Searching Sylvania
This is one of the few outings that my Orcs ever make, so snap it up while you can! For those of you who havn't read the background to my Orc army, They are the waaaagh of Robbie da brute and are formed from Clans of Talllanders and Shortlanders from Northern Albion. They managed to breech the northern coastal defences of Bretonnia and are now ravaging the old world, popping up all over the place and skipping from here to there in their quest for the stone of scones (some orcs believe it will give them domination over the whole world, Robbie believes it will give unity, whilst others believe it will produce endless scones!). Along the way Robbie da brute was overthrown by Grimgor and is now naught but his puppet (Grimgor believes that the stone is just a stone that looks like a scone, but he has come along because of the fighting envolved!)
We used 1500pts each with the Objective of Braking your opponent (standards each count as 1 point, general counts as 2. Once you are on 2 or less pts you are broken). The game ends when the first force is broken.
We counted up our points and I was on 8 while the vampires were on 5.
Obsidian Guard
Raspartine (konrad von carstein)
Necromancer
Necromancer
29 skeletons
30 zombies
18 crypt ghouls
5 dire wolves
20 grave guard
corpse cart
Flitch (varghulf)
Da Scone Hunters
Grimgor Ironhide
Black orc Army battle standard
Murker (goblin boss) on Gigantic spider
Nigel da Squig Farmer (Savage orc shman) on boar
15 boyz
5 spider riders
5 wolf riders
5 savage orc boar boy big uns
10 Black orcs (Da immortulz)
mangler squig
doom diver
Kholec Bonecrusher (Savage orc Giant)
This was the starting positions with konrad facing off Grimgor, Two killers in their own right.
Vanguards
The dire wolves made for the Goblin wolf riders, forcing them in turn to vanguard out of the way.
Murker's spider riders then charged straight for the tower, scalling the walls and holding it.
Vampire turn 1
The undead horde of Raspartine then rose up from behind the dry stone walls, climbing over them and advancing towards the Greenskin host.
Vampire Magic
with their hordendous magical powers the two necromancers raised up twelve more zombies in the zombie unit. They also blasted off at Grimgor, killing one Immortul
Greenskins 8 - 5 Vampires
In the movement the Zombies and Flitch both charged the Talllander boar boyz facing off against them. Raspartine and his Guard also charged the Boyz lead by the Immortul with the battle standard. The crypt ghouls tried a charge at Grimgor, but ended it within the lake, which claimed another ghoul.
Vampire Magic
The necromancer's then started blasting more up with their magic, channeling gaze of Nagash into Nigel, blasting the Shaman back and forbiding me the chance to stamp all over the skeletons and zombies with foot of gork. They also raised up a skeleton
Vampire Combat.
In the devestating combat Flitch the ever crazed lived up to his reputation in the Empire of being able to slay regiments. With all of his Five attacks Flitch struck down all five of the Boar boyz single handedly before they could move. He then Overan straight for the doom diver
Greenskins 5 - 5 Vampires
Unsuprisingly Raspartine wiped out ten of the orcs on his own and left the others and the Black orc to his guard who only took two casualties. But he was unable to control himself and overran terribly, putting himself in direct target for a charge by Grimgor!
Greenskin turn 2
The mangler squig then burst its bonds, hurtling and bouncing through the zombies and then off Flitch's head before coming to rest in front of him. They took down three zombies and wounded Flitch twice. Then the chargers started with Grimgor and Da Immortulz crashing into Raspartine and his guard. Also the Wolf riders flank charged the Ghouls and Murker charged the Corpse cart.
Kholec then came slowly lumbering up as usual, doubhtful wether the orcs would "let him have a go"
Greenskin shooting
The Doom diver let off, hoping to hit Flitch in the back, but the doom diver went giding off onto the Skeletons killing two.
Greenskins 5- 5 Vampires
Greenskin combat
Grimgor and Da Immortulz hacked their way through fifteen grave guard, Grimgor challenging Raspartine (who wisely refused and was forced to slink away to the back) and only taking two casualties, but with the Grave guard still standing Grimgor looked set for a long hard slog as the zombies where perched on their rear.
The wolf riders did particularly well carving through eight ghouls whilst only taking one casualty.
Murker then smashed his way through the corpse cart, hacking it to bits and overrunning straight into the Skeletal flank. This would have been worrying if I had not had the spider riders perched on their rear. However even then it looked difficult
Vampire turn 3
Unsuprisingly the Zombies rear charged Grimgor's unit and Flitch charged the doom diver and crew.
Vampire combat
Grimgor again challenged Raspartine, but the cowardly vampiric general failed to meet his counter part in single combat and again refused. In that round of combat Grimgor and his men only magnaged to kill two Grave guard and lost two casualties to the skeletal guards, only just passing a LD test to stop them fleeing.
The wolf riders had bette luck, striking down five ghouls to no casualties them selves.
