Wednesday, 23 November 2011

Wargaming period

The “men fight for what they lack” period is an alternative history where one of the Senegalese Tirailleurs at stale mate with the British at Fashoda accidently fired his rifle and hit a British naval officer in the face. After that both forces in Fashoda started firing on one another and the valiant Tirailleurs took up shelter in an inn which they defended till the British withdrew (they later also withdrew).
This incident however did not turn into a war, most of the officers were well disciplined and both sides came to an agreement. The people of Fashoda would speak with one voice (a British one)!
Though no conflict emerged from the incident it was decidedly harder for Britain and France to sort out their colonial differences in the future.
This period of wargaming refers to any Anglo – French conflict following the 1890s, it sits on the fence between historical wargaming and alternative history wargaming  

Monday, 31 October 2011

A very Pyrrhic War - Securing the Ofanto


Securing the Ofanto
The year was 278 BC, Pyrrhus' army had, the year beore, defeated the roman army at Asculum and now he was heading south. But a roman army under the command of Publius Fabius had positioned itself on the south bank of the river Ofanto standing directly in between Asculum and Taranto and the romans knew that soon Pyrrhus would have to cross by way of the single brdge or ford. Pyrrhus dispatched a small army led by the Samnite king and Hermotenes (also called Hector) of Corinth to break the roman army defending it reasoning that if his men were better than the romans they could shorly break through the bridge or ford.

Pyrrhics
  • Hermotenes of Corinth (special character)
  • Samnite king (barbarian warlord)
  • Dionysus the Honest of Syracause (Roman senior commander)
  • Bruttian heir (barbarian chieftain)
  • 16 Tarentine hoplites (spartan hoplites)
  • 16 Tarentine hoplites (spartan hoplites)
  • 14 Samnite hoplites (spartan hoplites)
  • 14 Scythian mercenarys (hun horse archers without spears)
  • 7 Cataphracts (samnite cavalry)
  • 13 Thessalian cavalry (armoured hun horse archers)
  • 10 Epiroite peltasts (persian immortals without spears)
Roman army
  • Publius fabius (Roman senior commander)
  • Augustus Vespasian (Roman junior commander)
  • 11 Triarii (Legionnaries)
  • 11 Triarii (Legionnaries)
  • 9 Triarii (Legionnaries)
  • 12 Hastati (un armoured raw recruits)
  • 10 Hastati (un armoured raw recruits)
  • 10 Hastati (un armoured raw recruits)
  • 11 Princepes (drilled raw recruits)
  • 9 princepes (drilled raw recruits)
  • 9 princepes (drilled raw recruits)
  • 12 Velites (legion light infantry)
  • 10 Velites (legion light infantry)
  • 8 Velites (legion light infantry)
  • 16 Equites (Illyrians)
  • 18 Po valley celtic cav (celtic cav)
  • 48 Po valley celts (celtic warriors)


The Romans to the south (left) and the Pyrrhics to the north (right)
The Roman army deployed their infantry in front of the bridge with the front ranks being made up of Velites and with a flanking force of 48 celtic warriors. Fabius and the cavalry deployed in front of the ford hoping to strike across the river before the pyrrhics did.
The pyrrhics adopted practically the same deployment, their 15 by 4 man Phalanx forming a wall infront of the bridge with peltasts on the flank. Their much stronger cavalry deployed towards the ford preparing to charge across supported by flanking fire from the horse archers.
The game started with the Samnite king and his samnite and Thessalian horsemen charging straight for the ford, Fabius seemed to have had the same idea and his cavalry struck for it as well. allot slower the great blocks of infantry made for the bridge with the hoplites making better ground due to the roman Velites holding back the majority of the roman infantry from marching.


By the next turn the first Blood was spilled as the Samnite king lead his cavalry in a charge across the ford, into Fabius' cavalry who were all killed to a man (including the right honurable Fabius) and straight into the celtic cavalry who turned and bolted. The Pyrrhics had their first men over the river! Over in the east the Pyrrhics started marching their Hoplites across the river, but instead of being charged by the Roman infantry the Roman Velites came to a halt holding the rest of the infantry back and began to plet the Hoplites with javeins and rocks, but they had no effect on the phalanxes.
The Pyrrhics took their oppurtunity and with the Ofanto crossed they charged into the midst of the Roman army like wolves in a flock of sheep. Dionysus charged his Phalanx towards some of the Velites who fled causing panic through the back ranks, skillfully Dionysus managed to redirect his phalanx in mid charge towards some other velites and soon the entire centre of the roman battle lin was in flight and the Tarentines were only stopped from single handedly routing the enemy by a firm unit of Triarii, whom they engaged with. Over in the west the cavalry met with just as much success and they sent a unit of Hastatii running along with the celtic cavalry. When the dust settled we could see that half of the Roman army was running away and with their army general dead it would be hard to rally them.
Dionysus storms across the Ofanto, smashing apart the roman Centre


