Monday, 9 April 2012

Vampire hunting in licheberg (part 2 of the battle of the haunted hills)

After his defeat on the haunted hills at the hands of the council of the blessed, Siriun fled to the desterted grave town of Licheberg. With its vampiric ruler, Weneceslas, resting after the battle Siriun would have an easy job of walking in to the abandoned town and raising the huge mouds of corpses in ever corner back up to create an undead horde that would allow him to hold Licheberg almost in definatly. Accompanied by a small band of crypt ghouls and a couple of dire wolves, he raced off to start the raising...
However he had been followed... after the battle Yann the bold and St. domonic had gathered together a band of the prince's guard in whatever state they were in at the time. Some rode horses others ran on foot, some wore cloacks and helmns while the others had plate armour and broad hat and there was any ammount of different weapons with greatswords, rapiers pistols and repeater handgun mixed everywhere. The band of Vampire hunters, led by Yann made a stand round the clock of Morr in the centre of Licheberg, this was the only place which was not carpeted with corpses and the only place Domonic could channel morr's power.

We played this game as we would a normal warhammer game but with more skirmish type rules (ie no charge arc, models move as individuals etc). I had a small band of around five greatswords and three outriders, together with my lore of light wizard and a warrior priest. The vampires on the other hand were made up of Siriun a vampire, a large selection of around eleven or tweleve crypt ghouls and grave guard together with a couple of dire wolves.

 The small band of Hardenburgers stood upon the clock's base, all around them were corpses and great carts piled with the bodies. It was a defeated vampire's dream...
The Outriders could be heared riding down the streets, the horses could be heard making a great deal of fuss as they waded through the corpses and the sound of cracking and crunching bones under hoof was horrible. Suddenly a great deal of gun shots went off and the riders came charging back into the court yard, letting rip at a band of heavily armoured skeletal warriors making their way down one of the streets! suddenly there were ghouls and undead wolves bursting out from another.
But just as the men were raising their greatswords to counter these surges, Yann let out a cry and lept from the  clock's protection, running for a back street.
 Siriun had was wandeing down this street towards the town centre and  was clearly in the middle of some dark ritual of raising. As Yann and his swordsmen hit the ground of the court yard the bodies littering it began to grasp at their feet and they slashed wildley at the corpses around them in their haste to get at the vampire. Behind them st. domonic and the three horsemen were doing their best to hold the undead at bay but it was the vampoire who must be the priority. In such a position as this he could besiege Hardnburg for years and the city would in time fall.

But as the vampire charged towards Yann and the swordsmen, wielding his blood soacked knife Yann stepped out towards him. He declared lifted his hammers high above his head and brought them down through Siriun's rib cage. The vampire then caught a blow at the warrior priest, but imbued with the armour of righteousness  the blood soacked blade could not harm him. With one last blow of the Priest's hammer the vampire was downed and the swordsmen fell upon the lifeless creature, plunging their weapons time and time again through it's blackened heart.

The corpses had ceased to move and the riders were firing off shots at the weakened ghouls, pursuing them to the edge of the city. Yann would be remembered for this act, and so would the nine men with him. The ten men who saved Hardenburg and Licheberg from the grip of Vampiric power!

Battle of the haunted hills (part 1 from 21/08/2011)

In the year 2514 (the present year is 2515), the 12th year of our illustrious emperor Karl Franz's reign, the blessed council did meet the obsidian guard of Sylvania to do battle in the field over the haunetd hills. Here is what the chronicolers say:

For many months now, nearly a year, there had been no sign of the accursed vampire Raspartine. Throughout the empire it was known that he and Valmir Aesling had come to blows in a short and bloody campaign in Ostermark, and after four battles in which Raspartine lost both the crown of necromancy (originally owned by azhag the slaughterer) and two of his most trusted vampiric servants he was defeated. But he had not been in Ostermark, the campaign had been commanded by Lazarus the wight king. No, the last time Raspartine had been seen was at the attack in Tilea where he had been felled by Prince Vyshnevtsky II (who had been driven mad by the cheese blade of a plague priest). After this event he did not appear and men now say that he lost form for ever.
It was at this time that another Vampire gained power (though he was nothing compared to Raspartine). He was named Siriun by his victims (roughly translated into reikspiel meaning hellhound), but over his skeletal legions flew the banner of the obsidian guard!
He aimed to destroy Hardenburg while the majority of their force was away in the far south slowly marching north, time was against Siriun and he knew he had to act soon, but rather than attempting a full out assault of Hardenburg he reasoned that he must first destroy Wenceslas' stronghold in Licheberg if he did not want the vampire* to bring his force down from the highlands (gathering the pople of that land with him) on the rear of his besieging force and roll up the line.
So Siriun headed for Licheberg, intent on malice!


*Wenceslas was the brother of VyshnevtskyII and had been turned into a vampire by Morr so that he could rule over the town of Licheberg, which had been hit by a plague that turned all the people to skeletons. He was always Vyshnevtsky's trusted ally.

Location: haunted hills (east of the moot, north of Hardenburg)
Story: a vast horde of zombies and skeletons have appeared heading west towards Licheberg. The council of the blessed recieve news of this and ride out with their force to counter Siriun before he gets to Licheberg.
Points: 2000
mission: storm of magic
Objectives: storm of magic
scenary: 4 arcane fulcrums (representing 4 of the haunted hills, which are so full of necromancy that they count as fulcrums)


The council of the Blessed
  1. Pietr templar grand master with ring of Volans (okkams mind razor) and sword of fate
  2. Sigwalda the fiery level 2 battle wizard, lore of fire
  3. Gelada level 2 battle wizard, lore of shadow
  4. St. Domonic level 2 battle wizard lore of life
  5. Zhu level 1 battle wizard lore of light
  6. Yann the bold warrior priest with dawn armour, wyrm slayer sword and shield
  7. Sylvester Mc Hune level 3 truthsayer
  8. Wenceslas Montcalm level 3 vampire lord with tomb blade, flayed hauberk and lord of the dead
  9. Knights of the black bear 5 knights with standard, champion and razor standard
  10. Blessed Guard 3rd company 30 halbediers with full command
  11. Licheberg Yeomen 14 skeletons with light armour, hellfire banner and shields
  12. Thunderer great cannon
  13. Blessed guard 1st company 30 greatswords with war banner, champion and standard
  14. Blessed guard 2nd company 10 outriders with bardings
  15. Dragon fire hellblaster volley gun
  16. Sedu level 3 lammasu
  17. Brytua razorgor
  18. Sarkastadon sabertusk with bane claws
Siriun's Obsidian guard
  1. Siriun, vampire lord
  2. Kaeris, vampire
  3. Ripskin liversplit, necromancer in corpse cart
  4. Hester rabidlung, necromancer
  5. 44 zombies
  6. 30 skeletons
  7. 19 grave guard
  8. 10 crypt ghouls
  9. Flitch, Varghulf
  10. Corpse bane catapult (a contraption of Adam's creation, rules to follow at a later date - Benjo)
  11. Unicorn
  12. Young forest dragon
  13. Chimera
  14. Cockatrice
  15. Ghorgon
Vampire Turn 1 (lore of heavens)

