Hardenburger's having began their advance on the guns.

The cannon fired on the approaching knights, but missed... again
but the handgunners, with closing fire, cut down all four remaining knights

The three remaining swordsmen charged the hellblaster crew and ran them down.

the greatswords, seeing the rest of the army defeated, now fled from the handgunners, with the intention of preserving themselves rather than risking the guns.

When the points were totted up the Hardenburgers had killed the enemy general and taken a standard, however this still wasn't enough and they were beaten by just 30pts.
The Tilean handgunners were certainly the unit of the match - they had proved themselves with deadly effectively, consistently rolling plenty of sixes, but cutting down unit after unit with their massed firepower. It was the first blooding for either of our mercenaries (the men of Hardenburg's vassal Kasotian republic will be making an appearance in the next game) and they had proved themselves well.

by B



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