The Pyrrhics continued to take full advantage of the fleeing Romans cutting down all but one of the units of lone standing Triarii with minot casualties of but 3 men, however it was not all fun and games for the pyrrhics and one of their very powerful (and expensive) Phalanxes was cut down as it fled from Vespasian's Princepes.
Seeing how Vespasian had so easily cut down the Hoplites the Romans start to rally and even manage to force some of the Thessalian cavalry to flee for the ford. However Hermotenes took the initiative and charged his Samnites into Vespasian's flank and he fled (what an example!). The scythian mercenary's took this moment to cross the river by the bridge, leaving just the lone Peltast (all his comrades had been killed in the missile duel that had been going on with the celts) to defend the north bank
Vespasian rallied but to the rear of his army. The allied cavalry stormed off south sending the Princepes scatterling and thundering into the Velites. growing bord with the Peltasts the Po valley celts turned their missile fire on the Samnites taking out their back rank.
The allied cavalry continued their thunderous charge south getting further and further away from the river, sending the Velites fleeing and clashing with the Celtic cavalry. Hermotenes and his much depleted unit of Sanites took action and the five of the charged into all 42 Celts.
In an amazing turn of events Hermotenes sent the celts fleeing and cut them all down as they ran, the celtic horse was also annihilated and both Phalanxes moved south. Taking the initiative Vespasian dived towards the undefended bridge and sent the Scythians bolting north as he captured the bridge.
It was quick work for the Pyrrhics to finnish off the Romans and the only unit (in the entire battle) to survive was some four or five Velites who fled the field.
The final stand of Vespasian was a dramatic moment as Hermotenes and Dionysus with their hoplites surrounding him ordered his surrender, but instead he drew his sword and lept into battle souting "Death or Glory" after this he was promptley cut down and his head mounted on the tusk of one of Pyrrhus' elephants.
Now Pyrrhus' army was free to head south and onwards to Sicilly

Game review: As Owen called it "The closest run thing you ever saw!". We've come to the conclusion (after many years) that we are equal opponents, we've fought many battles and defeated may opponents together but the battles we fight always end with annihilation and with one of us having only a handfull of men left, "very bloody afairs" as we've now termed them.
Historic review: With the Ofanto crossed Pyrrhus could continue his march and it would be hard work for the Romans to block him again. with stories of rome's defeat flying all over italy and beyond, how they fled at the sight of the Tartentines and how their general was killed within the first few miniutes of the fighting (indeed he was one of the first ten to die), Rome had difficulty maintaining psychological fear and soon many Italians were flocking to Pyrrhus.

Thursday, 20 October 2011

day 20 - night attack in achaia

For this game we brought Lloyd into the studio (you may remember him from a previous game where his dwarves and my empire trounsed the skaven), It was the first time that the studio WAB armies had actually been used in a game (it was also only the second game of WAB either of us had played).
Lloyd used the studio's hoplite army and I used the scythian one.

Historically the battle was set in the Corinthian war. The Scythians were a mercenary army hired by the Corinthians for conducting night attacks, ambushes and scouting. The hoplites were from Sparta and had made camp for the night on the road to Corinth, with king Agesipolis I of Sparta camped in the centre. We used the night attack scenario from "Vlad the Impaler" to represent the conditions of the attack. The mercenary Scythians had been sent by the Corinthians to kill Agesipolis and as many of his hoplites as they could, as well as burning or stealing their supplies. a completly mounted army vs a completly non mounted one!

Spartans (1500pts)

King Agesipolis I     
Prince Cleombrotus 
10 Peltasts (persian immortal archers in skirmish)
14 spartan hoplites
16 spartan hoplites
16 spartan hoplites


Corinthians (1000pts)

King Madyes
Lord Paratua
7 Bodyguard (cataphracts)
14 horse archers
13 light horse


My horsemen thundered down on the camp! The light horse crashed into the peltasts taking two casualties from their bows but slaughtering eight of them, mean while my horse archers (i can see the rashness of this now) smashed into the rear of the smaller hoplite unit, failing to kill any of them. over in the south of the camp Madyes and his bodyguard charged into the flank of a hoplite unit, each side taking a casualty. It was not looking up for the men of Scythia when the hoplites on both sides reformed to face them!


In the Spartans turn the casualties came quickly! Madyes and his guard killed two of their opponents taking no casualties, their Kontos' proving their worth.


But on the north side what had started off as a mistake quickly became a disaster when the hoplites lead by the king's son dispatched seven of the horse archers taking just one casualty


In Scythian turn two the remaining horse archers fled, the rest of their comrades cut down by cleombrotus and his hoplites.


Madyes and his bodyguard killed off another two hoplites before they were flank charged by the remaining hoplite unit which inflicted no casualties, after this the remaining light horse charged the rear of the already engaged hoplites, leaving three riders to finish off the last peltast.
The two Scythian lords and their warriors made short work of the hoplites chopping up four of them, altough they did take a casualty from the hoplites on their flank. However the light horse didn't have as much luck against the peltasts taking one casualty and inflicting none!