Move
The vampiric unicorn charges Sarkastadon

Magic
Power 15 Dispel 13

Kaeris Fires of a spectacular blast at the Outriders, sending half of the gagging to the floor, where they lay chocking! but the power is to much for such a lesser Vampire and he is blasted apart, also he looses his Fulcrum to the baboon Gelada who is transported onto it.
Siriun trys to cast raise dead and maladiction of Nagash, but with flicks of his staff Sylvester dispels them both

Shooting
the young forest dragon, having hurtled towards the greatswords, sends a wave of fire across their ranks killing four of them

Combat
the Undead unicorn impales the sabertusk on its twisted horn and throws it to the ground!

empire: 2 vampire counts: 1


Empire Turn 1 (lore of light)

Move
Pietr charges the unicorn, out to slay his first monster
The greatswords charge through the remnants of the dragon fire and into the forest dragon.
Sedu unveils his wings, landing atop Gelada's abandoned Fulcrum

Magic
Power 19 Dispel 10

Sylvester blasts open a hole in the ground with the seven sigils to reveal the previously concealed steam tank, Purgator!
Montcalm tries to raise a graveguard unit, but is foiled by Siriun

shooting
the outriders fire off their trusty handguns, blasting apart seven skeleton warriors
The Thunderer misses the ghorgun, taking out only 1 skeleton
Purgator blasts off its deadly volley gun, ripping 10 skeletons apart
Dragon fire blows itself up in an explosion of splinters and screws. doubhtless to say, all the crew are killed.

Combat
Pietr smashes off the unicorn's horn and, as it runs in terror, cuts it apart. His first monster!
The Forest dragon smashes two greatswords to the ground, burning up their corpses, but he also recieves a wound from Yann

Empire: 3 Vampire counts: 1


Vampire counts turn 2 (lore of death)

Move
Flitch, Siriun and the grave guard charge into the horde of Halbediers
The zombies charge into the greatswords to help the dragon
The ghorgun leaps onto Gelada's fulcrum, planning to gorge on the little monkey!

Magic
Power 15 Dispel 13

Siriun Raises up ten (zombie) handgunners in front of the knights, muskets loaded and ready to fire!
And again Sylvester dispels another powerful spell, this time van hels dance maccabre

Shooting
The Zombie Handgunners down a knight with shot.
And again the corpse bane catapult misses

Combat
27 of the 44 zombies are smited at the hands of Yann, st.domonic and the greatswords, who take only three casualties in return.
Siriun and his grave guard only manage to kill 3 of the 30 halbediers, and suffer two casualties in return. But all is not over, and in a maddened flailing of claws Flitch smashes 4 of the plucky state troop. As expected the halbediers flee, but they are not run down and they become blessed (or cursed?) by Tzeentch as they run through the shrine.
And as expected Gelada is flattened by the Ghorgun

Empire: 2 Vampire counts: 1


Empire turn 2 (lore of metal)

Move
Zhu relieves the Lammasu of his Fulcrum
Brytua, the great pig, charges the flank of the zombies
Pietr charges the Ghorgun, hoping for another kill
The knights crash into the Zombie handgunners

Magic
power 15 Dispel 10

Wenceslas summons his wight king Captain with 16 grave guard from Licheberg, but he casts with Irresistable force, causing Sigwalda, Sylvester, Zhu di, Domonic and himself to take a wound.

Shooting
The Thunderer wounds the corpse cart, smashing thorugh wood and bodies alike
The outriders only manage to kill two skeletons with their 15 shots

Combat
The Cockatrice Wounds Purgator twice, suffering two wounds in return
Pietr smashes the ghorgun with his mighty sword, wounding it. But the Ghorgun picks up the young knight and swallows him whole (in a later battle of storm of magic though, Pietr downed the Ghorgun in the first round of combat) Regaining both the wounds it had lost
Yann and the greatswords wipe out the rest of the 44 zombies
The knights destroy all the Zombie handgunners, but suffer a casualty! Who would have thought that 10 zombies could cause so much trouble.

Empire: 2 Vampire counts: 1


Vampire counts turn 3 (lore of shadow)

Move
Siriun and the grave gaurd charge the Lammasu
Flitch charges into the Halbediers, marked by Tzeentch, but the Halbediers flee from this combat
Zhu di is attacked on his Fulcrum by a chimera
The ghorgun charges montcalm and his skeletons

Magic
Power 16 Dispel 11

Ripskin raises back nineteen zombies in front of the greatswords, but suffers a wound from the force used.

Shooting
The corpse bane misfires, snapping apart in a flailing explosion of body parts, fire and wood.

Combat
The chimera easily crushes Zhu di into the ground, scrapping up his left overs and eating them.
The Ghorgun and skeletons kill three of montcalm's skeletons but the Ghorgun is wounded by the Tomb blade.
The forest dragon runs down the rest of the knights, who really didn't have much luck this day.
Purgator Grinds over the cockatrice squaishing the horrible creature flat

Empire: 1 Vampire counts: 1


Empire turn 3 (lore of Light)

Move
The razorgor charges into the skeleton unit's rear
The greatswords charge back into the newly raised zombies, determined to down them once and for all!
The licheberg Graveguard charge the crypt ghoul's rear And the halbediers charge straight into Flitch the ever crazed
Sylvester takes Zhu di's abandoned Fulcrum

Magic
power 14 dispel 10

Sedu casts dance of despair (cast on 25+, remains in play, all enemy units have their movement, weapon skill, ballistic skill, initative and leadership reduced to 1, enemy wizards cannot cast spells)

Shooting
the Outriders have more luck this time and avenge their mounted bretherin. They tear apart the forest dragon in a hail of bullets
the Thunderer kills Hester, blasting him from his Fulcrum

Combat
Purgator runs over the remnants of the corpse bane catapult, destroying any hope of its recovery.
Montcalm, his skeletons and the razor gor kill a skeleton and the Ghorgun
Yann and the 1st company easily eliminate the newly raised zombies.
The crypt ghouls are wiped out by the licheberg grave guard.
Flitch takes two wounds from the halbediers who recieve 1 casualty, tzeentch smiles as his plan un folds

Empire: 2 Vampire counts: 0


Vampire counts turn 4 (lore of Light)

move
The chimera leaps atop Sedu and they duel high above the battlefield, battered around on gusts of wind
Siriun leaps atop Sylvester's Fulcrum and the Vampire duels with the wizard who has caused him so much pain.

