The Rogues & Mercenaries Army list is split into 3 categories: Single model units, Multi-model units and Vehicles and Artillery. Up to a quarter of the battle’s point limit may be taken by rogues and Mercenaries.
Multi-Model units
Plague Zombies 5 pts/ per model
Zombie | WS | BS | S | T | W | I | A | Ld | Sv |
2 | 0 | 2 | 2 | 1 | 1 | 1 | 2 | - |
Squad: 5-20 Plague Zombies.
Unit Type: Infantry.
Wargear: A single close-combat weapon.
Special Rules: Fearless, Feel no pain, poisoned weapons (4+)
Slow and purposeful, The Plague, unstable, Rage.
The Plague:
When a Plague Zombie killed an enemy model roll a D6: on a 1 – 4 the victim is unaffected by the plague but on a roll of a 5 or 6 a new Plague Zombie immediately is added to the unit and are now under the Plague Zombie players control. Note that a model killed and then re risen by the plague will still count towards combat resolution.
Unstable:
To represent the unstableness of having the plague at the beginning every game turn roll a D6 for every plague zombie on the field. On a roll of 2, 3, 4, 5, 6 none of the zombies’ fall, but if any roll a 1, one zombie equal to the amount of 1’s rolled are removed as casualties’.
Mutants 20 pts/model
WS | BS | S | T | W | I | A | Ld | Sv | |
Mutant | 3 | 3 | 5 | 4 | 3 | 3 | 2 | 7 | +6 |
Dominaant | 4 | 3 | 5 | 4 | 3 | 3 | 3 | 8 | +5 |
Squad: 3-10 Mutants.
Unit Type: Infantry.
Wargear: Reaper Stubber.
Special Rules: Stubborn, Relentless, Feel no Pain, Rage.
Options: One model may be upgraded to a Dominaant at +12 points.
Up to two (four at full strength) models may
exchange their Reaper Stubber for a Heavy bolter
At +10 pts, a Assault Cannon at +15 pts or a
Reaper Autocannon at +15 pts
Dominaant: The Dominaant may take a Concrete club at +10pts.
Also, a squad containing a Dominaant gains the Furious
Charge rule including the Dominaant himself.
Concrete Club: The Concrete Club will double the models strength in
Combat but he suffers from -1 initiative.
Human Traitors 6 pts/model
WS | BS | S | T | W | I | A | Ld | Sv | |
H. Traitor | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | +5 |
H. Sergeant | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | +4 |
Squad: 5-20 human traitors.
Unit Type: Infantry.
Wargear: Lasgun, Laspistol, Flak armour, Carapace armour (sergeant
Only)
Options: One model in the unit may be upgraded to a sergeant at
+9 pts. Any model unit may be upgraded with close combat
Weapon at +1 pts. The unit may gain the Stubborn special rule
For +25 pts. Up to two models (four at full strength) may
Replace their Laspistol for a Bolter at +5 pts, a Flamer at
+5 pts, a Plasma gun at +10 pts, or a Grenade launcher at
+10 pts.
Sergeant: if a sergeant is in included in the squad the whole unit
(including the sergeant himself) gains the Furious Charge
Special rule. He also, when the unit is in close combat,
Sacrifice one of the squad members to add plus one to their
Sides’ combat resolution. Please note: when a model is
Sacrificed, they are removed as a casualty. Options: the
Sergeant may take a power weapon at +10 points. He may also
Replace his Laspistol with a Bolt Pistol at +5 pts, or a
Hand Flamer at +5 pts.
Space Marine Traitors 15 pts/model
WS | BS | S | T | W | I | A | Ld | Sv | |
M. Traitor | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 7 | +3 |
M. Sergeant | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 8 | +3 |
Squad: 5-15 Space Marine Traitors
Unit Type: Infantry.
Wargear: Bolter, Bolt pistol, Power armour, Meltabombs (Sergeant
Only)
Options: One model in the unit may be upgraded to a sergeant at
+9 pts. Any model unit may be upgraded with close combat
Weapon at +2 pts. The unit may get the Stubborn special rule
For +26 pts. Up to two models (fore at full strength) may
Replace their Bolt pistol for a Heavy bolter at +10 pts, a
Heavy flamer at +10, a Plasma cannon at +15, or a Missile
Launcher at +15 pts.
Sergeant: if a sergeant is in included in the squad the whole unit
(including the sergeant himself) gains the Furious Charge
Special rule. He also, when the unit is in close combat,
Sacrifice one of the squad members to add plus one to their
Sides’ combat resolution. Please note: when a model is
Sacrificed, they are removed as a casualty. Options: the
Sergeant may take a power weapon at +10 points, or a Power
Fist at +20 pts. He may also Replace his Bolt pistol with a
Plasma pistol at +10 pts, a hand flamer for free, or a
Inferno pistol at +15 pts.
Ranged Weapon Speculation:
Name | Range | Strength | AP | Type |
Boltgun | 24” | 4 | 5 | Rapid Fire |
Bolt Pistol | 12” | 4 | 5 | Pistol |
Flamer | Template | 4 | 5 | Assault 1 |
Grenade Launcher | ||||
Frag | 24” | 3 | 6 | Assault 1, Blast |
Krak | 24” | 6 | 4 | Assault 1 |
Hand Flamer | Template | 3 | 6 | Pistol |
Heavy Bolter | 36” | 5 | 4 | Heavy 3 |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Inferno Pistol | 6” | 8 | 2 | Pistol |
Lasgun | 24” | 3 | - | Rapid Fire |
Laspistol | 12” | 3 | - | Pistol |
Missile Launcher | ||||
Frag | 48” | 4 | 6 | Heavy 1, Blast |
Krak | 48” | 8 | 3 | Heavy 1 |
Plasma Cannon | 36” | 7 | 2 | Heavy 1, Blast Gets hot! |
Plasma Gun | 24” | 7 | 2 | Rapid fire |
Plasma Pistol | 12” | 7 | 2 | Pistol, Gets hot! |
Reaper Stubber | 30” | 6 | 5 | Heavy 2, twin-linked |
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