The remaining seven hoplites were quickly dispatched and the horsemen turned on the hoplites on their flank and Agesipolis, killing three of the hoplites to only one casualty. This luck was not duplicated in the north though and the remaining Peltasts finished off her two mounted opponents.


The Hoplites fight on as the horsemen of Scythia quickly dispatch their men.
Lord Paratua again leaps into Madyes' combat killing two hoplites. Over in the north the remaining horse archers rally and start to pester the slow hoplites with their arrows, knowing they are perfectly safe! the other two horse archers begin taking shots at the remaining peltast, desperate to dispatch her.


The combat in the south quickly heightened when Cleombrotus joins the frey, slashing out aginst lord Paratua. the horsemen kill three hoplites, taking two casualties. Meanwhile the other hoplites loom ominously near!


With the charge of the last hoplites the combat comes to a sharp end! Partua and Madyes are both knocked to the ground and captured, the last guards are slain (but not before they kill two hoplites) and the last horseman flees, now only three horse archers remain and the spartans are certain of victory


The three remaining do all that they can knowing that if they kill Agesipolis they could still snatch victory from the Spartans, but their arrows are too week and they only wound him once.


The game end with Agesipolis rushing into battle with the horse archers, who flee.


The game ended in a Spartan victory

Game overview: its a great game and the rules really suit historical fighting, having seen my Bodyguard in action i'm always going to take kontos' where possible as they are game winning! Always strikes first and +1 strength, amazing! I believe that my loss was the fault of a failure to coordinate attacks and rash decision making by the men, my horse archers charge was certainly not a good move and I forgot that if i killed Agesipolis I would automatically win. I now think that i should have devoted more to killing him and maybe a more focused attack from just one direction would have worked better, i could have even kept out of combat and just peppered the king with arrows (29 strength three hits a turn is bound to do something)

Tuesday, 18 October 2011

day 18 - rorke's drift

At my local wargaming club the guys had brought along this fab game of rorke's drift
Its fought on this map with the british in the compound, I found the rules very simple to pick up and i'd definatly recommend it as a game. the shooting was simple movement was simple everything seemd to be... including killing zulus! and they seemed to make little progress only killing one of my stands for the tonnes of theirs. fortunatly zulus can recycle! (not like wombles, but more like tyranids, when you kill them they come back. be ammusing if wombles were like that!) 

Saturday, 15 October 2011

day 15 - Immortal miniatures hoplites review



 
Contents36 figures
Poses5 poses
MaterialPlastic (Hard Consistency)
ColoursGrey
Average Height 28 mm  
Frame: http://www.immortalminiatures.com/page68.html

Review

Ratings (44/50)

Historical Accuracy    10
Pose Quality    9 
Pose Number     6 
Sculpting     9 
Mould 10

Thursday, 13 October 2011

day 13 - Dwarves vs Easterlings

 My 600pt easterling army at my local games workshop ready for a wenedesday LOTR gaming night

 The Eastrlings and troll advance up the gulley towards the Dwarves (store army), flankd by the khandish horsemen. on the left the horsemen were un horsed and joind the easterling battleline but their king continued into the dwarves on the hill


The dwarves wrap around the easterling flanks, splitting the king off, while the khandish horsemen charge into the khazad guard.

In the end the Troll and Easterlings wripped apart the vault wardens whilst the king continued battering the dwarves on the hill and did survive till the end. But the easterlings still, lost taking serveer casualties.

Sunday, 9 October 2011

day 9 - Killteam shoot out rules

Killteam shoot out is exactly like normal killteam except that you can have up to 300pts and the game is much more brutal and quick.
It represents a gun fight where, for whatever reason (A canyon is in the way, the enemy may have the plague, the air is too thick with bolts etc), niether side can engage.

The first two turns are played using the night fighting rules (this can represent a grudge fight after a midnight murder or the fact that the warriors are muddled and take time to adjust to the enemies positions)

Every model must be deployed with their base touching cover (fearless models and models with feel no pain do not have to). In the player's turn D3 models may move (roll each turn).

In the shoot phase all the models may shoot. Each model may fire their gun off D3 times (example: a splinter cannon that rolled a 5 and did not move may fire 18 shots, but must roll 6 dice three times). If a model kills another before they have run out of shots they may sweep their gun into the nearest enemy model to their last target (If they do this they must subtract 1 from their D3 result, meaning that a model may only do this action if they scored a 3 on the D3).  models count as having line of sight if any part of them is showing from behind cover (including the base). A model that shoots recieves -1 cover save on the D6 roll of a 3+ (automatically if they sweeped)

First you roll to hit, then cover saves are taken, then you roll to wound and finally armour/invulnerable saves are taken

Cover saves:
how much of the enemy is visible?
just base or tip of equipment - 1+ cover save
minimal possible - 2+ cover save
1/4 - 3+
1/2 - 4+
3/4 - 5+
hardly anything - 6+