Magic
power 12 dispel 9

Ripskin atop his corpse cart dispels dance of despair and casts Dance Maccabre on himself

Combat
Siriun fails to wound the druid and is blasted back of the fulcrum, into his graveguard.
The chimera breaks Sedu's clutch and throws the lammasu motionless to the ground.
The razorgor continues to mash his way through the skeletons leaving only two standing.
Flitch tears apart six halbediers, and tzeentch's curse awakens! The rest explode in balls of tentacles.

Empire: 2 Vampire counts: 0



Empire turn 4 (lore of beasts)

Move
Purgator moves to point blank range of th Chimera, clockwork whirring

Magic
Power 17 Dispel 10

Montcalm summons another of his wight captains along with 7 skeletal guard in Siriun's grave guard's rear, but casts with so much force that he forgets the spell and becomes level 1
Sigwalda casts fire ball barage but only kills 6 of Siriun's grave guard with the flaiming balls

Shooting
Purgator fires enough shots into the chimera to kill it three times over
the Thunderer blasts apart the ever powerful Ripskin's corpse cart
the outriders kill two of Siriun's grave guard

Combat
Montcalm smashes up the last of the skeletons
Empire: 2 Vampire counts: 0


Vampire counts turn 5 (lore of death)

Move
Siriun again, charges towards Sylvester leaping into a duel with him.

Magic
power 17 dispel 12

Ripskin summons 18 zombies in front of Montcalm's skeletons and the Razorgor Brytua, denying them access to the fulcrum

Combat
Siriun smashes his sword straight through sylvester's amulet, smiting the troublesome druid. The fulcrum is Siriun's!

Empire: 1 Vampire counts: 1


Empire turn 5 (lore of heavens)

Move
The Licheberg Grave guard units charge Siriun's Grave guard (my bet's on the grave guard winning - Benjo)

Magic
Power 15 Dispel 9

All dispelled

Shooting
20 shots from Purgator Only wound Siriun once
The outriders also wound siriun, but with only 15 shots
the Thunderer blows up sending shards of metal everywhere. the crew were never seen again.

Combat
Siriun's grave guard kill two of Montcalm's summoned ones

Empire: 1 Vampire counts: 1


Vampire counts turn 6 (lore of heavens)

Move
the zombies blocking montcalm charge his skeletons
Ripskin claims a fulcrum, looking down at Montcalm fighting desperatly against the raised zombies

Magic
power 13 dispel 10

Cackaling Ripskin raises 20 more zombies as a flesh shield between him and montcalm
Siriun opens up a chasm in the ground and out of the chasm rises... Stevie! the steam tank, controlled by undead skaven (does anyone remember the battle report between skaven and bretonnians/empire, where Stevie fell down a krak in the ground? well its the same steam tank, raised anew! if you havn't read it its in a tale of another two gamers - Benjo)

Shooting
Stevie fires off his gun at Purgator wounding it once.

Combat
In the grave guard pile up only one of Siriun's dies
Montcalm's skeleton warriors kill six zombies only taking one casualty

Empire: 1 Vampire counts: 2


Empire turn 6 (lore of death)

move
The Razor gor charges into Ripskin, hoping to throw him from atop his fulcrum.
Montcalm charges into the newest unit of zombies, desperatly battling forward
the grave guard bash up is joined by yet another unit of licheberg grave guard

Shooting
Siriun is brought down by a rapid-close-range-volley from Purgator, this causes 10 grave guard to crumble

Combat
The razorgor Brytua, smashes ripskin's skull in, smashing him backwards off his fulcrum
Montcalm takes down 6 zombies with his tomb blade
the grave guard mash up sees 3 killed on both sides.

Empire: 1 Vampire counts: 0


Vampire counts turn 7 (lore of light)

move
Stevie rams purgator in a fight to see which steam tank really is the best
5 zombies and 3 grave guard follow Siriun and crumble

combat
Stevie wounds purgator, smashing of a piece of clockwork
In the Grave guard mash up only 1 of siriun's guard remains battleing against a wight king.
7 zombies are slain by Montcalm and his skeletons

Empire: 1 Vampire counts: 0


Empire turn 7 (lore of fire)

move
montcalm and the skeletons charge yet another Zombie unit
the gretswords crash into Stevie prepared to down the ghost from their past

Magic
power 8 dispel 2

Sigwalda transports herself onto Siriun's old Fulcrum and St.domnic reawakens Sylvester on top of Sigwalda's abandoned one.

Combat
montcalm kills the final zombie, but to late to claim the Fulcrum
The wight king smights the last Grave gaurd

Empire: 2 Vampire counts: 0
EMPIRE VICTORY

Friday, 6 April 2012

The trials and challenges of Count Charles De Vergy

"Charles De Vegry, Count au Isle de Lyonesse, the grand master of the knights Kathar (of st.Slaar) had gone questing in the lands of Wattonford with naught but his mount, armour and weapons. He had left all his lands and power behind and was risking everything in this war torn province of vampiric power, so that he might claim the hand of his lady. She was the ward of Vyshnevtsky II of Hardenburg and the only way he could attempt to win his patron's approval was to prove his courage in the Sylvanian wastes..."

This was one of the special games held at my local games workshop in the easter holidays. There were three of us playing this game today and we each brought along a monster and a hero from our collection to participate in a LOTR style fantasy battle. The objective was for us to kill as many monsters as possible, so quite simply we each had a hero to slay monsters and a monster to kill other heroes. The player who's hero had killed the most monsters in two hours was the winner. Simple. The players were as follows.

Nordland (Empire)
Grand master with Thunder mace (it changed after game one to wizard lord with power scroll and thunder mace)
Giant (using Orcs and Goblins rules)
Knights Kathar (Bretonnia)
Bretonnian lord on royal pegasus with Giant blade, Enchanted shield, Opal amulet, Pidgeon plucker pendant, Luckstone, Potion of foolhardiness and Warrior bane
Chaos giant with mark of slaanesh (always strikes first giant that can regain wounds... yay)
Wattonford (Vampires - joined in game 3)
Strigoi ghoul king (lazzarus)
Terrorgheist
Tomb kings
Tomb king with great weapon (mounted into chariot after game one)
Tomb scorpion

Leaping down from attop Lazzarus' mighty tower of sorcery, Charles swept from the highest heights upon his heroic mount to crash into the bearded (and icredibly drunk) giant! As de Vegy levelled his lance to face the giant the lance shattered, exploding outwards as the core expanded with enchantment to reveal a mighty club. It was as large as even the mightiest ogres could wield but the knight held it high with ease.