Mean while Murker and the spiders tore apart seven skeletons, taking none in return.
The now blood crazed Flitch set about dissembouling the Gobbo doom divers and eventually smashed up the machine.
Greenskins 5 - 5 Vampires
Greenskin turn 3
In an amazing stroke of luck the Squigs went the only direction that they could of done effectivly, leaping throught the Zombies and destroying five. My spiders then flank charged the skeltons.
Greenskins 4 - 4 Vampires
Greenskin combat
The cowardly Raspartine again cowered away from the enthusiastic Grimgor, letting the rest of his guard be hacked to bits by the crazed Orcs who only took but one casualty in return.
The Wolf riders killed one Ghoul, but lost two gobbos plus their standard, things were getting close.
Murker and his Gunger gobbos then set about disassembling the Skeletons, smashing up fourteen skeletons to only two spiders killed, however murker's mount was wounded twice.
Vampire turn 4
Flitch tried a charge for Grimgor, desperate to save his master form shame and defeat, but stumbled juping over the wall and failed the charge.
Vampire Combat
Grimgor now enraged that all the skeletons were gone turned his wrath on the cowering Raspartine, hurling his axe through the retreating vampire's skull! He and his men the turned on the zombies hacking up five of them, but taking two casualties, including the banner!
The Frenzied crypt ghoul then struck down the last gobbo, ripping apart his wolf.
Greenskins 3 - 1 Vampires
Up with Murker the Spiders and goblins smashed up all of the skeletons but the champion (including the necromancer) and leaving the banner for the Gunger Gobbos to capture.
The battle had ended, with the Obsidian guard leaving with just the zombies' banner left and the Orcs leaving with their General and Goblin standard flying! It was a close game but a good victory and since I had more than half my army left (including the practically useless Giant) Grimgor was very much the victor.... But did the stone show? NO!
We used 1500pts each with the Objective of Braking your opponent (standards each count as 1 point, general counts as 2. Once you are on 2 or less pts you are broken). The game ends when the first force is broken.
We counted up our points and I was on 8 while the vampires were on 5.
Obsidian Guard
Raspartine (konrad von carstein)
Necromancer
Necromancer
29 skeletons
30 zombies
18 crypt ghouls
5 dire wolves
20 grave guard
corpse cart
Flitch (varghulf)
Da Scone Hunters
Grimgor Ironhide
Black orc Army battle standard
Murker (goblin boss) on Gigantic spider
Nigel da Squig Farmer (Savage orc shman) on boar
15 boyz
5 spider riders
5 wolf riders
5 savage orc boar boy big uns
10 Black orcs (Da immortulz)
mangler squig
doom diver
Kholec Bonecrusher (Savage orc Giant)
This was the starting positions with konrad facing off Grimgor, Two killers in their own right.
The dire wolves made for the Goblin wolf riders, forcing them in turn to vanguard out of the way.
Murker's spider riders then charged straight for the tower, scalling the walls and holding it.
Vampire turn 1
The undead horde of Raspartine then rose up from behind the dry stone walls, climbing over them and advancing towards the Greenskin host.
Vampire Magic
with their hordendous magical powers the two necromancers raised up twelve more zombies in the zombie unit. They also blasted off at Grimgor, killing one Immortul
Greenskins 8 - 5 Vampires
Greenskin turn 1
Grimgor's band then made their move. The Boyz and Wolf riders lead, under the army's battle standard charged into the vanguarding dire wolves.
Murker on his gigantic spider then climbed up over the tower, dislodiging the other spiders and moveing them and himself onto the flanks of the undead horde.
Grimgor and the Immortulz held themselves back advancing towards Raspartine and the crypt ghouls but staying out of charge range.
The rest of the army advanced slowly towards the undead, whilst Kholec ran as fast as he could to get round the tower. We now had the Undead encircled with hard nuts in their centre and lighter beasts on their flanks.
Green skin Shooting
The doom diver let loose a skydiving gobbo at Raspartine, but the Gobbo failed to kock him or his tough troops, only managing to kill two crypt ghouls.
Greenskin combat
In the combat the wolf riders and boyz ripped to shreds the Dire wolves, only taking one goblin casualty. Both units then overran towards Raspartine and the ghouls.
Greenskins 8 - 5 Vampires
Vampire turn 2In the movement the Zombies and Flitch both charged the Talllander boar boyz facing off against them. Raspartine and his Guard also charged the Boyz lead by the Immortul with the battle standard. The crypt ghouls tried a charge at Grimgor, but ended it within the lake, which claimed another ghoul.
Vampire Magic
The necromancer's then started blasting more up with their magic, channeling gaze of Nagash into Nigel, blasting the Shaman back and forbiding me the chance to stamp all over the skeletons and zombies with foot of gork. They also raised up a skeleton
Vampire Combat.