With a great sweep of his giant club, Charles brought it down on the giant's arm, gauging a great chunk of flesh from the behemothic man with one of the metal scraps in the club's side. With that the enraged giant swung down a huge chain at the knight whom had just wounded him so badly.

 But De Vergy spurred his horse quickly out the giant's way, bringing his club straight down in between the giant's shoulder blades. The now enraged giant began to cough blood as it picked itself up from the lake shore. 

The mighty beast rose to its feet screaming and balling like a small child. This sent Charles' horse into flight, but he soon gained control of his mount and crashed back down towards the giant levelling his club at its stomach. Just before impact the club turned back into a lance and pierced straight into the huge creature's belly. It looked stunned for a moment... then it fell backwards into the lake. This most mighty of challenges and slayings earned De vergy great renown and both man and monster fled from him in fear when they saw his questing steed!

The first game was very fun with my knight charging the orcish giant in turn one and slaying it in three roudns of fighting before turning on the tomb scorpion. Unfortunatly the undead construct managed to defeat Charles, though it was on one wound. In turn one I had also charged my Giant into the imperial grand master, the giant had then picked him up and squished him flat. It had then gone on to kill be killed by the tomb scorpion. So far the tally was Bretonnia 1, the rest nil.

Game two was just as fun. My bretonnian lord charged into the tomb scorpion and squished it flat. My chaos giant then went after the empire wizard thumping him with his club before taking out the orcy giant with a chomp followed by a thump. However the Chaos giant then ended its days at the hands of the tomb king. Bretonnia 2, tomb kings 1.

Game three saw the vampire counts enter the game, the tomb scorpion launched itself at de vergy but he slew it and together with both the giants went and ganged up on the terrorgheist. It managed to throw them off a few times before the wizard lord got shouted apart by it. However not before it had taken down the o&g giant. Mr tomb king then chopped up the chaos giant. Bretonnia 3, tomb kings 2, vampire counts 1.

Game four was mixed for me. I did not kill anything and the terrorgheist quick dealt with De vergy while Lazzarus took out the chaos giant. Turn one saw Lazzarus kill the empire wizard, while the tomb kings scorpion managed to take down the other giant, who promptly fell on the scorpion and squished it. The game ended with the terrorgheist blowing the tomb kings head off. Bretonnia 3, tomb kings 2, vampire counts 2 and empire 0.

Quite clearly that meant that killing two tomb scorpions and a massive giant had more than earned De vergy the wright to his lady's hand. (probably an event that owuldn't have occured if they empire had brought along a steam tank... but thats a chariot not a monster so no!)
As I have said many times before CHECK OUT YOUR LOCAL STORES EVENTS!
The next game i having there will eitehr be lotr or a special jousting game (i love these special events)

Wednesday, 4 April 2012

War in Wattonford: battle of the Scrolls of binding

This was one of those very special games where strange things happen and naught is as it seems. Each player was allowed up to one wizard and three monsters (from their own or the storm of magic rulesbook), in the end it turned out that there were two teams of two wizards and four monsters each guarding an arcane fulcrum. Half way through the game the Daemons (lead by Kairos) entered play from the throne of skulls in the corner.
Having been working the projector and monitors at my church for the easter holiday club all week I was in a bit of a rush to get the bus to my local Games workshop and stupidly forgot my camera (for those of you who have read http://warformiddleearth.blogspot.co.uk/2012/03/1912-chinese-campaign-29th-jan-1912.html you will understand why I could not use my phone...), this was a terrible shame as it was an amazingly pretty battle and would have looked great on camera but some pictures of the models we used as wizard generals and some others from previous games with detailed commentory on the battle will have to do (photos from Games Workshop).

The armies were as follows:

From the North they come
Aelfric Cyenwulf, Lvl 4 Chaos Sorcerer lord on disc of tzeentch with channeling staff, power familiar and warrior familiar.
Yoda, Lvl 4 Goblin great shaman with dispel scroll.
Ancient Stegadon
Chaos Giant
Frost dragon
Cygor

The old pact is renewed
Melchior star gazer, Lvl 4 Arch mage
Lvl 4 Liche high priest with dispel scroll
Hell pit abomination
Griffon
Giant
Tomb scorpion

For the glory of Tzeentch
Kairos fate weaver
blood crusher of khorne
blood crusher of khorne
Turn one went to the forces of chaos with Aelfric and the dragon spearheading the attack on the enemy fulcrum from the left while the Giant and Cygor took the right. The Stegadon and Gobbo held back to guard the fulcrum. The magic phase saw the greenskins summon a unit of fifteen "imaginary" orc boyz in the centre facing the skeletal priest on his fulcrum. Aelfric then tried to cast pandemonium (characters may never confer their LD, additionaly any roll of a double automatically miscasts) but the High priest threw up his dispel scroll to parry it, a slightly wasteful use of a dispel scroll so early on especially as it was only cast on an 8+ so could easily be dispelled next turn. Aelfric then cast flickring fire of tzeentch on the hell pit and took it down to two wounds, aslo setting it on fire in the process.


It was then the froces of order's first turn and it started off with the hell pit charging straight into the dragon. Melchior then lept upon the high priest's fulcrum, swapping places with him. The griffon flew round the flanks of the orc boyz and stegadon and the giant (disguised as father christmas) made a strike out for the chaos giant and cygor. In the magic phase they were rather buisy and created an extra fulcrum for the high priest before trying to nulify ours, which brought our greenish dispel scroll.
In the combat the frost dragon accidentaly caught fire from the hell pit and smashed the ratty thing up, such was the ball of flame that it was dead and there was no coming back, the dragon meanwhile took a wound.