In the devestating combat Flitch the ever crazed lived up to his reputation in the Empire of being able to slay regiments. With all of his Five attacks Flitch struck down all five of the Boar boyz single handedly before they could move. He then Overan straight for the doom diver
Greenskins 5 - 5 Vampires
Unsuprisingly Raspartine wiped out ten of the orcs on his own and left the others and the Black orc to his guard who only took two casualties. But he was unable to control himself and overran terribly, putting himself in direct target for a charge by Grimgor!
Greenskin turn 2
The mangler squig then burst its bonds, hurtling and bouncing through the zombies and then off Flitch's head before coming to rest in front of him. They took down three zombies and wounded Flitch twice. Then the chargers started with Grimgor and Da Immortulz crashing into Raspartine and his guard. Also the Wolf riders flank charged the Ghouls and Murker charged the Corpse cart.
Kholec then came slowly lumbering up as usual, doubhtful wether the orcs would "let him have a go"
Greenskin shooting
The Doom diver let off, hoping to hit Flitch in the back, but the doom diver went giding off onto the Skeletons killing two.
Greenskins 5- 5 Vampires
Greenskin combat
Grimgor and Da Immortulz hacked their way through fifteen grave guard, Grimgor challenging Raspartine (who wisely refused and was forced to slink away to the back) and only taking two casualties, but with the Grave guard still standing Grimgor looked set for a long hard slog as the zombies where perched on their rear.
The wolf riders did particularly well carving through eight ghouls whilst only taking one casualty.
Murker then smashed his way through the corpse cart, hacking it to bits and overrunning straight into the Skeletal flank. This would have been worrying if I had not had the spider riders perched on their rear. However even then it looked difficult
Vampire turn 3
Unsuprisingly the Zombies rear charged Grimgor's unit and Flitch charged the doom diver and crew.
Vampire combat
Grimgor again challenged Raspartine, but the cowardly vampiric general failed to meet his counter part in single combat and again refused. In that round of combat Grimgor and his men only magnaged to kill two Grave guard and lost two casualties to the skeletal guards, only just passing a LD test to stop them fleeing.
The wolf riders had bette luck, striking down five ghouls to no casualties them selves.
Mean while Murker and the spiders tore apart seven skeletons, taking none in return.
The now blood crazed Flitch set about dissembouling the Gobbo doom divers and eventually smashed up the machine.
Greenskins 5 - 5 Vampires
Greenskin turn 3
In an amazing stroke of luck the Squigs went the only direction that they could of done effectivly, leaping throught the Zombies and destroying five. My spiders then flank charged the skeltons.
Greenskins 4 - 4 Vampires
Greenskin combat
The cowardly Raspartine again cowered away from the enthusiastic Grimgor, letting the rest of his guard be hacked to bits by the crazed Orcs who only took but one casualty in return.
The Wolf riders killed one Ghoul, but lost two gobbos plus their standard, things were getting close.
Murker and his Gunger gobbos then set about disassembling the Skeletons, smashing up fourteen skeletons to only two spiders killed, however murker's mount was wounded twice.
Vampire turn 4
Flitch tried a charge for Grimgor, desperate to save his master form shame and defeat, but stumbled juping over the wall and failed the charge.
Vampire Combat
Grimgor now enraged that all the skeletons were gone turned his wrath on the cowering Raspartine, hurling his axe through the retreating vampire's skull! He and his men the turned on the zombies hacking up five of them, but taking two casualties, including the banner!
The Frenzied crypt ghoul then struck down the last gobbo, ripping apart his wolf.
Greenskins 3 - 1 Vampires
Up with Murker the Spiders and goblins smashed up all of the skeletons but the champion (including the necromancer) and leaving the banner for the Gunger Gobbos to capture.
The battle had ended, with the Obsidian guard leaving with just the zombies' banner left and the Orcs leaving with their General and Goblin standard flying! It was a close game but a good victory and since I had more than half my army left (including the practically useless Giant) Grimgor was very much the victor.... But did the stone show? NO!
Greenskins 3 - 1 Vampires
Monster of the Match The Vampires man of the match was definatly Flitch the evercrazed Varghulf. He had smashed all five Savage orc Boar boy big uns with 6+ ward saves into the mud on his own and in one turn before taking out the Doom diver and almost charging Grimgor, this last action (had he rolled but one more inch) would almost certainly have won this famous Varghulf the game.Gobbo of the Match Playing with an army that contained Grimgor I would always say he was man of the match, however I don't want to bore you all with weapon skill 8, strength 8, attacks 5, always strike first, re-roll to hit, immune to psychology, 1+ armour save and 5+ ward save so i've chosen Murker on his Gigantic spider (which I got from burger king many years ago...). With the sword of might (and seed of Rebirth which did actually save him once) he was an impressive strength 5, which is higher than most orc heroes and as strong as Grimgor's base strength. He tore his way thorough 19 skeletons and corpse cart and a necromancer, finally taking down the last standard of the Vampires.
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