Our next turn soon came round and we started drastic action! The frost dragon charged Melchior while the cygor charged into the father christmas giant. The orcs then turned to face the griffon and Aelfric decided to sit in between the opposing fulcrums. In the magic phase we cast pandemonium, and this time no ammount of dispelling could stop it. The rest of my spells were dispelled but the gobbo imbued his stegadon with as many powers as he could. The frost dragon breathed on Melchior and wounded him before failing to wound the dragon, but forstie was forced to step down as he had failed to squish the elf. The cygor then wounded the giant twice, taking but one wound, however it was an eadbutt and he was stunned for a while.
The forces of order then reacted to our assualt, th griffon assailed the chaos giant in the rear while the giant continued to pound the cygor. The magic phase went terribly, forgeting about pandemonium Melchior decided to summon something big (300pts size) but failed to cast and in the process also triggered the pandemonium miscast. The elf suddenly turned into a lvl 3 wizard before his fulcrum sent out a wave of magic turning all four wizards into frogs (the "imaginary" orcs chuckled to themselves that they couldn't tell the differnece in the case of their wizard). This spell apeared to have rather back fired on Tzeentch's sorcerer lord but it drew the magic phase to a swift close.
The christmas giant then smashed a wound off the cygor that was just standing there dazed. The chaos giant then swung his club at the griffon which had wounded him twice, but the griffon dodged it.
Our turn then came round again. The dragon charged back into combat with Melchior while the boyz all went headlong into the rear of the elven griffon as the giant was turning to face it. Aelfric failed his roll and remained a frog on a disc of tzeentch with two puzzeled familiars while the Gobbo managed to change back. So the orcs did a few orcy spells and all was over for that magic phase. The fighting saw the cygor-giant battle continue, while the griffon caused another wound to the giant before it yelled and balled. The griffon fled and the boyz and the chaos giant ran it down, almost hitting the fighting father christmas giant. Next turn the Chaos giant lept into the giant mash up and over two turns managed to smash up the giant, however the cygor was also taken down in the frey. The frost dragon had by now assualted Melchior three or more times and the mage was only on one wound,  but the high priest was in combat with the chaos giant and had just been wounded. However then the Elf cast unbind on my dragon and rolled a 5... This not Dragon's home, dragon go home... oh dear I had lost my dragon. Meanwhile Aelfric had turned back into a "real boy", But before anymore could happen the Daemons arrived.
Kairos fateweaver stepped down from the throne of skulls to cries of "look they are winning help us" from the high priest and "We are all one under Tzeentch" from Aelfric, but the lord of change lost no time in blasting off his spells at everyone, reducing the chaos giant to one wound (from five as he had eaten a bit of the other giant) and the orc boyz to five men. Our turn then came round and we tried to work out how we could counter this. We started with Pandemonium, which cast, before going on to cast infernal gateway at the fate weaver... in away we were so go back the way you came, but we did inflict two wounds on him. The dragon the bit off Melchior's head, however this looked like it might have back fired as Kairos could easily fly onto the pinacle of power and we would all be drawing.

It was then the tomb king's turn and they made quick of triggering pandemonium as the high priest cast the seven sigils of summoning. Gaspar, a lvl 2 high elf mage suddenly appeared on the un occupied fulcrum. The high priest then sent off his miscast, wounding himself and Aelfric before triggering his fulcrum which again leeched power (probably of a long dead bretonnnian maiden) which turned all the wizards (including kairos) into frogs again. The tomb scorpion then appeared next to the greenskin fulcrum.
The game was rapidly coming to an end, but in storm of magic this is the most rapid and exciting part of the game as everyone flings all they have at the fulcrums.
Everyone but the goblin then changed back into themselves and the blood crushers went haring into the remaining orcs and giant who they both slew. The tomb scorpion assualted the goblin mage (or should I say frog) atop our fulcrum not damaging him atall, before the ancient stegadon rear charged it and slew it. Now the elf and the high priest were left without a single servant... so they played dirty. Gaspar managed to nulify our fulcrum putting them 2-0 ahead of everyone. It was then the daemons turn and as always it was pretty nasty... Kairos blasted off a spell at Gaspar and the poor eleven mage threw all three of his dispel dice at the spell (us nasties held onto our four and refused to let them use them). The little elf was balsted into smitherines by the spell before Kairos then tried to cast transgar's transportation (you move to the nearestun occupied fulcrum) on himself but we dispelled it.
One of the blood crushers then squished the High liche priest flat before we put in our master stroke.


It was the last turn, there was little anyone could do to stop us. The goblin was now standing on a working fulcrum while Aelfric  flew up to the orginal elven one upon his disc of Tzeentch, where he pronounced victory in the name of tzeentch and teh Aeslings.

Wow, an incredibly fun game of storm of magic. These  "special" games that the stores hold are always great, and I do encourage everyone to go on Facebook and search their local store's events to see what is on. This also give me an extra 1000 campaign point (I have no idea whether this puts me joint first place with the ogres (who's general was commanding daemons today) or just below), the last storm of magic game was just like this, with myself winning the fulcrum with just seconds to go... but in storm of magic anything can happen and troops really make little difference... so why not go without as we did.

Monday, 2 April 2012

Storm in the north

So today (as well as advance ordering the new empire army book) I played storm of magic with my orcs against my freind's skaven at his place (on his mat with my fulcrums) it was 1000pts with 250pts of storm of magic (one monster each). It was meant to be fought between the scone hunters and clan nord in the wastes of norsca.
I'm afraid it was rather a last minute afair so apologies for the lack of commentary etc.
The lists were as follows

Clan Nord
Warlord
Warlock warp lock pistol
Warlock doom fire rocket
Warlock
19 stormvermin with poisoned wind mortar
40 skaven slaves
6 giant rats with master
ancient stegadon

Da scone hunters
Nigel da squig farmer, savage orc great shaman
Gelada, goblin shaman
Black orc big boss
10 black orcs
5 wolf riders
5 savage orc boar boy big uns
mangler squig
doom diver catapult
Carnosoar

The set up was at so with the fulcrums unfortunatly out of reach of each other. The orcs positioned the fulcrums behind the mysterious shrine and the black orcs. While the skaven just placed their two main units bang in front of their fulcrums.

With a catastrophic ammount of irresistable forces and fulcrum disaster the clock began to channel its power into Nigel and he summoned a great green hand to pick up both the mangler squigs and the black orcs and smack them down in front of the skaven slaves ready for the slaughter!

 With the awful miscasts in turn one the skaven player had managed to blow up two of his warlock engineers (one was killed by the doom wheel) and move my two destructive units right up close and personal, he had managed to summon up a bemused high elf mage from some where but had run out of power dice to negate my fulcrums with.

It was then my turn and I flung the mangler squigs through the stegadon and slaves, it put the stegadon down to one wound and killed five of the skaven.
My Shamans were so much more sucessful. I managed to summon a Storm Dragon in the magic phase, but otherwise it was uneventful and all got dispelled.
In the shooting phase the storm dragon let loose its lightning bolt and killed the ancient stegadon while the doom diver landed on the newly summoned high elf wizard, crushing him and two storm vermin flat. What a suprise for the elf!

 The black orcs then smashed up seven of the skaven slaves but took two casualties in return. The skaven then passed their ld2 test, something I have never seen done before!

The giant rats then proceeded to kill three wolf riders to only one casualty but both sides still held. But these minor combats would have little effect on the out cme of the game. It was the wizards who would decide that.

The skaven turn then saw the last remaining warlock engineer summon onto the battlefield another one of his class to try and take the other fulcrum, everything else was dispelled. The doom wheel then crashed into the savage orcs and systematically blew them all up. The poisoned wind mortar then misfired for the second time this time scattering into the slaves and killing four.

 With my big expensive unit of boar riders blown to smitherines it was looking bad but, on the fulcrum front I still stood dominant.

 The Black orcs then smashed up the skaven slaves some more and they fled the field of battle. The warlock enginner then opened fire with his pistol on the mangler squigs and wouded them.

 My turn was very mixed. The dragon attacked the doom wheel and failed to do anthing to it however I summoned an even more bemused high elf mage who promptly blew up the Fulcrum directly in front of him. Now the skaven had no Fulcrums. The elf then summoned up an arachnarok spider. My black orc big boss then ran at the Warlock who had just fallen from his fulcrum and crushed him. The doom diver then hit the last warlock and wounded him once, but not enough to stop him summoning a freind. My carnosaur then charged the storm vermin, attacked the warlord, failed to wound him, took two wounds and fled.

If this was a proper battle i would be badly losing but as it was storm of magic, Nigel was standing triumhant with his pet monkey and Elven recruit at his side.

Next turn went rather badly. The storm dragon wounded the doom wheel once, and it almost fled but unfortunatly didn't.  The slaves and giant rats then fled the field
The storm vermin then went charging on after the carnosaur, and it fled further sending the arachnarok spider into panic. All the summoned monsters were fleeing (except the dragon which was in a deadlock) and the shamans were looking on in horror.
And with that it was turn three and the Orcs had won. With one last spell the high elf mage had destroyed the remaining fulcrum. The Orcs had three wizards two of whom were standing atop high pinacles of magic while there was just one warlock remaining with no fulcrum within reach. The carnosaur had rallied and the doom wheel was seriously damaged. Two - nill victory to the Orcs of Scone, now they could fruitlessly search Norsca for the stone of scones (which soem orcs blieve preduces endless scones while others believe it will give endless power) before returning to their home on the Isles of Ona, Linda's Farm and Floor off northern Albion to plan their next search...

Sunday, 1 April 2012

The legions of Hardenburg part 1

Today I have decided to show you my empire army in detail, with painting techniques, conversions, backgound and gaming information on the models also I will talk about my planned aditions.
 Bernard Sanchez de Magritta, del fuego. Xanthite Inquisitor, Hardenburger vampire hunter, Imperial witch hunter and Estalian Conquistodor, Sanchez is a zealous figure who believes in nought but that magic is a thing of chaos and an abomination in the sight of Morr. He marches to war armed with his trusty rapier (tormentor blade), flaiming wheel lock (shrieking blade) and his wide brimmed hat and quick accusing tongue (helm of discord). He has led many hunts for witches, vampires and other abominations of chaos down the dark alleys and back streets of everywhere from Hardenburg to Estalia, Mordheim to Altdorf.
He also carrys his shield slung over his back. Covering it is the flayed face of his most recent catch (enchanted shield) and slung around his belt are other grisly trophies and his trusty pistol, with which he has dispatched many a creature of chaos.
As you can probably tell the staked heretic he is burning before the battle (and his troops and the enemy) was converted from the pole carried by teh necromncer on the corpse cart. I am currently working on a few other witch hunter conversion including an estalian conquistodor themed one trying to pursuade a skink shaman to convert at flame point.
 First up we have my Handgunners, they are perhaps one of my less interesting units and only half of the ten men are painted. I never use the marksman as a hochland long rifle man and always count him as armed with a repeater handgun (my story is it's breech loading). They have been many things in their time from just the state troops of hardenburg to the marine crew of the Hardo-Estalian navy and have served me well on many occasions. Their most notable feats are when they became drunk after the conquest of Kasos in Tilea and ended up sleeping in a farm house over night only waking when they realised it had turned into a battlefield, they then proceeded to miss everything and flee the field after a pidgeon bomb from a minor engineer detonated above their heads.

 This is Bernado Belletto (not the famous venetian painter who was a student of Canaletto) my master enginneer, born in 2503. After the death of his master Adlegriff Pionier (who's feats include the duelling and slaying of an ogre tyrant, but who's death was caused in a duel with Rapartine's wight king, Lazzarus) Bernado Belletto was apointed master enginneer of Hardenburg.
 He is most famous for completing the Great Big wheel, an idea of his master which would rival the steam tank in effectivness, making several models. First there was Xenolith (which suffered the ignominious fate of being scrapped for spare parts), then there was Stevie (much more recognisable as a tank stevie first fought daemons in Albion, however when serving in Bretonnia with the Knights Kathar it was sucked into the earth by a skaven wizard. It then reapeared in the service of Raspartine during a storm of magic in the haunted hills and was finally destroyed by its creator) and finally Purgator (which also first saw service aganst daemons in Albion, but had been tested on protestors in Hardenburg itself. It was responsible for the destruction of Stevie).

 These are the knights of the black bear. The order is based in Averland, but ever since the battle of the gates of kislev (and the addition of wings on their backs in the kislevite style) their Seneschal has been loyal to none but the Prince of Hardenburg. Each year their Seneschal must first wrestle a black bear to proceed in leading his knights into battle.
 This paticular unit champion first saw action against an ogre force and personally slaid the tyrant and standard (hence the head and banner).
 Here is my stegadon (nicknamed the last stegadon of Kislev). I first got him for storm of magic, intending him force use in my Hardenburger force (hence the banners and shields atop the howdah, as well as the repeater handgun) and so painted him green. The model is converted from a stegadon model with the howdah having the additions of space wolf, empire and bretonnian banners as well as empire and vampire counts shields and a repeater handgun instead from the outriders instead of the great bow. I also made the howdah removable...
 And have used him in many storm of magic games with my Warriors of chaos. But apart from his service as an ancient stegadon in storm of magic I have also recently used him as an imperial landship and hope to use him as a dogs of war stegadon in the near future. I currently have some howdah crew on the work bench.

 Here are some of my halbediers, who make up the bulk of my 30 man horde. The models are bretonnian men at arms and represent fuedel levys raised by members of the knights Kathar (of st.slaar) in payment to their Hardenburger patrons. These levys are skilled in fighting the skaven that infest their bretonnian homeland around the humble chapel (located in central bretonnia and the home of st. domonic).
 Here are someof my conversions that I created at warhammer world. I have to say that the dog has become some what of a lucky mascot in their fight against skaven. Once the unit was in a deadly combat with a large unit of stormvermin. They had lost the fight and had failed their leadership test by one point. It was only when I removed them after being run down by the stormvermin that I realised i had not noticed the dog. I use him as just an ordinary halberdier and his attack back (which killed a ratman) made the differnece and kept the unit alive.
 The Archer emerging from the trap door (from the mines of Moria kit) is ment to represent the network of fighting tunnels dug by the peasants around the humble chapel to give advanced warning of Skaven attacks from below and to hold them off the peasant's flocks.
 These are the spearmen of hardenburg, the main state troops of the city. Generaly I join them up with the peasants of the humble chapel to form a large horde of halberdiers and they have swept much before them in their time, though their bane is Flitch (Rapartine's pet Varghulf) who one battle chased them off the board edge and then single handedly ate them and their village to every last man in a skirmish game that followed after wards.
Their banner is strange for that of a Hardenburger unit and depicts a bear fighting a spearman (other hardenburger banner represent men riding bears, priests preaching to them and bears on their own).
 Here are the prince's greatswords, each man a warrior and vampire hunter in his own right. They regular participate in post battle round ups of witches (magic users) and vampires under the leadership of archlector Boris, Yann, St. Domonic, Inquisitor Bernard Sanchez or another Priest, Saint or inquisitor. Each man is highly trained in this art.
They have all seen many a battle, and not only against vampires! They have fought skaven, goblins, daemons, high elves and even men of Nuln over their long battle record.
 They are lead by Karyagin, a kislevite duellist from Volksgrad (the city of eternal strife), and in their ranks there are many ogres who travel from far and wide to join the prince's well paid bodyguard. All are allowed to join the greatswords wether they be giant, ogre, man or even halfling.
And this is the great man himself, Prince Vyshnevtsky II crowned in the year 2503, ruler of Hardenburg, Kasos, Oporto, Mannansheim and patron of the knights Kathar and knights of the black bear. Prince Vyshnevtksy is a man of much power, he can wage war against all corners of the world and march an army straight through Sylvania, but yet he is just a mere prince of a city state, he has not the wright to vote for the emperor nor contribute directly to his armies. He rides atop the great gryphon death wing and wields a mighty hammer wrought in zhufbar.
The prince has slain many foes over his long history of battling stricking down high elves on the beaches of Estalia, Skaven on the mountain borders of Wissenland and even once defeating Raspartine in a duel on a Tilean hill. But his last encounter against the skaven hordes cost him dear, he performed great acts that day in Wissenland, striking down rat ogres, personally running down a gigantic horde of plague monks before finishing off the last skaven commanders and returning on foot as the last man alive from the Hardenburgers that set out.. but on that field the cheese blade of a plague priest caught him in the shoulder and poisoned him. By the time they got it out it had already poisoned his mind and he deteriated into a state of madness!! He has not seen battle for many long days now and his son, Vyshnevtsky, searches the streets of cities like mordheim and marienburg, together with a loyal band, to find a cure to his father's madness. Not till then will Vyshnevtksy II (who slew his father, declaring him a chaos cultist) take to the field again.
I'm afraid these photos have rather distorted the model and its paint job and don't really do it justice. I converted Vyshnevtsky II out of the Griffon rider from the island of blood. His body is that of a greatsword's while his hammer is from the state troops kit and his shield is that of a marauder horseman's. His head is a outrider's and so are the pistols while the crow is from the giant kit.
All in all it cost me around £5 off ebay with the slate on the base (I have added some pieces from the zombies and skeleton kits to the base as well).
 Here are the prince's outriders. In hardenburger military terms Outriders and greatswords are the same troop type, before each battle the captains of the army will divide up the prince's guard to form units of those men who will fight on foot with the two handed sword for this battle and units of those men who will ride on horse with repeater handguns for this battle (naturally ogres are always chosen to join the first as no horse nor repeater handgun could be found big enough). When witch hunting or vampire hunting it is those men who have chosen to equip themselves as outriders who do the house storming and the running down, the outriders form a kind of police force in the streets of Hardenburg.
It must also be said that each of these men, riding in lighter armour than a greatsword and wielding just a short sword, is as brave and loyal as one of the knights of the reiksguard!
 St. Domonic is one of the members of the council of Blessed. In the eyes of the Xanthite inquisition "magic is as deadly as chaos" (to quote their motto), so only members of the council of the blessed (a group of sanctioned spellcasters, most of whom are living [or dead] saints) are aloud to cast spells against the foes of Hardenburg. Their main job is to hunt down enemy spell casters and fulcrums of magic and destroy both these dangers to purity.
Domonic resides in the Humble chapel, a monastry founded by st. slaar himself it is said. It is no further than a mile or two away from the black chasm, a skaven hold the blights the realm of Bretonnia, and when he is not participating in witch hunts or leading Hardenburger forces for the army of the blessed, he can be seen standing atop the grand stair case of the humble chapel using Morr's might to blast back the endless hordes of hellish ratmen. (as you can probably tell the model is from the bretonnian men at arms kit)
This is Yann the bold, born 2399. A dedicated warrior priest of Morr, and leader of the common people, he is the archlector of Hardenburg's right hand man. He has seen many battles and has fought along side the prince's guard on many occasions. He was responsible for the down fall of Raspartine's lieutenant; Siriun, whom he killed on a Vampire hunt. It is said that Morr's hand guides him to the next battle and he is reputed to have been at ever Hardenburger battle since he became a warrior priest.
He bares a horrible scar across his head from when it was shrunken by an enemy Necromancer in Tilea, it was eventually reinflated by Morr but the scar never vanished.

This is Pietr. He is story is a long one but basicaly put he is from the direct line of the founder of Hardenburg; Moltke von Blucher. After the death of the Seneschal of the knights of the black bear (Ostritter van Abenlung, on th eplains of Albion, slain by Daemons), Pietr was chosen by the bear as the next grand master. He wished not to take away the throne from the Mc Hune line until they failed. He is opposed by both his cousin Elfhelm (whom is backed by the Bretonnians) and was the cause of the Hardenburger war of sucession. But Pietr has won great victories for his city, he defeated Siriun in the Haunted hills and most notably he lead a shattering charge of the knights of the black bear at Kasos, agaisnt the bretons, almost single handedly challenging all men of rank, defeating them and sweeping their forces before him. On that day he lead the knights to defeat a knightly force more than twice their size.
This was quiet an interesting conversion challenge, and stemmed from the old kislevite bear riders (and the idea the the grand master of the black bears always wrestles a bear) I converted the bear out of a goblin wolf rider's wolf, making the front legs much more stocky and wide as well as replacing the long tail for a bob tail. I then simply mounted a knight. I am planning on a unit of eight converted similarly to use as demigryph knights (but of course they will be bear cavalry).
Captain Marlow (born 2502) is the Prince's stable master. He is incharge of the Prince's Gryphon, the horses of the prince's guad, the prince's stegadon and he is also the standard bearer of the Prince's guard. He has been named the most modest man in the empire, content to carry out great and glorious feats on the battle field but still continue with the dirty job of looking after the stables (which is is one passion). The banner depicts lurker fish from the river Stir and is always there to strengthen the hearts of the greatswords.
Boris Johannes Marcov, Morite Archlector of Hardenburg. He is the power behind the throne, some say he is the most powerful man in Stirland after the elector count. He has driven many a foe before his wheeled chariot, wether they be servant of chaos, warrior of the undead, high elf, Bretonnian or even Nulnite. At the recent battle of ghouls glade at which Rashkar was destroyed by the might last stegadon of Kislev, Boris performed spectacularly charging with the Kathars into the undead hordes and ravaging them. His armour is as tough as a dwarven gate, and his wards are strong. His prayer is also strong and so is his will.
I converted this model from a warrior priest and chaos chariot. I simply used the empire horses that come in the pack and swapped the scythes for the twin tailed comet. I left the sides off and then painted it gold. But I am thinking of Upgrading to the new plastic war altar, probably I will use the same model and this will become a relic of the past age...


Here is a brief history of the city of Hardenburg.

· Sigmar is crowned emperor. Hardenburg is created as a Scythian (centaur)  settlement
· 2145. The ruin of Hardenburg is inhabited by brigands
· 2302.  Moltke von Blucher becomes a baron and takes the city in a siege more bloody than has ever been seen between humans (save at Carroburg)
· 2303. Baron Moltke von Blucher of Hardenburg leads a force of men and dwarves to the battle of the gates of Kislev. Magnus the Pious declares Hardenburg an independent city state and Moltke von Blucher becomes its first prince.
· 2320. Prince Moltke von Blucher dies and his only heir is flayed by assassins.
· 2396. Robert McHune is crowned prince
· 2402. The Xanthite monastery of the inquisition is built in Hardenburg
· 2428. Prince Robert McHune  declares war on Bretonnia but is killed near Carroburg.
· 2500. The knights Kathar (or knights of St. Slaar) settle on the abandoned and incredibly defensible Isle au Lyonesse. The order was founded by three grey knights, of the De Vergy family, who were fleeing the Inquisition. They fled to Albion and started to comunicate with the god Morr. They learned many things, which they wrote in the language of the old ones upon the stone circles of albion
· 2503 {September} the ogre  wars start. But many people suspect the prinec as a cultist
· 2503. {November} one night while the prince and his son are out hunting in the snow Vyshnevsky’s son turns on him with his crossbow!  The prince’s son then carries his fatally injured father back to the palace where he dies.
· 2503 {December} Prince Vyshnevsky II is crowned prince of Hardenburg.
· 2504{January} prince Vyshnevsky sets up the Morrite church of Hardenburg.
· 2504. Prince Vyshnevsky sets up Hardengurger outposts in Oporto (estalia) and Manannsheim (nordland).
· 2512. Boris Johannes Marcov, fearing Valmir's growing power in Ulthuan orders the high elves to leave the island to the defence of the empire. They refuse even after many defeats at the chaos lord's hands and the Hardenburgers and their allies declare war on Ulthuan
· 2513. {March} prince Vyshnevsky II is appointed patron of the knights Kathar.
· 2513 {September} the fleet of Hardenburg, under the seneschal Ostritter van Abenlung’s command, attacks Raspartine while he begins summoning writes on the undead of Khemri. But he is defeated in a battle and driven back to the coast of Tilea where another battle is fought this time resulting in a Hardenburger victory. The vampires flee and are persued down blood river.   
·2514 {January} a massed force of Kathars, Dwarves, Hardenburgers, Lichebergers, Ostlanders, Kislevites, Averlanders, Estalians and Mercenaries gathers in western Estalia in a camp the size of three cities. The shadow king gathers a fleet and lands in Estalia but he is pushed back to his ships and forced to retreat when Vyshnevtsky leads his household troops down to the beach. The shadow king's son is also killed.
·2514 {April} Skaven Clan wensleydale and Mors Attack the Wisenlander border, a Hardenburger force lead by Vyshnevtsky II and a force from karak Hirn march to counter them. The skaven are defeated but Vyshnevtsky the second is wounded by a cheese blade sending him into madness.
·2514 {may} after hearing of a mighty sacrifice of blood in north albion the forces of men and elves rush north to crush the forces that started this unholy ritual (The obsidian guard were involved)! the battle of thunder takes place and ostritter van abenlung is slain by a gigantic daemon.
·2514 {August} Raspartine's marshal, Siriun, leads a force through the haunted hills but it is defeated by teh council of the blessed and the vampire is banished by Yann the bold.
·2514 {September} Boris Johannes Marcov uncovers the real heir to the throne of Hardenburg, Vyshnevtsky II's son's Esaul, Pietr. But Pietr, the newly elected Seneschal of the black bear knights, is content with that till the Mc hunes line fails.
·2514 {September} Bretonnia declares war on Hardenburg after a Hardenburg inquisitorial army is attacked trying to enter into Bretonnia. They order Hardenburg to withdraw from Ulthuan and accept Pietr's illigitimate cousin Elfhelm as Prince of Hardenburg. Boris Johannes Marcov refuses and the Bretonnians move their fleet into the port of their allies Nuln. So starts the Hardenburger war of sucession.
2515 {March} Bretonnia's border prince allies attack Kasos in an attempt to cut off the supply route to the Hardenburgers in Sylvania, but Pietr rides against them and defeats them. Boris Johannes then leads the Hardenburgers to victory in the haunted forest, destroying Raspartine's new Lieutenant Rashkar, and opening up routes through Sylvania. The first part of the Hardenburger conquest of Sylvania has started...